self._agent_location = self.np_random.integers(0, self.size, size=2, dtype=int)
时间: 2024-05-23 13:14:24 浏览: 11
这是一个代码片段,它用于在一个二维空间中随机生成代理的位置。其中,self.np_random是一个numpy中的随机数生成器,integers()方法用于生成指定范围内的整数,size参数表示生成的随机数的数量,dtype参数表示生成的随机数的类型。在这个代码中,生成了一个二维的随机位置,并将其赋值给了self._agent_location变量。
相关问题
np.random.random_integers
`np.random.random_integers`是一个已经被弃用的函数,它已经被`np.random.randint`所取代。`np.random.randint`函数用于生成指定范围内的随机整数。下面是`np.random.randint`函数的用法和示例:
```python
np.random.randint(low, high=None, size=None, dtype=int)
```
- `low`:生成随机整数的最小值(包含)。
- `high`:生成随机整数的最大值(不包含)。如果未提供,则生成的随机整数范围为[0, low)。
- `size`:生成随机整数的形状。可以是一个整数,表示生成一维数组的长度;也可以是一个元组,表示生成多维数组的形状。
- `dtype`:生成随机整数的数据类型,默认为int。
以下是`np.random.randint`函数的示例:
```python
import numpy as np
# 生成一个随机整数
random_int = np.random.randint(0, 10)
print(random_int) # 输出:5
# 生成一个一维数组,长度为5,元素为随机整数
random_array = np.random.randint(0, 10, size=5)
print(random_array) # 输出:[2 7 1 6 9]
# 生成一个二维数组,形状为(3, 2),元素为随机整数
random_matrix = np.random.randint(0, 10, size=(3, 2))
print(random_matrix)
# 输出:
# [[2 3]
# [4 5]
# [7 8]]
```
没有GPU,优化程序class point_cloud_generator(): def init(self, rgb_file, depth_file, save_ply, camera_intrinsics=[312.486, 243.928, 382.363, 382.363]): self.rgb_file = rgb_file self.depth_file = depth_file self.save_ply = save_ply self.rgb = cv2.imread(rgb_file) self.depth = cv2.imread(self.depth_file, -1) print("your depth image shape is:", self.depth.shape) self.width = self.rgb.shape[1] self.height = self.rgb.shape[0] self.camera_intrinsics = camera_intrinsics self.depth_scale = 1000 def compute(self): t1 = time.time() depth = np.asarray(self.depth, dtype=np.uint16).T self.Z = depth / self.depth_scale fx, fy, cx, cy = self.camera_intrinsics X = np.zeros((self.width, self.height)) Y = np.zeros((self.width, self.height)) for i in range(self.width): X[i, :] = np.full(X.shape[1], i) self.X = ((X - cx / 2) * self.Z) / fx for i in range(self.height): Y[:, i] = np.full(Y.shape[0], i) self.Y = ((Y - cy / 2) * self.Z) / fy data_ply = np.zeros((6, self.width * self.height)) data_ply[0] = self.X.T.reshape(-1)[:self.width * self.height] data_ply[1] = -self.Y.T.reshape(-1)[:self.width * self.height] data_ply[2] = -self.Z.T.reshape(-1)[:self.width * self.height] img = np.array(self.rgb, dtype=np.uint8) data_ply[3] = img[:, :, 0:1].reshape(-1)[:self.width * self.height] data_ply[4] = img[:, :, 1:2].reshape(-1)[:self.width * self.height] data_ply[5] = img[:, :, 2:3].reshape(-1)[:self.width * self.height] self.data_ply = data_ply t2 = time.time() print('calcualte 3d point cloud Done.', t2 - t1) def write_ply(self): start = time.time() float_formatter = lambda x: "%.4f" % x points = [] for i in self.data_ply
It that the code is generating a point cloud from an RGB-D image pair. Since you mentioned that you do not have a GPU, one possible optimization could be to use the `numba` library to speed up the computation. Here is how you can modify the code to use `numba`:
1. Import the `numba` library by adding the following line at the top of your code:
```python
import numba
```
2. Add the `@numba.jit(nopython=True)` decorator to the `compute` method to enable `numba` JIT compilation:
```python
@numba.jit(nopython=True)
def compute(self):
# rest of the code
```
3. Modify the `for` loops in the `compute` method to use `numba`'s `prange` function to parallelize the computation across multiple CPU cores:
```python
for i in numba.prange(self.width):
# rest of the code
for i in numba.prange(self.height):
# rest of the code
```
4. Add the `@numba.jit(nopython=True)` decorator to the `write_ply` method as well, since it is also computationally intensive:
```python
@numba.jit(nopython=True)
def write_ply(self):
# rest of the code
```
With these modifications, the `compute` and `write_ply` methods should run faster. However, keep in mind that `numba`'s JIT compilation can take some time during the first function call, so subsequent calls should be faster. Also, note that `numba`'s `prange` function only works with integer indices, so you may need to convert floating-point indices to integers before using them in the loops.
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