unity将scriptableobject序列化存储并反序列化读取数据
时间: 2023-05-15 22:06:02 浏览: 420
可以使用Unity提供的JsonUtility类来将ScriptableObject序列化为JSON格式的字符串,然后将其存储到本地文件或数据库中。反序列化时,可以使用JsonUtility类将JSON字符串转换为ScriptableObject对象。以下是示例代码:
// 定义一个ScriptableObject类
public class MyScriptableObject : ScriptableObject
{
public int myInt;
public string myString;
}
// 将ScriptableObject序列化为JSON字符串并存储到本地文件
MyScriptableObject myObject = ScriptableObject.CreateInstance<MyScriptableObject>();
myObject.myInt = 42;
myObject.myString = "Hello, world!";
string json = JsonUtility.ToJson(myObject);
File.WriteAllText(Application.persistentDataPath + "/myObject.json", json);
// 从本地文件读取JSON字符串并反序列化为ScriptableObject对象
string json = File.ReadAllText(Application.persistentDataPath + "/myObject.json");
MyScriptableObject myObject = JsonUtility.FromJson<MyScriptableObject>(json);
Debug.Log(myObject.myInt); // 输出 42
Debug.Log(myObject.myString); // 输出 "Hello, world!"
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