Unity中获取composite collider2d得各个顶点
时间: 2024-09-12 18:06:59 浏览: 79
在Unity中,`CompositeCollider2D`是一个2D碰撞器组件,它允许你将多个`PolygonCollider2D`或`EdgeCollider2D`组件合并为一个碰撞器。如果你想获取`CompositeCollider2D`的各个顶点,你可以通过访问`CompositeCollider2D`组件上的`points`属性来实现。这个属性返回一个`Vector2`数组,其中包含了合并后碰撞器的各个顶点坐标。
以下是一个简单的代码示例,展示了如何在Unity脚本中获取`CompositeCollider2D`的顶点:
```csharp
using UnityEngine;
public class GetCompositeColliderVertices : MonoBehaviour
{
void Start()
{
CompositeCollider2D compositeCollider = GetComponent<CompositeCollider2D>();
if (compositeCollider != null)
{
Vector2[] vertices = compositeCollider.points;
for (int i = 0; i < vertices.Length; i++)
{
Debug.Log("Vertex " + i + ": " + vertices[i]);
}
}
else
{
Debug.LogError("The GameObject does not have a CompositeCollider2D attached.");
}
}
}
```
在这段代码中,我们首先获取了当前游戏对象上附加的`CompositeCollider2D`组件。然后,我们检查是否成功获取到了这个组件。如果获取到了,我们就通过访问`points`属性来获取顶点数组,并遍历数组来打印每个顶点的位置。如果游戏对象上没有`CompositeCollider2D`组件,我们则打印一个错误消息。
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