cesium压平
时间: 2023-06-29 13:09:09 浏览: 170
Cesium的"flatten"操作通常用于将3D场景中的模型或几何体转换为单个平面网格。这个过程涉及到将所有三角形面片合并成一个网格,并重新计算每个顶点的坐标。
在Cesium中,可以使用以下代码来压平一个3D模型:
```javascript
var entity = viewer.entities.getById(id); // 获取模型实体
var geometry = entity.geometry;
var attributes = geometry.attributes;
// 创建一个新的几何体
var newGeometry = new Cesium.Geometry({
attributes: attributes,
indices: Cesium.IndexDatatype.createTypedArray(attributes.position.values.length / 3, geometry.indices),
primitiveType: Cesium.PrimitiveType.TRIANGLES,
});
// 将原始模型实体替换为新的压平几何体
viewer.entities.remove(entity);
viewer.entities.add({
id: id,
position: entity.position,
orientation: entity.orientation,
model: {
uri: entity.model.uri,
scale: entity.model.scale,
minimumPixelSize: entity.model.minimumPixelSize,
maximumScale: entity.model.maximumScale,
silhouetteColor: entity.model.silhouetteColor,
silhouetteSize: entity.model.silhouetteSize,
distanceDisplayCondition: entity.model.distanceDisplayCondition,
color: entity.model.color,
colorBlendMode: entity.model.colorBlendMode,
colorBlendAmount: entity.model.colorBlendAmount,
allowPicking: entity.model.allowPicking,
show: true,
distanceDisplayCondition: entity.model.distanceDisplayCondition,
shadows: entity.model.shadows,
heightReference: entity.model.heightReference,
silhouetteSupported: entity.model.silhouetteSupported,
clampAnimations: entity.model.clampAnimations,
nodeTransformations: entity.model.nodeTransformations,
// 使用新的压平几何体
geometryInstances: new Cesium.GeometryInstance({
geometry: newGeometry,
attributes: {
color: Cesium.ColorGeometryInstanceAttribute.fromColor(entity.model.color),
},
id: entity.id,
}),
},
});
```
这段代码将获取指定ID的模型实体,然后使用Cesium的Geometry对象创建一个新的压平几何体。最后使用新几何体替换原始模型实体的geometryInstances属性,从而实现将模型压平的效果。
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