c写贪吃蛇代码及讲解
时间: 2023-09-08 14:01:35 浏览: 36
C写贪吃蛇代码的方法如下:
首先,我们需要定义蛇的结构体及其属性。蛇的结构体可以包括蛇头坐标,蛇身长度,蛇身坐标列表,以及蛇移动的方向等属性。
接着,我们需要定义游戏界面,并初始化蛇的方向、蛇身的初始长度和坐标。
在游戏循环中,我们需要监听玩家的输入,根据输入改变蛇移动的方向。同时,我们需要根据蛇的方向更新蛇头的坐标,并将其加入到蛇身的坐标列表中。
在最后,我们需要判断蛇是否吃到了食物。如果蛇头的坐标与食物坐标相同,则蛇身长度加1,食物重新生成,并将其坐标加入到蛇身坐标列表中。
在循环中,我们还需要判断蛇是否撞墙或者咬到自己。如果蛇头坐标超出了游戏界面边界,或者与蛇身的其他坐标相同,则游戏结束。
最后,在游戏循环结束后,我们需要释放资源,并显示玩家的得分。
这是一个简单的贪吃蛇游戏代码的框架。通过不断完善和优化,可以实现更加实用和有趣的贪吃蛇游戏。
相关问题
帮我用C语言写贪吃蛇代码
好的,我可以为您提供贪吃蛇的代码。以下是一个简单的贪吃蛇游戏的C源代码:
```c
#include <stdio.h>
#include <conio.h>
#include <windows.h>
#define ROWS 20
#define COLS 20
void gotoxy(int x, int y) {
COORD coord = { x, y };
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void drawBorder() {
int i, j;
for (i = 0; i < ROWS + 1; ++i) {
for (j = 0; j < COLS + 1; ++j) {
if (i == 0 || i == ROWS || j == 0 || j == COLS) {
gotoxy(i, j);
printf("+");
}
}
}
}
int main() {
int headX, headY;
char input;
int gameOver = 0;
int score = 0;
int tailX[100];
int tailY[100];
int tailLen = 0;
headX = ROWS / 2;
headY = COLS / 2;
while (1) {
gotoxy(0, 0);
printf("Score: %d\n", score);
drawBorder();
// Draw the snake's head
gotoxy(headX, headY);
printf("O");
// Record the previous position of the snake's head
tailX[tailLen] = headX;
tailY[tailLen] = headY;
tailLen++;
// Clear the last position of the snake's tail.
gotoxy(tailX[0], tailY[0]);
printf(" ");
tailLen--;
int i;
for (i = 0; i < tailLen; ++i) {
tailX[i] = tailX[i + 1];
tailY[i] = tailY[i + 1];
}
if (_kbhit()) {
input = _getch();
if (input == 'w') {
headX--;
}
else if (input == 'a') {
headY--;
}
else if (input == 's') {
headX++;
}
else if (input == 'd') {
headY++;
}
}
if (headX == 0 || headX == ROWS || headY == 0 || headY == COLS) {
gameOver = 1;
}
// Check if the snake's head intersects with its tail
for (i = 0; i < tailLen; ++i) {
if (headX == tailX[i] && headY == tailY[i]) {
gameOver = 1;
break;
}
}
if (gameOver) {
gotoxy(ROWS / 2 - 3, COLS / 2);
printf("Game Over");
break;
}
Sleep(100);
}
return 0;
}
```
这是一个基础的代码,您可以根据您的需求进行修改。
c语言写贪吃蛇小游戏代码
贪吃蛇是一种经典的小游戏,以下是C语言实现贪吃蛇小游戏的代码:
```
#include <stdio.h>
#include <stdlib.h>
#include <conio.h>
#include <windows.h>
#define WIDTH 30
#define HEIGHT 20
#define SNAKE_MAX_LENGTH 100
int score = 0;
int speed = 200;
typedef struct _COORD {
int x;
int y;
} COORD;
typedef struct _SNAKE {
COORD body[SNAKE_MAX_LENGTH];
int length;
int direction;
} SNAKE;
typedef struct _FOOD {
COORD position;
} FOOD;
void gotoxy(int x, int y) {
COORD pos = {x, y};
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(hOut, pos);
}
void drawBorder() {
int i;
for (i = 0; i < WIDTH + 2; i++) {
printf("#");
}
printf("\n");
for (i = 0; i < HEIGHT; i++) {
printf("#");
gotoxy(WIDTH + 1, i + 1);
printf("#");
}
printf("\n");
for (i = 0; i < WIDTH + 2; i++) {
printf("#");
}
printf("\n");
}
void initSnake(SNAKE *snake) {
snake->length = 3;
snake->direction = 'd';
snake->body[0].x = 5;
snake->body[0].y = 3;
snake->body[1].x = 4;
snake->body[1].y = 3;
snake->body[2].x = 3;
snake->body[2].y = 3;
}
void drawSnake(SNAKE *snake) {
int i;
for (i = 0; i < snake->length; i++) {
gotoxy(snake->body[i].x, snake->body[i].y);
printf("*");
}
}
void moveSnake(SNAKE *snake) {
int i;
for (i = snake->length - 1; i > 0; i--) {
snake->body[i].x = snake->body[i - 1].x;
snake->body[i].y = snake->body[i - 1].y;
}
switch (snake->direction) {
case 'w':
snake->body[0].y--;
break; case 's':
snake->body[0].y++;
break;
case 'a':
snake->body[0].x--;
break;
case 'd':
snake->body[0].x++;
break;
}
}
void generateFood(FOOD *food, SNAKE *snake) {
int x, y;
do {
x = rand() % WIDTH + 1;
y = rand() % HEIGHT + 1;
} while (isSnake(snake, x, y));
food->position.x = x;
food->position.y = y;
}
void drawFood(FOOD *food) {
gotoxy(food->position.x, food->position.y);
printf("@");
}
int isSnake(SNAKE *snake, int x, int y) {
int i;
for (i = 0; i < snake->length; i++) {
if (snake->body[i].x == x && snake->body[i].y == y) {
return 1;
}
}
return 0;
}
int isHitWall(SNAKE *snake) {
if (snake->body[0].x == 0 || snake->body[0].x == WIDTH + 1 || snake->body[0].y == 0 || snake->body[0].y == HEIGHT + 1) {
return 1;
}
return 0;
}
int isEatFood(SNAKE *snake, FOOD *food) {
if (snake->body[0].x == food->position.x && snake->body[0].y == food->position.y) {
return 1;
}
return 0;
}
void updateScore() {
gotoxy(WIDTH + 5, 5);
printf("Score: %d", score);
}
void updateSpeed() {
gotoxy(WIDTH + 5, 6);
printf("Speed: %d", speed);
}
void gameOver() {
system("cls");
printf("Game Over!\n");
printf("Your score is %d\n", score);
exit(0);
}
int main() {
SNAKE snake;
FOOD food;
srand(time(NULL));
initSnake(&snake);
generateFood(&food, &snake);
drawBorder();
drawSnake(&snake);
drawFood(&food);
while (1) {
if (_kbhit()) {
char ch = _getch();
switch (ch) {
case 'w':
case 's':
case 'a':
case 'd':
if (abs(ch - snake.direction) != 2) {
snake.direction = ch;
}
break;
case 'q':
gameOver();
break;
}
}
moveSnake(&snake);
if (isHitWall(&snake) || isSnake(&snake, snake.body[0].x, snake.body[0].y)) {
gameOver();
}
if (isEatFood(&snake, &food)) {
snake.length++;
score += 10;
speed -= 10;
if (speed < 50) {
speed = 50;
}
generateFood(&food, &snake);
updateScore();
updateSpeed();
}
system("cls");
drawBorder();
drawSnake(&snake);
drawFood(&food);
Sleep(speed);
}
return 0;
}
```