帮我用c语言实现一个俄罗斯方块游戏
时间: 2023-12-31 16:06:15 浏览: 159
好的,下面是一个简单的俄罗斯方块游戏的C语言实现,仅供参考:
```c
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <time.h>
#include <windows.h>
#define BOARD_WIDTH 10 // 游戏区域宽度
#define BOARD_HEIGHT 20 // 游戏区域高度
// 定义俄罗斯方块的形状和颜色
const char block[7][4][4] = {
{ "0000", "1111", "0000", "0000" },
{ "0100", "0100", "0100", "0100" },
{ "0000", "0110", "1100", "0000" },
{ "0010", "0110", "0100", "0000" },
{ "0110", "1100", "0100", "0000" },
{ "0100", "1100", "1000", "0000" },
{ "1000", "1100", "0100", "0000" }
};
const int color[7] = { 1, 2, 3, 4, 5, 6, 7 };
// 定义游戏区域和当前方块的状态
int board[BOARD_HEIGHT + 1][BOARD_WIDTH + 2] = { 0 };
int cur_x, cur_y, cur_block, cur_rotation, cur_color;
// 清屏函数
void clear_screen()
{
system("cls");
}
// 显示游戏区域和当前方块
void draw_board()
{
int i, j;
for (i = 0; i <= BOARD_HEIGHT; i++) {
for (j = 1; j <= BOARD_WIDTH; j++) {
printf("%c", board[i][j] ? '#' : ' ');
}
printf("\n");
}
for (j = 1; j <= 4; j++) {
for (i = 0; i <= 3; i++) {
printf("%c", block[cur_block][cur_rotation][i * 4 + j - 1] == '0' ? ' ' : '#');
}
printf(" ");
for (i = 0; i <= 3; i++) {
printf("%c", board[i + cur_y][j + cur_x] ? '#' : ' ');
}
printf("\n");
}
}
// 检查当前方块是否与已有方块重叠
int check_overlap(int x, int y, int block, int rotation)
{
int i, j;
for (i = 0; i <= 3; i++) {
for (j = 0; j <= 3; j++) {
if (block[cur_block][rotation][i * 4 + j] != '0' && board[y + i][x + j]) {
return 1;
}
}
}
return 0;
}
// 检查当前方块是否到达底部或与已有方块重叠
int check_gameover()
{
return check_overlap(cur_x, cur_y + 1, cur_block, cur_rotation);
}
// 将当前方块插入到游戏区域中
void insert_block()
{
int i, j;
for (i = 0; i <= 3; i++) {
for (j = 0; j <= 3; j++) {
if (block[cur_block][cur_rotation][i * 4 + j] != '0') {
board[cur_y + i][cur_x + j] = cur_color;
}
}
}
}
// 消除已经填满的行
void remove_lines()
{
int i, j, k, cnt;
for (i = BOARD_HEIGHT; i >= 1; i--) {
cnt = 0;
for (j = 1; j <= BOARD_WIDTH; j++) {
if (board[i][j]) {
cnt++;
}
}
if (cnt == BOARD_WIDTH) {
for (k = i; k > 0; k--) {
for (j = 1; j <= BOARD_WIDTH; j++) {
board[k][j] = board[k - 1][j];
}
}
i++;
}
}
}
// 随机生成下一个方块
void new_block()
{
cur_block = rand() % 7;
cur_rotation = rand() % 4;
cur_x = BOARD_WIDTH / 2 - 2;
cur_y = 0;
cur_color = color[cur_block];
if (check_overlap(cur_x, cur_y, cur_block, cur_rotation)) {
printf("Game Over!\n");
exit(0);
}
}
// 处理用户输入
void handle_input()
{
int key = _getch();
switch (key) {
case 'a':
case 'A':
if (!check_overlap(cur_x - 1, cur_y, cur_block, cur_rotation)) {
cur_x--;
}
break;
case 'd':
case 'D':
if (!check_overlap(cur_x + 1, cur_y, cur_block, cur_rotation)) {
cur_x++;
}
break;
case 'w':
case 'W':
if (!check_overlap(cur_x, cur_y, cur_block, (cur_rotation + 1) % 4)) {
cur_rotation = (cur_rotation + 1) % 4;
}
break;
case 's':
case 'S':
while (!check_overlap(cur_x, cur_y + 1, cur_block, cur_rotation)) {
cur_y++;
}
break;
}
}
int main()
{
srand(time(NULL));
new_block();
while (1) {
clear_screen();
draw_board();
Sleep(1000);
if (check_overlap(cur_x, cur_y + 1, cur_block, cur_rotation)) {
insert_block();
remove_lines();
new_block();
} else {
cur_y++;
}
if (kbhit()) {
handle_input();
}
}
return 0;
}
```
这个游戏实现比较简单,只包含了基本的游戏逻辑和操作,你可以根据自己的需求进行修改和优化。
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