unity webgl中使用Dropdown组件,下拉框中的选择内容为获得的java数据,有接口地址,请求方式为POST,请求参数为{ "metroid": 279 },返回结果为{ "returnCode": 0, "returnMessage": "调用成功", "data": [ { "doorfaultcount": 7, "doorsubhealthcount": 0, "carriageid": 1738, "carriageno": "01011", "carriagename": "HHHT01011", "doorinfolist": [ { "sort": 0, "doorid": 17414, "doorno": "222222222222222", "doorbusno": "01011", "side": "左", "pairid": null, "iskeydoor": false, "statuscode": "FAULT", "isfaultandsubhealth": null, "repaircode": "NOMAL", "exceptioncode": "NOMAL", "statusname": "故障", "faultcode": null, "faultname": null, "time": null, "updown": null, "paramvalueid1": null, "paramvalueid2": null, "paramvalueid3": null, "paramvalueid4": null, "paramvalueid5": null, "dataid": null, "doorstatus": 1 },获得返回结果中的 "carriagename"数据为Dropdown的选择内容,步骤怎么操作和完整代码怎么写
时间: 2023-07-08 20:55:18 浏览: 89
首先,你需要在Unity中创建一个Dropdown组件,然后使用UnityWebRequest类发送一个POST请求来获取数据。以下是完整的代码示例:
```
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Networking;
public class DropdownController : MonoBehaviour
{
public Dropdown dropdown;
public string url = "http://yourapiurl.com";
public int metroid = 279;
void Start()
{
StartCoroutine(GetData());
}
IEnumerator GetData()
{
// Create the request
Dictionary<string, int> requestData = new Dictionary<string, int>();
requestData.Add("metroid", metroid);
string requestDataJson = JsonUtility.ToJson(requestData);
UnityWebRequest request = UnityWebRequest.Post(url, requestDataJson);
// Send the request and wait for the response
yield return request.SendWebRequest();
// Parse the response
if (request.result == UnityWebRequest.Result.Success)
{
string responseJson = request.downloadHandler.text;
ResponseData responseData = JsonUtility.FromJson<ResponseData>(responseJson);
// Populate the dropdown options with the carriagenames
List<string> carriagenames = new List<string>();
foreach (Data data in responseData.data)
{
carriagenames.Add(data.carriagename);
}
dropdown.ClearOptions();
dropdown.AddOptions(carriagenames);
}
else
{
Debug.Log("Error: " + request.error);
}
}
[System.Serializable]
public class ResponseData
{
public int returnCode;
public string returnMessage;
public List<Data> data;
}
[System.Serializable]
public class Data
{
public int doorfaultcount;
public int doorsubhealthcount;
public int carriageid;
public string carriageno;
public string carriagename;
public List<DoorInfo> doorinfolist;
}
[System.Serializable]
public class DoorInfo
{
public int sort;
public int doorid;
public string doorno;
public string doorbusno;
public string side;
public int? pairid;
public bool iskeydoor;
public string statuscode;
public bool? isfaultandsubhealth;
public string repaircode;
public string exceptioncode;
public string statusname;
public string faultcode;
public string faultname;
public string time;
public string updown;
public int? paramvalueid1;
public int? paramvalueid2;
public int? paramvalueid3;
public int? paramvalueid4;
public int? paramvalueid5;
public int? dataid;
public int doorstatus;
}
}
```
在这个例子中,我们首先在Start()函数中调用GetData()协程来获取数据。协程使用UnityWebRequest来发送POST请求,将请求参数字典转换为JSON格式并将其作为请求正文发送。然后,我们等待请求的响应并解析响应JSON。最后,我们使用Dropdown的ClearOptions()和AddOptions()方法来填充下拉选项。
请注意,我们使用了两个嵌套的类(ResponseData、Data和DoorInfo)来反序列化JSON数据。这是因为返回的JSON数据包含了多个层次的嵌套对象。
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