java 3d贪吃蛇代码
时间: 2023-12-19 22:03:05 浏览: 30
Java 3D贪吃蛇代码是一个基于Java编写的经典游戏。它利用Java的3D图形库来创建一个具有3D效果的贪吃蛇游戏,玩家可以通过键盘控制贪吃蛇的移动方向,吃食物来增长身体长度,并且在游戏过程中要避免碰到自己的身体或者游戏界面的边缘。
在编写Java 3D贪吃蛇代码时,首先需要定义贪吃蛇的身体节点、食物节点和游戏界面节点,并且设置它们的初始位置和外观。然后需要编写控制键盘输入的代码,当玩家按下方向键时,贪吃蛇的移动方向会相应改变。接着需要编写代码来检测贪吃蛇是否吃到了食物,如果吃到了食物,需要增加贪吃蛇的身体长度并生成新的食物节点。另外还需要编写代码来判断贪吃蛇是否碰到了自己的身体或者游戏界面的边缘,如果是,则游戏结束。最后还需要编写代码来实现游戏的界面显示和更新,以及游戏得分的计算等功能。
总的来说,编写Java 3D贪吃蛇代码需要对Java编程语言和3D图形库有一定的了解,同时需要具备逻辑思维和编程技巧。通过编写这样的游戏代码可以锻炼自己的编程能力,并且也可以让玩家在游戏中体验到不一样的3D贪吃蛇游戏乐趣。
相关问题
Java实现贪吃蛇代码
好的,下面是一个简单的Java实现贪吃蛇的代码示例:
```java
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.LinkedList;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Snake extends JPanel implements Runnable, KeyListener {
private static final long serialVersionUID = 1L;
private static final int WIDTH = 500;
private static final int HEIGHT = 500;
private LinkedList<Point> snake;
private Point food;
private Random rand;
private int direction;
private boolean gameOver;
public Snake() {
snake = new LinkedList<Point>();
snake.add(new Point(WIDTH/2, HEIGHT/2));
snake.add(new Point(WIDTH/2, HEIGHT/2+10));
snake.add(new Point(WIDTH/2, HEIGHT/2+20));
food = new Point(0, 0);
rand = new Random();
direction = KeyEvent.VK_UP;
gameOver = false;
setPreferredSize(new Dimension(WIDTH, HEIGHT));
addKeyListener(this);
}
public void start() {
Thread t = new Thread(this);
t.start();
}
public void run() {
while (!gameOver) {
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
moveSnake();
checkCollision();
repaint();
}
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.GREEN);
for (Point p : snake) {
g.fillRect(p.x, p.y, 10, 10);
}
g.setColor(Color.RED);
g.fillRect(food.x, food.y, 10, 10);
if (gameOver) {
g.setColor(Color.BLACK);
g.drawString("Game Over!", WIDTH/2-30, HEIGHT/2);
}
}
public void keyPressed(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_UP:
if (direction != KeyEvent.VK_DOWN) {
direction = KeyEvent.VK_UP;
}
break;
case KeyEvent.VK_DOWN:
if (direction != KeyEvent.VK_UP) {
direction = KeyEvent.VK_DOWN;
}
break;
case KeyEvent.VK_LEFT:
if (direction != KeyEvent.VK_RIGHT) {
direction = KeyEvent.VK_LEFT;
}
break;
case KeyEvent.VK_RIGHT:
if (direction != KeyEvent.VK_LEFT) {
direction = KeyEvent.VK_RIGHT;
}
break;
}
}
public void keyTyped(KeyEvent e) {}
public void keyReleased(KeyEvent e) {}
private void moveSnake() {
Point head = snake.getFirst();
int x = head.x;
int y = head.y;
switch (direction) {
case KeyEvent.VK_UP:
y -= 10;
break;
case KeyEvent.VK_DOWN:
y += 10;
break;
case KeyEvent.VK_LEFT:
x -= 10;
break;
case KeyEvent.VK_RIGHT:
x += 10;
break;
}
snake.addFirst(new Point(x, y));
if (food.equals(head)) {
generateFood();
} else {
snake.removeLast();
}
}
private void generateFood() {
int x = rand.nextInt(WIDTH/10)*10;
int y = rand.nextInt(HEIGHT/10)*10;
food.setLocation(x, y);
}
private void checkCollision() {
Point head = snake.getFirst();
if (head.x < 0 || head.x >= WIDTH || head.y < 0 || head.y >= HEIGHT) {
gameOver = true;
}
for (Point p : snake.subList(1, snake.size())) {
if (head.equals(p)) {
gameOver = true;
break;
}
}
}
public static void main(String[] args) {
JFrame frame = new JFrame("Snake");
Snake snake = new Snake();
frame.add(snake);
frame.pack();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
snake.start();
}
}
```
这个示例代码实现了一个简单的贪吃蛇游戏,使用了Java Swing绘制界面。游戏的主要逻辑在`moveSnake()`方法中实现,包括蛇的移动、吃食物等操作。`checkCollision()`方法用于检测游戏是否结束,如果蛇碰到墙壁或自己的身体,则游戏结束。
你可以将这个代码示例保存为`Snake.java`文件,并在命令行中编译运行它。
用java实现贪吃蛇代码
以下是一个简单的 Java 贪吃蛇代码,希望对你有帮助:
```java
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Snake extends JPanel implements Runnable, KeyListener {
private static final long serialVersionUID = 1L;
private Thread thread;
private boolean running;
private boolean right = true, left = false, up = false, down = false;
private Point fruit;
private int length = 5;
private Point[] snake = new Point[100];
private Random random;
public Snake() {
setFocusable(true);
addKeyListener(this);
random = new Random();
fruit = new Point(random.nextInt(49) + 1, random.nextInt(49) + 1);
snake[0] = new Point(0, 0);
for (int i = 1; i < snake.length; i++) {
snake[i] = new Point(-1, -1);
}
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.BLACK);
for (int x = 0; x < getSize().width; x += 10) {
g.drawLine(x, 0, x, getSize().height);
}
for (int y = 0; y < getSize().height; y += 10) {
g.drawLine(0, y, getSize().width, y);
}
g.setColor(Color.RED);
g.fillRect(fruit.x * 10, fruit.y * 10, 10, 10);
for (int i = 0; i < snake.length; i++) {
if (snake[i].x >= 0 && snake[i].y >= 0) {
g.setColor(Color.GREEN);
g.fillRect(snake[i].x * 10, snake[i].y * 10, 10, 10);
}
}
}
public void start() {
running = true;
thread = new Thread(this);
thread.start();
}
public void stop() {
running = false;
try {
thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
@Override
public void run() {
while (running) {
if (right) {
for (int i = length - 1; i > 0; i--) {
snake[i].x = snake[i - 1].x;
snake[i].y = snake[i - 1].y;
}
snake[0].x++;
if (snake[0].x > 49) {
snake[0].x = 0;
}
}
if (left) {
for (int i = length - 1; i > 0; i--) {
snake[i].x = snake[i - 1].x;
snake[i].y = snake[i - 1].y;
}
snake[0].x--;
if (snake[0].x < 0) {
snake[0].x = 49;
}
}
if (up) {
for (int i = length - 1; i > 0; i--) {
snake[i].x = snake[i - 1].x;
snake[i].y = snake[i - 1].y;
}
snake[0].y--;
if (snake[0].y < 0) {
snake[0].y = 49;
}
}
if (down) {
for (int i = length - 1; i > 0; i--) {
snake[i].x = snake[i - 1].x;
snake[i].y = snake[i - 1].y;
}
snake[0].y++;
if (snake[0].y > 49) {
snake[0].y = 0;
}
}
if (snake[0].x == fruit.x && snake[0].y == fruit.y) {
length++;
fruit.setLocation(random.nextInt(49) + 1, random.nextInt(49) + 1);
}
for (int i = 1; i < length; i++) {
if (snake[0].x == snake[i].x && snake[0].y == snake[i].y) {
System.out.println("You Lose!");
stop();
}
}
repaint();
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
@Override
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_RIGHT && !left) {
right = true;
up = false;
down = false;
}
if (key == KeyEvent.VK_LEFT && !right) {
left = true;
up = false;
down = false;
}
if (key == KeyEvent.VK_UP && !down) {
up = true;
left = false;
right = false;
}
if (key == KeyEvent.VK_DOWN && !up) {
down = true;
left = false;
right = false;
}
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
public static void main(String[] args) {
JFrame frame = new JFrame("Snake");
Snake snake = new Snake();
frame.add(snake);
frame.setSize(500, 500);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
snake.start();
}
}
```
注意:此代码只是一个简单的实现,可能存在一些问题和不足之处,需要根据实际情况进行调整和优化。