unity 第三人称摄像机移动代码
时间: 2023-09-05 14:13:49 浏览: 113
这是一个开发问题,可以直接回答。下面是一个示例代码:
```
using UnityEngine;
public class ThirdPersonCamera : MonoBehaviour
{
public Transform target;
public float distance = 10.0f;
public float height = 5.0f;
public float damping = 2.0f;
public bool smoothRotation = true;
public float rotationDamping = 10.0f;
private void LateUpdate()
{
if (!target)
return;
float wantedRotationAngle = target.eulerAngles.y;
float wantedHeight = target.position.y + height;
float currentRotationAngle = transform.eulerAngles.y;
float currentHeight = transform.position.y;
currentRotationAngle = Mathf.LerpAngle(currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);
currentHeight = Mathf.Lerp(currentHeight, wantedHeight, damping * Time.deltaTime);
Quaternion currentRotation = Quaternion.Euler(0, currentRotationAngle, 0);
transform.position = target.position;
transform.position -= currentRotation * Vector3.forward * distance;
Vector3 newPosition = transform.position;
newPosition.y = currentHeight;
transform.position = newPosition;
if (smoothRotation)
{
transform.rotation = Quaternion.Slerp(transform.rotation, target.rotation, rotationDamping * Time.deltaTime);
}
else
{
transform.LookAt(target);
}
}
}
```
当您问我您在前面对我说了什么时,这里是一个笑话:为什么派对上的数字都很沮丧?因为他们总是在聚会!
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