实现cesium中鼠标拖动模型移动
时间: 2024-03-09 18:48:51 浏览: 158
要实现cesium中鼠标拖动模型移动,可以按照以下步骤进行操作:
1. 绑定鼠标事件:在cesium中,可以使用viewer的canvas对象来绑定鼠标事件,如下所示:
```javascript
viewer.canvas.addEventListener('mousedown', onMouseDown, false);
viewer.canvas.addEventListener('mousemove', onMouseMove, false);
viewer.canvas.addEventListener('mouseup', onMouseUp, false);
```
2. 获取鼠标位置:在鼠标事件处理函数中,可以通过event对象获取鼠标位置,如下所示:
```javascript
function onMouseDown(event) {
mouseDown = true;
mouseX = event.clientX;
mouseY = event.clientY;
}
function onMouseMove(event) {
if (mouseDown) {
var dx = event.clientX - mouseX;
var dy = event.clientY - mouseY;
// TODO: 移动模型
mouseX = event.clientX;
mouseY = event.clientY;
}
}
function onMouseUp(event) {
mouseDown = false;
}
```
3. 移动模型:在鼠标移动事件处理函数中,可以计算鼠标移动的距离,然后根据距离移动模型。具体实现方式可以参考以下代码:
```javascript
function onMouseMove(event) {
if (mouseDown) {
var dx = event.clientX - mouseX;
var dy = event.clientY - mouseY;
var scene = viewer.scene;
var pickResult = scene.pick(new Cesium.Cartesian2(event.clientX, event.clientY));
if (pickResult && pickResult.node) {
var node = pickResult.node;
var modelMatrix = node.modelMatrix;
var translation = new Cesium.Cartesian3(dx, dy, 0);
var inverseModelMatrix = Cesium.Matrix4.inverse(modelMatrix, new Cesium.Matrix4());
var translationInModelCoordinates = Cesium.Matrix4.multiplyByPoint(inverseModelMatrix, translation, new Cesium.Cartesian3());
Cesium.Matrix4.setTranslation(modelMatrix, translationInModelCoordinates, modelMatrix);
}
mouseX = event.clientX;
mouseY = event.clientY;
}
}
```
以上代码中,首先通过scene.pick方法获取鼠标所在位置的模型节点,然后计算模型节点的modelMatrix和鼠标移动的距离,最后通过Cesium.Matrix4.setTranslation方法将模型移动到新的位置。
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