用c++写一段avl树的代码
时间: 2023-03-13 11:48:28 浏览: 51
我们可以用以下代码来实现AVL树:struct Node
{
int key;
Node *left;
Node *right;
int height;
};// A utility function to get height of the tree
int height(Node *N)
{
if (N == NULL)
return 0;
return N->height;
} // A utility function to get maximum of two integers
int max(int a, int b)
{
return (a > b)? a : b;
} /* Helper function that allocates a new node with the given key and
NULL left and right pointers. */
Node* newNode(int key)
{
Node* node = new Node();
node->key = key;
node->left = NULL;
node->right = NULL;
node->height = 1; // new node is initially added at leaf
return(node);
} // A utility function to right rotate subtree rooted with y
// See the diagram given above.
Node *rightRotate(Node *y)
{
Node *x = y->left;
Node *T2 = x->right; // Perform rotation
x->right = y;
y->left = T2; // Update heights
y->height = max(height(y->left), height(y->right))+1;
x->height = max(height(x->left), height(x->right))+1; // Return new root
return x;
} // A utility function to left rotate subtree rooted with x
// See the diagram given above.
Node *leftRotate(Node *x)
{
Node *y = x->right;
Node *T2 = y->left; // Perform rotation
y->left = x;
x->right = T2; // Update heights
x->height = max(height(x->left), height(x->right))+1;
y->height = max(height(y->left), height(y->right))+1; // Return new root
return y;
} // Get Balance factor of node N
int getBalance(Node *N)
{
if (N == NULL)
return 0;
return height(N->left) - height(N->right);
} Node* insert(Node* node, int key)
{
/* 1. Perform the normal BST insertion */
if (node == NULL)
return(newNode(key)); if (key < node->key)
node->left = insert(node->left, key);
else if (key > node->key)
node->right = insert(node->right, key);
else // Equal keys are not allowed in BST
return node; /* 2. Update height of this ancestor node */
node->height = 1 + max(height(node->left),
height(node->right)); /* 3. Get the balance factor of this ancestor
node to check whether this node became
unbalanced */
int balance = getBalance(node); // If this node becomes unbalanced, then
// there are 4 cases // Left Left Case
if (balance > 1 && key < node->left->key)
return rightRotate(node); // Right Right Case
if (balance < -1 && key > node->right->key)
return leftRotate(node); // Left Right Case
if (balance > 1 && key > node->left->key)
{
node->left = leftRotate(node->left);
return rightRotate(node);
} // Right Left Case
if (balance < -1 && key < node->right->key)
{
node->right = rightRotate(node->right);
return leftRotate(node);
} /* return the (unchanged) node pointer */
return node;
}