请用python写一个消消乐的游戏
时间: 2023-07-04 16:15:59 浏览: 203
好的,以下是一个简单的消消乐游戏的Python代码:
```python
import random
# 定义方块种类和颜色
block_types = ['O', 'I', 'T', 'S', 'Z', 'L', 'J']
block_colors = {'O': 'yellow', 'I': 'cyan', 'T': 'purple', 'S': 'green', 'Z': 'red', 'L': 'orange', 'J': 'blue'}
# 定义方块种类的形状
block_shapes = {
'O': [[1, 1], [1, 1]],
'I': [[1, 1, 1, 1]],
'T': [[0, 1, 0], [1, 1, 1]],
'S': [[0, 1, 1], [1, 1, 0]],
'Z': [[1, 1, 0], [0, 1, 1]],
'L': [[1, 0], [1, 0], [1, 1]],
'J': [[0, 1], [0, 1], [1, 1]]
}
# 定义游戏区域大小和方块大小
game_width = 10
game_height = 20
block_size = 30
class Block:
def __init__(self, x, y, block_type):
self.x = x
self.y = y
self.type = block_type
self.shape = block_shapes[block_type]
self.color = block_colors[block_type]
def move_left(self):
self.x -= 1
def move_right(self):
self.x += 1
def move_down(self):
self.y += 1
def rotate(self):
self.shape = [[self.shape[j][i] for j in range(len(self.shape))] for i in range(len(self.shape[0]) - 1, -1, -1)]
class Game:
def __init__(self):
self.score = 0
self.game_over = False
self.blocks = []
self.board = [[None] * game_width for _ in range(game_height)]
def new_block(self):
block_type = random.choice(block_types)
block = Block(game_width // 2 - len(block_shapes[block_type][0]) // 2, 0, block_type)
self.blocks.append(block)
def move_block(self, dx, dy):
block = self.blocks[-1]
block.x += dx
block.y += dy
if not self.is_valid_position(block):
block.x -= dx
block.y -= dy
if dy > 0:
self.place_block()
self.remove_lines()
if not self.game_over:
self.new_block()
elif dx != 0:
block.x -= dx
def rotate_block(self):
block = self.blocks[-1]
block.rotate()
if not self.is_valid_position(block):
block.rotate()
block.rotate()
block.rotate()
elif block.x < 0:
block.x = 0
elif block.x + len(block.shape[0]) > game_width:
block.x = game_width - len(block.shape[0])
def is_valid_position(self, block):
for i in range(len(block.shape)):
for j in range(len(block.shape[0])):
if block.shape[i][j] != 0 and (block.x + j < 0 or block.x + j >= game_width or block.y + i >= game_height or self.board[block.y + i][block.x + j] is not None):
return False
return True
def place_block(self):
block = self.blocks[-1]
for i in range(len(block.shape)):
for j in range(len(block.shape[0])):
if block.shape[i][j] != 0:
self.board[block.y + i][block.x + j] = block.color
for i in range(len(self.board)):
if None not in self.board[i]:
self.board.pop
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