unity AndroidJavaClass unityPlayer = null; AndroidJavaObject activity = null; AndroidJavaObject pm = null; AndroidJavaObject joIntent = null; try { unityPlayer = new AndroidJavaClass(Const.UnityPlayer); activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); pm = activity.Call<AndroidJavaObject>("getPackageManager"); joIntent = pm.Call<AndroidJavaObject>("getLaunchIntentForPackage", packageName); activity.Call("startActivity", joIntent); } intent中添加一个数据
时间: 2024-01-25 19:03:48 浏览: 120
可以在创建Intent对象时,使用`putExtra()`方法添加数据。具体实现方式如下:
```csharp
using UnityEngine;
public class IntentExample : MonoBehaviour {
private const string packageName = "your.package.name";
private const string extraKey = "your_extra_key";
private const string extraValue = "your_extra_value";
void Start () {
AndroidJavaClass unityPlayerClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject activity = unityPlayerClass.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaObject intent = activity.Call<AndroidJavaObject>("getIntent");
// 添加数据到Intent中
intent.Call<AndroidJavaObject>("putExtra", extraKey, extraValue);
// 启动应用程序
AndroidJavaObject pm = activity.Call<AndroidJavaObject>("getPackageManager");
AndroidJavaObject joIntent = pm.Call<AndroidJavaObject>("getLaunchIntentForPackage", packageName);
activity.Call("startActivity", joIntent);
}
}
```
通过上述代码,你就可以在Intent中添加数据,并启动应用程序。在被启动的应用程序中,你可以通过获取启动程序的Intent数据,获取到这个数据。具体实现方式可以参考我之前回答的问题。
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