用c语言写一个俄罗斯方块
时间: 2023-04-04 11:04:26 浏览: 78
你好,我是 CSDN 开发的 C 知道。关于您的问题,我可以回答。要用 C 语言编写俄罗斯方块游戏,需要使用图形库来实现游戏界面。常用的图形库有 SDL、OpenGL、Allegro 等。您可以选择其中一种图形库,然后按照游戏规则编写游戏逻辑和界面交互部分的代码。希望我的回答能够帮到您。
相关问题
使用C语言写一个俄罗斯方块
以下是使用 C 语言实现俄罗斯方块的代码,主要使用了 ncurses 库进行图形化界面的绘制:
```c
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <curses.h>
#define ROW 20
#define COL 10
// 俄罗斯方块的七种形状
const int shapes[7][4][4] = {
// I
{
{0, 0, 0, 0},
{1, 1, 1, 1},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
// J
{
{1, 0, 0, 0},
{1, 1, 1, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
// L
{
{0, 0, 1, 0},
{1, 1, 1, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
// O
{
{1, 1, 0, 0},
{1, 1, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
// S
{
{0, 1, 1, 0},
{1, 1, 0, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
// T
{
{0, 1, 0, 0},
{1, 1, 1, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
// Z
{
{1, 1, 0, 0},
{0, 1, 1, 0},
{0, 0, 0, 0},
{0, 0, 0, 0}
}
};
// 方块的颜色
const int colors[7] = {
COLOR_CYAN,
COLOR_BLUE,
COLOR_MAGENTA,
COLOR_YELLOW,
COLOR_GREEN,
COLOR_RED,
COLOR_WHITE
};
// 用于存储方块的位置和颜色
int block[4][4];
int color;
// 用于存储方块的位置
int row, col;
// 用于存储已经下落的方块
int board[ROW][COL];
// 初始化 ncurses 库
void init_ncurses() {
initscr();
cbreak();
noecho();
curs_set(0);
keypad(stdscr, TRUE);
start_color();
}
// 初始化游戏界面
void init_game() {
clear();
for (int i = 0; i < ROW; i++) {
for (int j = 0; j < COL; j++) {
board[i][j] = -1;
}
}
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = 0;
}
}
row = 0;
col = COL / 2 - 2;
int index = rand() % 7;
color = colors[index];
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = shapes[index][i][j];
}
}
}
// 绘制游戏界面
void draw_game() {
for (int i = 0; i < ROW; i++) {
for (int j = 0; j < COL; j++) {
if (board[i][j] != -1) {
attron(COLOR_PAIR(board[i][j]));
mvprintw(i, j * 2, " ");
attroff(COLOR_PAIR(board[i][j]));
} else {
mvprintw(i, j * 2, " ");
}
}
}
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (block[i][j]) {
attron(COLOR_PAIR(color));
mvprintw(row + i, (col + j) * 2, " ");
attroff(COLOR_PAIR(color));
}
}
}
refresh();
}
// 判断方块是否可以下落
int can_move_down() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (block[i][j]) {
int x = row + i + 1;
int y = col + j;
if (x >= ROW || board[x][y] != -1) {
return 0;
}
}
}
}
return 1;
}
// 把方块放到底部
void put_block() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (block[i][j]) {
board[row + i][col + j] = color;
}
}
}
}
// 消除满行
void eliminate_lines() {
for (int i = ROW - 1; i >= 0; i--) {
int flag = 1;
for (int j = 0; j < COL; j++) {
if (board[i][j] == -1) {
flag = 0;
break;
}
}
if (flag) {
for (int j = i; j > 0; j--) {
for (int k = 0; k < COL; k++) {
board[j][k] = board[j - 1][k];
}
}
i++;
}
}
}
int main() {
srand(time(NULL));
init_ncurses();
init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK);
init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK);
init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK);
init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK);
init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK);
init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK);
init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK);
while (1) {
init_game();
while (1) {
draw_game();
timeout(500);
int ch = getch();
if (ch == KEY_LEFT) {
int flag = 1;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (block[i][j]) {
int x = row + i;
int y = col + j - 1;
if (y < 0 || board[x][y] != -1) {
flag = 0;
break;
}
}
}
}
if (flag) {
col--;
}
} else if (ch == KEY_RIGHT) {
int flag = 1;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (block[i][j]) {
int x = row + i;
int y = col + j + 1;
if (y >= COL || board[x][y] != -1) {
flag = 0;
break;
}
}
}
}
if (flag) {
col++;
}
} else if (ch == KEY_DOWN) {
if (can_move_down()) {
row++;
} else {
put_block();
eliminate_lines();
break;
}
} else if (ch == KEY_UP) {
int tmp[4][4];
int cnt = 0;
for (int j = 3; j >= 0; j--) {
for (int i = 0; i < 4; i++) {
tmp[i][cnt] = block[j][i];
}
cnt++;
}
int flag = 1;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (tmp[i][j]) {
int x = row + i;
int y = col + j;
if (x >= ROW || y < 0 || y >= COL || board[x][y] != -1) {
flag = 0;
break;
}
}
}
}
if (flag) {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
block[i][j] = tmp[i][j];
}
}
}
} else if (ch == 'q' || ch == 'Q') {
endwin();
return 0;
}
if (can_move_down()) {
row++;
} else {
put_block();
eliminate_lines();
break;
}
}
}
endwin();
return 0;
}
```
说明:此代码只是一个简单的实现,可能存在一些不足之处。
用C语言写一个俄罗斯方块
好的,下面是一个简单的俄罗斯方块游戏的C语言实现,希望能够帮到你。
```c
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#include <windows.h>
#define ROWS 20
#define COLUMNS 10
char gameMap[ROWS][COLUMNS] = {0}; // 游戏地图
int currentShape[4][4] = {0}; // 当前方块
int currentRow, currentColumn; // 当前方块的行列位置
int score = 0; // 得分
void initGame();
void drawMap();
void drawShape();
void generateShape();
int checkCollision(int direction);
void rotateShape();
void clearLines();
void gameOver();
int main()
{
initGame();
while (1)
{
drawMap();
drawShape();
Sleep(300);
if (checkCollision(1)) // 检查方块是否碰到底部或其他方块
{
for (int i = 0; i < 4; i++)
{
gameMap[currentRow + i][currentColumn] += currentShape[i][0];
gameMap[currentRow + i][currentColumn + 1] += currentShape[i][1];
gameMap[currentRow + i][currentColumn + 2] += currentShape[i][2];
gameMap[currentRow + i][currentColumn + 3] += currentShape[i][3];
}
generateShape();
clearLines();
if (checkCollision(1)) // 如果新生成的方块已经碰到底部或其他方块,游戏结束
{
gameOver();
break;
}
}
if (_kbhit()) // 监听键盘输入
{
char key = _getch();
switch (key)
{
case 'w': // 旋转方块
rotateShape();
break;
case 'a': // 左移方块
if (!checkCollision(2)) currentColumn--;
break;
case 'd': // 右移方块
if (!checkCollision(3)) currentColumn++;
break;
case 's': // 下移方块
if (!checkCollision(1)) currentRow++;
break;
case ' ': // 直接落到底部
while (!checkCollision(1)) currentRow++;
break;
}
}
}
return 0;
}
void initGame()
{
// 初始化随机数种子
srand((unsigned int)time(NULL));
// 初始化游戏地图
for (int i = 0; i < ROWS; i++)
{
for (int j = 0; j < COLUMNS; j++)
{
if (i == ROWS - 1 || j == 0 || j == COLUMNS - 1) gameMap[i][j] = 1;
}
}
// 生成第一个方块
generateShape();
}
void drawMap()
{
system("cls");
printf("Score: %d\n", score);
for (int i = 0; i < ROWS; i++)
{
for (int j = 0; j < COLUMNS; j++)
{
if (gameMap[i][j] == 0) printf(" ");
else if (gameMap[i][j] == 1) printf("#");
else printf("*");
}
printf("\n");
}
}
void drawShape()
{
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
if (currentShape[i][j]) gameMap[currentRow + i][currentColumn + j] = 2;
}
}
}
void generateShape()
{
// 生成随机方块
int index = rand() % 7;
int shapes[7][4][4] = {
{{0,0,0,0},{0,0,0,0},{0,1,1,0},{0,1,1,0}}, // 方块
{{0,0,0,0},{0,0,1,0},{0,0,1,0},{0,0,1,1}}, // 条块
{{0,0,0,0},{0,0,1,0},{0,0,1,0},{0,1,1,0}}, // L型块
{{0,0,0,0},{0,1,0,0},{0,1,0,0},{0,1,1,0}}, // J型块
{{0,0,0,0},{0,0,1,0},{0,1,1,0},{0,1,0,0}}, // Z型块
{{0,0,0,0},{0,1,0,0},{0,1,1,0},{0,0,1,0}}, // 反Z型块
{{0,0,0,0},{0,1,1,0},{0,0,1,1},{0,0,0,0}} // T型块
};
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
currentShape[i][j] = shapes[index][i][j];
}
}
// 初始位置在顶部中间
currentRow = 0;
currentColumn = COLUMNS / 2 - 2;
}
int checkCollision(int direction)
{
// direction: 1-下移,2-左移,3-右移
switch (direction)
{
case 1:
for (int i = 3; i >= 0; i--)
{
for (int j = 0; j < 4; j++)
{
if (currentShape[i][j])
{
if (gameMap[currentRow + i + 1][currentColumn + j]) return 1;
}
}
}
break;
case 2:
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
if (currentShape[i][j])
{
if (gameMap[currentRow + i][currentColumn + j - 1]) return 1;
}
}
}
break;
case 3:
for (int i = 0; i < 4; i++)
{
for (int j = 3; j >= 0; j--)
{
if (currentShape[i][j])
{
if (gameMap[currentRow + i][currentColumn + j + 1]) return 1;
}
}
}
break;
}
return 0;
}
void rotateShape()
{
int temp[4][4];
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
temp[i][j] = currentShape[i][3-j];
}
}
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
currentShape[i][j] = temp[i][j];
}
}
if (checkCollision(0)) // 如果旋转后方块与其他方块重叠,则还原
{
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
currentShape[i][j] = temp[i][3-j];
}
}
}
}
void clearLines()
{
int lines = 0;
for (int i = ROWS - 2; i >= 0; i--)
{
int flag = 1;
for (int j = 1; j < COLUMNS - 1; j++)
{
if (gameMap[i][j] == 0)
{
flag = 0;
break;
}
}
if (flag)
{
lines++;
for (int k = i; k >= 1; k--)
{
for (int l = 1; l < COLUMNS - 1; l++)
{
gameMap[k][l] = gameMap[k-1][l];
}
}
i++;
}
}
score += lines * 10;
}
void gameOver()
{
system("cls");
printf("Game Over! Your score is %d.\n", score);
system("pause");
}
```
这个俄罗斯方块游戏使用了控制台窗口来显示游戏界面,通过字符来表示方块和地图。游戏地图使用了二维数组来表示,其中0表示空白,1表示边框,2表示方块。游戏流程包括初始化游戏、绘制地图、绘制方块、生成方块、检查碰撞、旋转方块、消除行、游戏结束等几个函数。