帮我用c语言写一个简单的俄罗斯方块代码
时间: 2024-10-09 07:12:55 浏览: 81
好的,我可以给您介绍一下俄罗斯方块游戏的实现方法,以及如何用 C 语言写一个简单的俄罗斯方块代码。
俄罗斯方块游戏通常由以下几个部分组成:
1. 方块的定义:定义不同形状的方块,以及它们的旋转状态。
2. 游戏区域:定义游戏区域的大小和边框,以及方块在游戏区域内的移动和堆积。
3. 游戏逻辑:处理玩家的输入和游戏逻辑,包括方块的自动下落、旋转和消除。
下面是一个简单的 C 语言俄罗斯方块代码实现示例,其中主要使用了结构体、二维数组、指针等知识点。
```
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#define ROW 20
#define COL 10
typedef struct {
int x, y;
} Point;
typedef struct {
int shape;
Point pos;
} Block;
int board[ROW][COL] = {0};
Block blocks = {
{{{0,0,0,0},
{0,1,1,0},
{0,1,1,0},
{0,0,0,0}}, {3, 0}},
{{{0,0,0,0},
{2,2,2,2},
{0,0,0,0},
{0,0,0,0}}, {3, 0}},
//...
};
void init() {
srand(time(NULL));
}
void draw_block(Block *block) {
int i, j;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
if (block->shape[i][j]) {
printf("*");
} else {
printf(" ");
}
}
printf("\n");
}
}
int check_collision(Block *block) {
int i, j;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
if (block->shape[i][j] &&
(block->pos.y + i >= ROW || block->pos.x + j < 0 || block->pos.x + j >= COL || board[block->pos.y + i][block->pos.x + j])) {
return 1;
}
}
}
return 0;
}
void place_block(Block *block) {
int i, j;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
if (block->shape[i][j]) {
board[block->pos.y + i][block->pos.x + j] = block->shape[i][j];
}
}
}
}
void clear_lines() {
int i, j;
for (i = ROW - 1; i >= 0; i--) {
int full = 1;
for (j = 0; j < COL; j++) {
if (!board[i][j]) {
full = 0;
break;
}
}
if (full) {
int k;
for (k = i - 1; k >= 0; k--) {
for (j = 0; j < COL; j++) {
board[k + 1][j] = board[k][j];
}
}
for (j = 0; j < COL; j++) {
board[j] = 0;
}
i++;
}
}
}
int main() {
init();
Block *current_block = &blocks[rand() % 7];
Block *next_block = &blocks[rand() % 7];
while (1) {
system("cls");
printf("Next block:\n");
draw_block(next_block);
printf("\n\n");
current_block->pos.x = COL / 2 - 2;
current_block->pos.y = 0;
if (check_collision(current_block)) {
printf("Game over!\n");
break;
}
while (!check_collision(current_block)) {
current_block->pos.y++;
}
current_block->pos.y--;
while (1) {
place_block(current_block);
clear_lines();
current_block = next_block;
next_block = &blocks[rand() % 7];
if (check_collision(current_block)) {
break;
}
int key = getch();
if (key == 'a') {
current_block->pos.x--;
if (check_collision(current_block)) {
current_block->pos.x++;
}
} else if (key == 'd') {
current_block->pos.x++;
if (check_collision(current_block)) {
current_block->pos.x--;
}
} else if (key == 'w') {
Block tmp = *current_block;
int i, j;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
tmp.shape[j][3-i] = current_block->shape[i][j];
}
}
if (!check_collision(&tmp)) {
*current_block = tmp;
}
} else if (key == 's') {
current_block->pos.y++;
if (check_collision(current_block)) {
current_block->pos.y--;
break;
}
}
system("cls");
printf("Next block:\n");
draw_block(next_block);
printf("\n\n");
int i, j;
for (i = 0; i < ROW; i++) {
for (j = 0; j < COL; j++) {
if (board[i][j]) {
printf("*");
} else {
printf(" ");
}
}
printf("\n");
}
}
}
return 0;
}
```
以上代码仅为示例,实际情况可能会更加复杂。如果您想深入学习 C 语言和游戏编程,可以继续学习相关知识。
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