unity获得java数据,有接口地址,请求方式为GET,返回结果为{ "returnCode": 0, "returnMessage": "调用成功", "data": { "source": 0, "iscreatetask": 1, "createtasktype": 1, "belongarea": "呼和浩特", "belongline": "1号线", "belongmetro": "0114", "belongcarriage": "HHHT01142", "belongdoor": "HHHT0114207", "projectno": "377", "drivedirection": null, "devicesn": "2001130114700207", "devicename": "采集设备", "deviceno": "2001130114700207", "time": "2023-06-13 09:51:23.359", "isright": null, "faultcode": "DCUFCOD", "faultname": "关门过程障碍检测触发达到指定次数故障", "faultlevel": "2-次要", "faultsource": "系统上报", "status": "未处理",获得数据返回结果"time""faultname"、"faultlevel""status”的数据,并将数据分别显示在一个文本框中,代码怎么写,unity版本很老
时间: 2023-07-17 09:09:12 浏览: 154
Unity_DataVisualization:这是用于数据可视化的Unity Particle System的集合
假设你使用的是Unity的老版本,以下是一个示例代码片段,用于获取数据并将特定字段显示在文本框中:
```csharp
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class DataRequest : MonoBehaviour
{
public Text timeText;
public Text faultNameText;
public Text faultLevelText;
public Text statusText;
private void Start()
{
StartCoroutine(GetData());
}
private IEnumerator GetData()
{
string url = "接口地址";
UnityWebRequest www = UnityWebRequest.Get(url);
yield return www.SendWebRequest();
if (www.result != UnityWebRequest.Result.Success)
{
Debug.Log(www.error);
}
else
{
string json = www.downloadHandler.text;
DataResponse response = JsonUtility.FromJson<DataResponse>(json);
timeText.text = response.data.time;
faultNameText.text = response.data.faultname;
faultLevelText.text = response.data.faultlevel;
statusText.text = response.data.status;
}
}
}
[System.Serializable]
public class DataResponse
{
public int returnCode;
public string returnMessage;
public Data data;
}
[System.Serializable]
public class Data
{
public string time;
public string faultname;
public string faultlevel;
public string status;
}
```
请将上述代码片段添加到一个游戏对象上,并将文本框分别分配给`timeText`、`faultNameText`、`faultLevelText`和`statusText`变量。然后,将“接口地址”替换为实际的接口地址。
请注意,此示例假设你已经将返回的数据结构定义为了 `DataResponse` 和 `Data` 类。你可以根据实际的返回数据结构进行相应的调整。
希望这可以帮助到你!如果有任何问题,请随时提问。
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