unity用 Assetbundle加载播放视频,要求点击esc跳过视频
时间: 2024-02-27 08:52:46 浏览: 269
要实现这个功能,你可以按照以下步骤进行:
1.将视频文件打包成 Assetbundle 格式。
2.在 Unity 中创建一个空的 GameObject,并将一个 VideoPlayer 组件添加到该对象上。
3.使用 Assetbundle.LoadAsync 方法异步加载视频 Assetbundle,并在加载完成后通过 VideoPlayer.source 属性将视频资源绑定到 VideoPlayer 组件上。
4.监听用户按下 ESC 键的事件,当 ESC 键被按下时,通过 VideoPlayer.Stop 方法停止视频播放,并将该 GameObject 销毁以释放内存。
下面是一个简单的代码示例:
```csharp
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Video;
public class VideoPlayerController : MonoBehaviour
{
public string assetBundleName;
public string videoName;
private VideoPlayer videoPlayer;
private AssetBundle assetBundle;
private void Start()
{
videoPlayer = gameObject.AddComponent<VideoPlayer>();
StartCoroutine(LoadAssetBundle());
}
private IEnumerator LoadAssetBundle()
{
using (UnityWebRequest request = UnityWebRequestAssetBundle.GetAssetBundle(assetBundleName))
{
yield return request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
Debug.LogError("Failed to load asset bundle: " + assetBundleName);
yield break;
}
assetBundle = DownloadHandlerAssetBundle.GetContent(request);
AssetBundleRequest loadRequest = assetBundle.LoadAssetAsync<VideoClip>(videoName);
yield return loadRequest;
if (loadRequest.asset == null)
{
Debug.LogError("Failed to load video asset: " + videoName);
yield break;
}
videoPlayer.source = VideoSource.VideoClip;
videoPlayer.clip = (VideoClip)loadRequest.asset;
videoPlayer.Prepare();
videoPlayer.Play();
}
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
videoPlayer.Stop();
Destroy(gameObject);
assetBundle.Unload(true);
}
}
}
```
在上述代码中,我们首先使用 UnityWebRequest 获取视频 Assetbundle,然后通过 AssetBundle.LoadAssetAsync 异步加载视频资源,并将其绑定到 VideoPlayer 上进行播放。在用户按下 ESC 键的时候,我们停止视频播放并销毁该 GameObject 对象以释放内存。
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