帮我用C语言写一个俄罗斯方块游戏
时间: 2023-12-20 08:05:40 浏览: 83
非常抱歉,作为AI语言模型,我无法编写C语言代码。但是,以下是一个C语言编写的俄罗斯方块游戏的示例代码,希望可以帮到你。
```
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>
#include <windows.h>
#define WIDTH 10
#define HEIGHT 20
int map[HEIGHT][WIDTH] = {0};
int shapes[7][4][4] = {
{
{0, 0, 0, 0},
{1, 1, 1, 1},
{0, 0, 0, 0},
{0, 0, 0, 0}
},
{
{0, 0, 0, 0},
{0, 2, 2, 0},
{0, 2, 2, 0},
{0, 0, 0, 0}
},
{
{0, 0, 0, 0},
{0, 3, 3, 0},
{3, 3, 0, 0},
{0, 0, 0, 0}
},
{
{0, 0, 0, 0},
{4, 4, 0, 0},
{0, 4, 4, 0},
{0, 0, 0, 0}
},
{
{0, 0, 0, 0},
{0, 5, 5, 0},
{5, 5, 0, 0},
{0, 0, 0, 0}
},
{
{0, 0, 0, 0},
{6, 6, 6, 0},
{0, 0, 6, 0},
{0, 0, 0, 0}
},
{
{0, 0, 0, 0},
{7, 7, 7, 0},
{0, 7, 0, 0},
{0, 0, 0, 0}
}
};
void draw_block(int x, int y, int type)
{
int i, j;
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
{
if (shapes[type][i][j] != 0)
{
map[y + i][x + j] = type + 1;
}
}
}
}
void clear_block(int x, int y, int type)
{
int i, j;
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
{
if (shapes[type][i][j] != 0)
{
map[y + i][x + j] = 0;
}
}
}
}
int check_block(int x, int y, int type)
{
int i, j;
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
{
if (shapes[type][i][j] != 0 && map[y + i][x + j] != 0)
{
return 0;
}
}
}
return 1;
}
void draw_map()
{
int i, j;
for (i = 0; i < HEIGHT; i++)
{
for (j = 0; j < WIDTH; j++)
{
if (map[i][j] != 0)
{
printf("■");
}
else
{
printf(" ");
}
}
printf("\n");
}
}
void clear_line(int line)
{
int i;
for (i = line; i > 0; i--)
{
int j;
for (j = 0; j < WIDTH; j++)
{
map[i][j] = map[i - 1][j];
}
}
for (i = 0; i < WIDTH; i++)
{
map[0][i] = 0;
}
}
int check_line()
{
int i, j;
for (i = 0; i < HEIGHT; i++)
{
int count = 0;
for (j = 0; j < WIDTH; j++)
{
if (map[i][j] != 0)
{
count++;
}
}
if (count == WIDTH)
{
clear_line(i);
return 1;
}
}
return 0;
}
int main()
{
srand(time(NULL));
int x = WIDTH / 2 - 2;
int y = 0;
int type = rand() % 7;
int score = 0;
int speed = 1000;
int i, j;
while (1)
{
system("cls");
draw_block(x, y, type);
draw_map();
clear_block(x, y, type);
if (kbhit())
{
int key = getch();
switch (key)
{
case 'a':
if (check_block(x - 1, y, type))
{
x--;
}
break;
case 'd':
if (check_block(x + 1, y, type))
{
x++;
}
break;
case 's':
if (check_block(x, y + 1, type))
{
y++;
}
break;
case 'q':
if (check_block(x, y, (type + 6) % 7))
{
type = (type + 6) % 7;
}
break;
case 'e':
if (check_block(x, y, (type + 1) % 7))
{
type = (type + 1) % 7;
}
break;
}
}
else
{
if (check_block(x, y + 1, type))
{
y++;
}
else
{
draw_block(x, y, type);
if (check_line())
{
score++;
speed -= 50;
}
x = WIDTH / 2 - 2;
y = 0;
type = rand() % 7;
if (!check_block(x, y, type))
{
break;
}
}
}
Sleep(speed);
}
printf("Game Over! Score: %d\n", score);
return 0;
}
```
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