Unity怎么解析json文件放到数据类中string jsonResponse = request.downloadHandler.text;
时间: 2024-12-17 12:29:11 浏览: 2
在Unity中,当你通过网络请求获取JSON数据并将其存储在一个字符串变量`jsonResponse`中,你可以使用JavaScript.NET库(JsonNet)来轻松地将这个JSON字符串转换为对应的C#对象。首先,你需要安装Json.NET插件。在Unity编辑器里,打开Window -> Package Manager,搜索"Json.NET"然后导入。
以下是一个简单的步骤:
1. 引入Json.NET库:
在你的脚本顶部添加 `using Newtonsoft.Json;`
2. 定义一个数据类(Data Class),这应该是JSON结构的对应模型:
```csharp
public class YourDataType {
public string Field1;
public int Field2;
// 根据实际JSON内容添加字段
}
```
3. 将JSON字符串解析为YourDataType对象:
```csharp
string jsonResponse = request.downloadHandler.text;
YourDataType yourObject = JsonConvert.DeserializeObject<YourDataType>(jsonResponse);
```
这行代码会尝试将`jsonResponse`解析成`YourDataType`类型的实例,字段名会匹配到JSON对象的键。
相关问题
using UnityEngine; using UnityEngine.Networking; using System.Collections; using System.Text; using System.Collections.Generic; using LitJson; using UnityEngine.UI; public class Example : MonoBehaviour { public Text responseText; //用于显示Java接口返回的数据的文本框 private const string URL = "http://158.58.50.21:8886/view/queryFaultAndSubhealthInfo"; // 替换成实际的接口地址 IEnumerator Start() { UnityWebRequest request = UnityWebRequest.Get(URL); yield return request.SendWebRequest(); if (!request.isNetworkError && request.responseCode == 200) { string json = request.downloadHandler.text; JsonData jsonData = JsonMapper.ToObject(json); int returnCode = (int)jsonData["returnCode"]; string returnMessage = (string)jsonData["returnMessage"]; if (returnCode == 0) { JsonData data = jsonData["data"]; int total = (int)data["total"]; JsonData list = data["list"]; for (int i = 0; i < list.Count; i++) { int doorid = (int)list[i]["doorid"]; string doorno = (string)list[i]["doorno"]; string faultname = (string)list[i]["faultname"]; // 解析其他字段... Debug.Log("doorid: " + doorid + ", doorno: " + doorno + ", faultname: " + faultname); } } else { Debug.Log("Error: " + returnMessage); Debug.Log("Response: " + request.downloadHandler.text); responseText.text = request.downloadHandler.text; } } else { Debug.Log("Error: " + request.error); } } }接口改为post
可以将代码中的UnityWebRequest.Get(URL)改为UnityWebRequest.Post(URL, ""),并且在Post方法的第二个参数中传入一个空字符串,表示不需要传递任何数据。具体代码如下:
using UnityEngine;
using UnityEngine.Networking;
using System.Collections;
using System.Text;
using System.Collections.Generic;
using LitJson;
using UnityEngine.UI;
public class Example : MonoBehaviour {
public Text responseText; //用于显示Java接口返回的数据的文本框
private const string URL = "http://158.58.50.21:8886/view/queryFaultAndSubhealthInfo"; // 替换成实际的接口地址
IEnumerator Start() {
UnityWebRequest request = UnityWebRequest.Post(URL, "");
yield return request.SendWebRequest();
if (!request.isNetworkError && request.responseCode == 200) {
string json = request.downloadHandler.text;
JsonData jsonData = JsonMapper.ToObject(json);
int returnCode = (int)jsonData["returnCode"];
string returnMessage = (string)jsonData["returnMessage"];
if (returnCode == 0) {
JsonData data = jsonData["data"];
int total = (int)data["total"];
JsonData list = data["list"];
for (int i = 0; i < list.Count; i++) {
int doorid = (int)list[i]["doorid"];
string doorno = (string)list[i]["doorno"];
string faultname = (string)list[i]["faultname"];
// 解析其他字段...
Debug.Log("doorid: " + doorid + ", doorno: " + doorno + ", faultname: " + faultname);
}
} else {
Debug.Log("Error: " + returnMessage);
Debug.Log("Response: " + request.downloadHandler.text);
responseText.text = request.downloadHandler.text;
}
} else {
Debug.Log("Error: " + request.error);
}
}
}
if (request.result == UnityWebRequest.Result.Success) { string responseJson = request.downloadHandler.text; ResponseData responseData = JsonUtility.FromJson<ResponseData>(responseJson); // Populate the dropdown options with the carriagenames List<string> carriagenames = new List<string>(); foreach (Data data in responseData.data) { carriagenames.Add(data.carriagename); } dropdown.ClearOptions(); dropdown.AddOptions(carriagenames); }中的result代码怎么替换
您可以将代码中的`UnityWebRequest.Result.Success`替换为`UnityWebRequest.Result`枚举的其他值,例如:
- `UnityWebRequest.Result.ConnectionError`:连接错误
- `UnityWebRequest.Result.DataProcessingError`:数据处理错误
- `UnityWebRequest.Result.ProtocolError`:协议错误
- `UnityWebRequest.Result.Timeout`:超时
- `UnityWebRequest.Result.UnknownError`:未知错误
根据您的需要选择合适的枚举值即可。
阅读全文