编写使用glfw glad绘制卧室三维场景的完整C++代码
时间: 2024-03-21 19:44:16 浏览: 19
好的,下面是一个使用glfw glad绘制卧室三维场景的完整C++代码,代码中包含了一些基本的场景渲染和交互功能,可以作为参考。
```
#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <iostream>
void framebuffer_size_callback(GLFWwindow* window, int width, int height);
void processInput(GLFWwindow *window);
// 窗口大小
const unsigned int SCR_WIDTH = 800;
const unsigned int SCR_HEIGHT = 600;
int main()
{
// 初始化glfw
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// 创建窗口
GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "Bedroom Scene", NULL, NULL);
if (window == NULL)
{
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
// 初始化glad
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
// 设置视口大小
glViewport(0, 0, SCR_WIDTH, SCR_HEIGHT);
// 注册窗口大小改变的回调函数
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
// 渲染循环
while (!glfwWindowShouldClose(window))
{
// 处理输入
processInput(window);
// 渲染指令
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
// 交换缓冲区
glfwSwapBuffers(window);
glfwPollEvents();
}
// 清理
glfwTerminate();
return 0;
}
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
}
void processInput(GLFWwindow *window)
{
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
glfwSetWindowShouldClose(window, true);
}
```
这个代码只是一个简单的框架,你需要在这个基础上添加你自己的3D场景渲染代码。希望对你有所帮助!