unity webgl与java连接通信的操作方法和代码,unity获得java接口数据的操作方式和代码,然后将这些数据可视化展现在unity显示面板中
时间: 2024-02-23 08:01:05 浏览: 221
网络通信java代码
连接通信的操作方法:
1. 首先,在Java代码中创建一个WebSocket服务器,监听相应的端口,等待Unity发送消息。
2. 在Unity中,使用WebSocketSharp插件连接到Java WebSocket服务器。
3. Unity通过WebSocket发送消息到Java服务器,Java服务器接收并处理消息,然后返回响应消息。
4. Unity接收响应消息,在Unity中处理并显示数据。
代码示例:
Java WebSocket服务器:
```
import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import org.java_websocket.WebSocket;
import org.java_websocket.handshake.ClientHandshake;
import org.java_websocket.server.WebSocketServer;
public class JavaWebSocketServer extends WebSocketServer {
public JavaWebSocketServer(int port) {
super(new InetSocketAddress(port));
}
@Override
public void onOpen(WebSocket conn, ClientHandshake handshake) {
System.out.println("WebSocket opened: " + conn.getRemoteSocketAddress().getAddress().getHostAddress());
}
@Override
public void onClose(WebSocket conn, int code, String reason, boolean remote) {
System.out.println("WebSocket closed: " + conn.getRemoteSocketAddress().getAddress().getHostAddress());
}
@Override
public void onMessage(WebSocket conn, String message) {
System.out.println("WebSocket message received: " + message);
// 处理消息并返回响应消息
String response = "Response message";
conn.send(response);
}
@Override
public void onMessage(WebSocket conn, ByteBuffer message) {
System.out.println("WebSocket binary message received");
}
@Override
public void onError(WebSocket conn, Exception ex) {
System.err.println("WebSocket error: " + ex.getMessage());
}
public static void main(String[] args) {
int port = 8888;
JavaWebSocketServer server = new JavaWebSocketServer(port);
server.start();
System.out.println("WebSocket server started on port " + server.getPort());
}
}
```
Unity中连接WebSocket服务器和发送消息:
```
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using WebSocketSharp;
public class WebSocketClient : MonoBehaviour
{
private WebSocket ws;
void Start()
{
ws = new WebSocket("ws://localhost:8888/");
ws.OnOpen += OnOpen;
ws.OnMessage += OnMessage;
ws.OnClose += OnClose;
ws.Connect();
}
void Update()
{
if (Input.GetKeyUp(KeyCode.Space))
{
ws.Send("Request message");
}
}
private void OnOpen(object sender, System.EventArgs e)
{
Debug.Log("WebSocket connected");
}
private void OnMessage(object sender, MessageEventArgs e)
{
Debug.Log("WebSocket message received: " + e.Data);
// 处理响应消息
}
private void OnClose(object sender, CloseEventArgs e)
{
Debug.Log("WebSocket closed with code " + e.Code + " and reason " + e.Reason);
}
private void OnDestroy()
{
if (ws != null && ws.ReadyState == WebSocketState.Open)
{
ws.Close();
}
}
}
```
Unity中可视化展现数据:
在Unity中,可以使用Canvas和UI控件来展现数据。例如,可以使用Text控件来显示文本数据,使用Image控件来显示图片数据。可以在代码中获取控件对象,并设置其文本或图片属性。以下是一个示例:
```
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using WebSocketSharp;
public class DataVisualizer : MonoBehaviour
{
public Text text;
public Image image;
private WebSocket ws;
void Start()
{
ws = new WebSocket("ws://localhost:8888/");
ws.OnOpen += OnOpen;
ws.OnMessage += OnMessage;
ws.OnClose += OnClose;
ws.Connect();
}
private void OnOpen(object sender, System.EventArgs e)
{
Debug.Log("WebSocket connected");
}
private void OnMessage(object sender, MessageEventArgs e)
{
Debug.Log("WebSocket message received: " + e.Data);
// 处理响应消息并更新UI
text.text = e.Data;
image.sprite = LoadImage(e.Data);
}
private void OnClose(object sender, CloseEventArgs e)
{
Debug.Log("WebSocket closed with code " + e.Code + " and reason " + e.Reason);
}
private void OnDestroy()
{
if (ws != null && ws.ReadyState == WebSocketState.Open)
{
ws.Close();
}
}
private Sprite LoadImage(string imageUrl)
{
// 加载图片资源
Texture2D texture = Resources.Load<Texture2D>(imageUrl);
if (texture != null)
{
// 创建Sprite对象
Sprite sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), Vector2.zero);
return sprite;
}
else
{
return null;
}
}
}
```
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