Android Stay awake
时间: 2023-10-25 12:35:48 浏览: 35
Stay awake is a feature on Android devices that keeps the screen from turning off automatically when the device is idle. This can be useful in various situations, such as when you need to keep the screen on while reading a long article or when using your phone as a GPS while driving.
To enable Stay awake on an Android device, follow these steps:
1. Go to Settings.
2. Tap on System.
3. Tap on Developer options.
4. Scroll down to the "Stay awake" option and toggle it on.
Once this feature is enabled, your device's screen will stay on as long as it is plugged in or charging. If you want to turn off the feature, simply toggle it off in the Developer options menu.
相关问题
unity Awake()
问题提供了三个引用内容,分别是关于Unity中的Awake()方法的说明。根据这些引用内容,我们可以得出以下结论:
Awake()是在脚本被加载后立即调用的方法,在整个脚本实例的生命周期中只会执行一次。如果游戏对象的初始状态为关闭,那么在运行程序时Awake()方法不会执行。而如果游戏对象的初始状态为开启,Awake()方法会执行。需要注意的是,Awake()方法的执行与脚本实例的启用或禁用状态无关,而与脚本所绑定的游戏对象的开关状态有关。当重新加载场景时,场景内的Awake()方法的执行情况会重新遵循上述规则。
总结起来,Awake()方法通常用于在脚本加载后进行一些初始化操作,比如声明变量或设置游戏的状态标记符。它在Start()方法之前执行,且只会执行一次,与脚本实例的启用或禁用状态无关。<span class="em">1</span><span class="em">2</span><span class="em">3</span>
#### 引用[.reference_title]
- *1* [MonoBehaviour常用方法解释1](https://download.csdn.net/download/weixin_35826166/86354303)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_2"}}] [.reference_item style="max-width: 50%"]
- *2* *3* [Unity3d中的Awake()、OnEnable()、Start()等默认函数的执行顺序和生命周期](https://blog.csdn.net/qq_42710610/article/details/105290035)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v93^chatsearchT3_2"}}] [.reference_item style="max-width: 50%"]
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awake生命周期函数
Awake()是Unity中的一个生命周期函数,用于在脚本实例的生存期间进行初始化操作。它的调用情况包括三种情况:
1. 在调用场景时;
2. 当GameObject从未激活状态变为激活状态;
3. 在使用Instantiate创建GameObject之后。
Awake()函数只会在脚本实例的生命周期内被调用一次。它的作用类似于构造函数,用于初始化脚本的各个属性。在Awake()函数中,你可以进行一些初始化设置,例如获取组件、设置变量初始值等。
总结起来,Awake()生命周期函数用于在脚本实例初始化阶段执行一次性的初始化操作。