写一份C++的扫雷代码
时间: 2024-09-12 13:08:39 浏览: 12
编写一个完整的C++扫雷游戏代码是一个相对复杂的任务,涉及到游戏逻辑、数据结构、用户交互等多个方面。下面我将提供一个简化版的扫雷游戏的框架代码,这个代码只包含了基本的游戏逻辑和数据结构,不包含复杂的用户界面和交互。
```cpp
#include <iostream>
#include <vector>
#include <ctime>
#include <cstdlib>
class Minesweeper {
private:
int width, height, mineNum;
std::vector<std::vector<char>> board;
std::vector<std::vector<bool>> revealed;
std::vector<std::vector<bool>> flagged;
void placeMines() {
int placedMines = 0;
while (placedMines < mineNum) {
int x = rand() % width;
int y = rand() % height;
if (board[y][x] != '*') {
board[y][x] = '*';
placedMines++;
}
}
}
int countAdjacentMines(int x, int y) {
int count = 0;
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
int newX = x + i;
int newY = y + j;
if (newX >= 0 && newX < width && newY >= 0 && newY < height) {
if (board[newY][newX] == '*') {
count++;
}
}
}
}
return count;
}
void reveal(int x, int y) {
if (x < 0 || x >= width || y < 0 || y >= height || revealed[y][x]) {
return;
}
revealed[y][x] = true;
if (board[y][x] == '*') {
return;
}
int adjacentMines = countAdjacentMines(x, y);
board[y][x] = (adjacentMines > 0) ? '0' + adjacentMines : ' ';
if (adjacentMines == 0) {
for (int i = -1; i <= 1; i++) {
for (int j = -1; j <= 1; j++) {
if (i != 0 || j != 0) {
reveal(x + i, y + j);
}
}
}
}
}
public:
Minesweeper(int w, int h, int m) : width(w), height(h), mineNum(m) {
board = std::vector<std::vector<char>>(height, std::vector<char>(width, ' '));
revealed = std::vector<std::vector<bool>>(height, std::vector<bool>(width, false));
flagged = std::vector<std::vector<bool>>(height, std::vector<bool>(width, false));
srand(time(nullptr));
placeMines();
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
if (board[j][i] == '*') {
continue;
}
board[j][i] = '0' + countAdjacentMines(i, j);
}
}
}
void printBoard(bool showMines = false) {
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (showMines && board[i][j] == '*') {
std::cout << "* ";
} else if (revealed[i][j]) {
std::cout << board[i][j] << " ";
} else {
std::cout << ". ";
}
}
std::cout << std::endl;
}
}
bool checkWin() {
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
if (board[j][i] != '*' && !revealed[j][i]) {
return false;
}
}
}
return true;
}
};
int main() {
Minesweeper game(10, 10, 10);
bool gameOver = false;
while (!gameOver) {
game.printBoard();
int x, y;
std::cout << "Enter coordinates (row col): ";
std::cin >> x >> y;
if (game.board[y][x] == '*') {
std::cout << "Game Over!" << std::endl;
gameOver = true;
game.printBoard(true);
} else {
game.reveal(x, y);
gameOver = game.checkWin();
}
}
return 0;
}
```
这段代码提供了一个扫雷游戏的基本框架,包括以下功能:
- 初始化一个扫雷游戏板,随机放置地雷;
- 计算每个非雷格子周围的地雷数;
- 显示游戏板,可以根据需要显示地雷位置;
- 玩家输入坐标,进行游戏;
- 检查玩家是否获胜。