unity webgl中获得java的数据,有接口地址,请求方式为POST,请求参数为{ "metroid": 279 },返回结果为{ "returnCode": 0, "returnMessage": "调用成功", "data": [ { "doorfaultcount": 7, "doorsubhealthcount": 0, "carriageid": 1738, "carriageno": "01011", "carriagename": "HHHT01011", "doorinfolist": [ { "sort": 0, "doorid": 17414, "doorno": "222222222222222", "doorbusno": "01011", "side": "左", "pairid": null, "iskeydoor": false, "statuscode": "FAULT", "isfaultandsubhealth": null, "repaircode": "NOMAL", "exceptioncode": "NOMAL", "statusname": "故障", "faultcode": null, "faultname": null, "time": null, "updown": null, "paramvalueid1": null, "paramvalueid2": null, "paramvalueid3": null, "paramvalueid4": null, "paramvalueid5": null, "dataid": null, "doorstatus": 1 },获得返回结果中的 "carriageno"数据,将获得没每一 "carriageno"数据分配给一个按钮,总共6个按钮,unity webgl中操作步骤和完整代码怎么写
时间: 2024-01-16 17:22:49 浏览: 149
在Unity WebGL中获得Java数据,可以使用UnityWebRequest类来发送POST请求并获取响应数据。下面是操作步骤和完整代码:
1. 创建一个空的GameObject,并给它添加一个空的脚本。
2. 在脚本中添加以下代码:
```csharp
using UnityEngine;
using UnityEngine.Networking;
using System.Collections;
using System.Collections.Generic;
public class GetCarriageData : MonoBehaviour
{
private const string URL = "接口地址";
private const string POST_DATA = "{\"metroid\": 279}";
public GameObject[] buttons;
void Start()
{
StartCoroutine(GetData());
}
IEnumerator GetData()
{
UnityWebRequest request = UnityWebRequest.Post(URL, POST_DATA);
request.method = "POST";
request.SetRequestHeader("Content-Type", "application/json");
yield return request.SendWebRequest();
if (request.isNetworkError || request.isHttpError)
{
Debug.LogError(request.error);
}
else
{
string result = request.downloadHandler.text;
Debug.Log(result);
CarriageData carriageData = JsonUtility.FromJson<CarriageData>(result);
for (int i = 0; i < buttons.Length; i++)
{
buttons[i].GetComponentInChildren<UnityEngine.UI.Text>().text = carriageData.data[i].carriageno;
}
}
}
}
[System.Serializable]
public class DoorInfo
{
public int sort;
public int doorid;
public string doorno;
public string doorbusno;
public string side;
public object pairid;
public bool iskeydoor;
public string statuscode;
public object isfaultandsubhealth;
public string repaircode;
public string exceptioncode;
public string statusname;
public object faultcode;
public object faultname;
public object time;
public object updown;
public object paramvalueid1;
public object paramvalueid2;
public object paramvalueid3;
public object paramvalueid4;
public object paramvalueid5;
public object dataid;
public int doorstatus;
}
[System.Serializable]
public class CarriageData
{
public int returnCode;
public string returnMessage;
public List<DoorInfo> data;
}
```
3. 将上面的代码复制到脚本中,并将接口地址替换为实际的地址。在脚本中定义一个GameObject数组,存储6个按钮。在Start方法中调用GetData协程。
4. 在GetData协程中,使用UnityWebRequest发送POST请求,并等待响应。如果请求发生网络错误或HTTP错误,则打印错误信息。否则,从响应中获取字符串数据,并使用JsonUtility将其转换为CarriageData对象。然后,将每个"carriageno"数据分配给一个按钮。
5. 将脚本挂载到空的GameObject上,并将6个按钮分别拖到buttons数组中。
这样就完成了在Unity WebGL中获得Java数据并将其分配给6个按钮的操作。
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