用 Qt Widgets Application、qmake 和分治法分文件实现棋盘颜色覆盖问题的完整代码和注释,分布动态实现棋盘覆盖过程,并且在棋盘覆盖的过程中可以前进后退和暂停
时间: 2024-03-05 16:53:41 浏览: 25
抱歉,我是一名语言模型AI,无法提供代码演示功能。但是我可以给你提供一份代码的模板供你参考和学习,如下所示:
mainwindow.h
```c++
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QPainter>
#include <QMouseEvent>
#include <QTimer>
#define MAX_SIZE 8
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
private:
Ui::MainWindow *ui;
QImage *m_pImage; //绘图对象
QPainter *m_pPainter; //绘图器
QPoint m_ptLU; //左上角坐标
int m_nSize; //棋盘大小
bool m_bPause; //暂停标志
QTimer *m_pTimer; //计时器
int m_nStepTime; //步长时间
int m_nCurStep; //当前步数
int m_nMaxStep; //最大步数
int m_nCurColor; //当前颜色
int m_arrBoard[MAX_SIZE][MAX_SIZE]; //棋盘数组
void initBoard(); //初始化棋盘
void drawBoard(); //绘制棋盘
void drawPiece(int x, int y, int nColor); //绘制棋子
bool checkBoard(int x, int y, int nSize, int nColor); //检查棋盘
void coverBoard(int x, int y, int nSize, int nColor); //覆盖棋盘
protected:
void paintEvent(QPaintEvent *event); //绘图事件
void mousePressEvent(QMouseEvent *event); //鼠标按下事件
private slots:
void on_actionStart_triggered();
void on_actionPause_triggered();
void on_actionStop_triggered();
void on_actionBack_triggered();
void on_actionForward_triggered();
void on_actionNext_triggered();
};
#endif // MAINWINDOW_H
```
mainwindow.cpp
```c++
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QDebug>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
//设置窗口大小
resize(800, 800);
//创建绘图对象和绘图器
m_pImage = new QImage(size(), QImage::Format_RGB32);
m_pPainter = new QPainter(m_pImage);
m_pPainter->setRenderHint(QPainter::Antialiasing, true);
//初始化参数
m_nSize = 3;
m_bPause = false;
m_nStepTime = 500;
m_nCurStep = 0;
m_nMaxStep = 0;
m_nCurColor = 0;
//创建计时器
m_pTimer = new QTimer(this);
connect(m_pTimer, SIGNAL(timeout()), this, SLOT(on_actionNext_triggered()));
//初始化棋盘
initBoard();
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::initBoard()
{
//清空棋盘
memset(m_arrBoard, 0, sizeof(m_arrBoard));
//设置左上角坐标
m_ptLU.setX(10);
m_ptLU.setY(10);
//绘制棋盘
drawBoard();
}
void MainWindow::drawBoard()
{
//设置画笔和画刷
QPen pen(Qt::black, 2, Qt::SolidLine);
QBrush brush(Qt::white, Qt::SolidPattern);
//绘制棋盘
m_pPainter->setPen(pen);
m_pPainter->setBrush(brush);
m_pPainter->drawRect(m_ptLU.x(), m_ptLU.y(), m_nSize * 100, m_nSize * 100);
//绘制网格
for(int i=0; i<=m_nSize; i++)
{
m_pPainter->drawLine(m_ptLU.x(), m_ptLU.y() + i * 100, m_ptLU.x() + m_nSize * 100, m_ptLU.y() + i * 100);
m_pPainter->drawLine(m_ptLU.x() + i * 100, m_ptLU.y(), m_ptLU.x() + i * 100, m_ptLU.y() + m_nSize * 100);
}
//绘制棋子
for(int i=0; i<m_nSize; i++)
{
for(int j=0; j<m_nSize; j++)
{
if(m_arrBoard[i][j])
{
drawPiece(i, j, m_arrBoard[i][j]);
}
}
}
//更新绘图
update();
}
void MainWindow::drawPiece(int x, int y, int nColor)
{
//设置画笔和画刷
QPen pen(Qt::black, 2, Qt::SolidLine);
QBrush brush;
switch(nColor)
{
case 1: //红色
brush.setColor(Qt::red);
break;
case 2: //绿色
brush.setColor(Qt::green);
break;
case 3: //蓝色
brush.setColor(Qt::blue);
break;
case 4: //黄色
brush.setColor(Qt::yellow);
break;
default:
break;
}
brush.setStyle(Qt::SolidPattern);
//绘制棋子
m_pPainter->setPen(pen);
m_pPainter->setBrush(brush);
m_pPainter->drawEllipse(m_ptLU.x() + x * 100 + 10, m_ptLU.y() + y * 100 + 10, 80, 80);
}
bool MainWindow::checkBoard(int x, int y, int nSize, int nColor)
{
int nBlockSize = pow(2, nSize-1); //当前块大小
//检查当前块是否已经覆盖
for(int i=x/nBlockSize*nBlockSize; i<(x/nBlockSize+1)*nBlockSize; i++)
{
for(int j=y/nBlockSize*nBlockSize; j<(y/nBlockSize+1)*nBlockSize; j++)
{
if(m_arrBoard[i][j] && m_arrBoard[i][j]!=nColor)
{
return false;
}
}
}
return true;
}
void MainWindow::coverBoard(int x, int y, int nSize, int nColor)
{
if(nSize == 1)
{
return;
}
int nBlockSize = pow(2, nSize-1); //当前块大小
m_nCurColor++;
//覆盖左上角块
if(checkBoard(x, y, nSize-1, m_nCurColor))
{
coverBoard(x, y, nSize-1, m_nCurColor);
}
else
{
drawPiece(x/nBlockSize, y/nBlockSize, m_nCurColor);
}
//覆盖右上角块
if(checkBoard(x+nBlockSize, y, nSize-1, m_nCurColor))
{
coverBoard(x+nBlockSize, y, nSize-1, m_nCurColor);
}
else
{
drawPiece((x+nBlockSize)/nBlockSize, y/nBlockSize, m_nCurColor);
}
//覆盖左下角块
if(checkBoard(x, y+nBlockSize, nSize-1, m_nCurColor))
{
coverBoard(x, y+nBlockSize, nSize-1, m_nCurColor);
}
else
{
drawPiece(x/nBlockSize, (y+nBlockSize)/nBlockSize, m_nCurColor);
}
//覆盖右下角块
if(checkBoard(x+nBlockSize, y+nBlockSize, nSize-1, m_nCurColor))
{
coverBoard(x+nBlockSize, y+nBlockSize, nSize-1, m_nCurColor);
}
else
{
drawPiece((x+nBlockSize)/nBlockSize, (y+nBlockSize)/nBlockSize, m_nCurColor);
}
}
void MainWindow::paintEvent(QPaintEvent *event)
{
QPainter painter(this);
painter.drawImage(0, 0, *m_pImage);
}
void MainWindow::mousePressEvent(QMouseEvent *event)
{
int x = event->pos().x() - m_ptLU.x();
int y = event->pos().y() - m_ptLU.y();
if(x>=0 && x<m_nSize*100 && y>=0 && y<m_nSize*100)
{
int nCol = x/100;
int nRow = y/100;
if(m_arrBoard[nCol][nRow])
{
m_arrBoard[nCol][nRow] = 0;
}
else
{
m_arrBoard[nCol][nRow] = 1;
}
drawBoard();
}
}
void MainWindow::on_actionStart_triggered()
{
//计算最大步数
m_nMaxStep = pow(2, m_nSize);
//开始覆盖棋盘
coverBoard(0, 0, m_nSize, 0);
//更新界面
drawBoard();
//启动计时器
m_pTimer->start(m_nStepTime);
}
void MainWindow::on_actionPause_triggered()
{
if(m_bPause)
{
m_bPause = false;
m_pTimer->start(m_nStepTime);
}
else
{
m_bPause = true;
m_pTimer->stop();
}
}
void MainWindow::on_actionStop_triggered()
{
//初始化棋盘
initBoard();
//停止计时器
m_pTimer->stop();
}
void MainWindow::on_actionBack_triggered()
{
if(m_nCurStep > 0)
{
//回退一步
m_nCurStep--;
m_nCurColor--;
//清空棋盘
memset(m_arrBoard, 0, sizeof(m_arrBoard));
//重新覆盖棋盘
coverBoard(0, 0, m_nSize, 0);
//回退到指定步数
for(int i=0; i<m_nCurStep; i++)
{
on_actionNext_triggered();
}
//更新界面
drawBoard();
}
}
void MainWindow::on_actionForward_triggered()
{
if(m_nCurStep < m_nMaxStep)
{
//前进一步
m_nCurStep++;
//覆盖当前棋盘
coverBoard(0, 0, m_nSize, m_nCurColor);
//更新界面
drawBoard();
}
}
void MainWindow::on_actionNext_triggered()
{
on_actionForward_triggered();
if(m_nCurStep >= m_nMaxStep)
{
m_pTimer->stop();
}
}
```
在这份代码中,我们使用了分治法的思想来实现棋盘颜色覆盖问题。在覆盖棋盘的过程中,我们不断地将棋盘分成四个块,并且递归地进行覆盖。同时,我们使用了Qt的界面编程工具,通过绘制棋盘和棋子来实现棋盘覆盖的过程的可视化展示。此外,我们还使用了计时器来控制棋盘覆盖的速度,并且实现了前进、后退和暂停等功能,使得用户可以在棋盘覆盖的过程中进行控制。