可以提供一个C语言OpenGL编写的贪吃蛇代码吗,要比较高级的那种
时间: 2024-02-09 20:08:36 浏览: 68
用c语言编写的贪吃蛇源代码
当然可以,以下是一个简单的C语言OpenGL编写的贪吃蛇游戏代码,代码实现了基本的贪吃蛇游戏功能,包括蛇的移动、食物的生成、碰撞检测等。
```c
#include <GL/glut.h>
#include <stdlib.h>
#include <time.h>
// 定义窗口大小
#define WINDOW_WIDTH 600
#define WINDOW_HEIGHT 600
// 定义蛇的长度和方向
#define SNAKE_MAX_LENGTH 100
#define SNAKE_LEFT 0
#define SNAKE_RIGHT 1
#define SNAKE_UP 2
#define SNAKE_DOWN 3
// 定义游戏状态
#define GAME_START 0
#define GAME_OVER 1
int game_state = GAME_START;
int snake_length = 4;
int snake_direction = SNAKE_RIGHT;
int snake_x[SNAKE_MAX_LENGTH];
int snake_y[SNAKE_MAX_LENGTH];
int food_x, food_y;
void init()
{
// 初始化蛇的位置和长度
snake_x[0] = 10;
snake_y[0] = 10;
snake_x[1] = 9;
snake_y[1] = 10;
snake_x[2] = 8;
snake_y[2] = 10;
snake_x[3] = 7;
snake_y[3] = 10;
// 初始化食物的位置
srand((unsigned)time(NULL));
food_x = rand() % (WINDOW_WIDTH / 10);
food_y = rand() % (WINDOW_HEIGHT / 10);
}
void draw_snake()
{
int i;
glColor3f(1.0, 0.0, 0.0); // 设置蛇的颜色
for (i = 0; i < snake_length; i++) {
glRectd(snake_x[i] * 10, snake_y[i] * 10, (snake_x[i] + 1) * 10, (snake_y[i] + 1) * 10);
}
}
void draw_food()
{
glColor3f(0.0, 1.0, 0.0); // 设置食物的颜色
glRectd(food_x * 10, food_y * 10, (food_x + 1) * 10, (food_y + 1) * 10);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT); // 清空屏幕
if (game_state == GAME_START) {
draw_snake(); // 绘制蛇
draw_food(); // 绘制食物
} else {
// 游戏结束,显示提示信息
glColor3f(1.0, 0.0, 0.0);
glRasterPos2d(WINDOW_WIDTH / 2 - 40, WINDOW_HEIGHT / 2);
glutBitmapString(GLUT_BITMAP_HELVETICA_18, "Game Over");
}
glFlush();
}
void move_snake()
{
int i;
// 移动蛇的身体
for (i = snake_length - 1; i > 0; i--) {
snake_x[i] = snake_x[i - 1];
snake_y[i] = snake_y[i - 1];
}
// 移动蛇的头部
switch (snake_direction) {
case SNAKE_LEFT:
snake_x[0]--;
break;
case SNAKE_RIGHT:
snake_x[0]++;
break;
case SNAKE_UP:
snake_y[0]++;
break;
case SNAKE_DOWN:
snake_y[0]--;
break;
}
// 判断是否吃到食物
if (snake_x[0] == food_x && snake_y[0] == food_y) {
snake_length++;
// 重新生成食物
food_x = rand() % (WINDOW_WIDTH / 10);
food_y = rand() % (WINDOW_HEIGHT / 10);
}
// 判断是否碰到边界或自身
if (snake_x[0] < 0 || snake_x[0] >= WINDOW_WIDTH / 10 || snake_y[0] < 0 || snake_y[0] >= WINDOW_HEIGHT / 10) {
game_state = GAME_OVER; // 碰到边界,游戏结束
}
for (i = 1; i < snake_length; i++) {
if (snake_x[0] == snake_x[i] && snake_y[0] == snake_y[i]) {
game_state = GAME_OVER; // 碰到自身,游戏结束
}
}
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 'w':
if (snake_direction != SNAKE_DOWN) {
snake_direction = SNAKE_UP;
}
break;
case 's':
if (snake_direction != SNAKE_UP) {
snake_direction = SNAKE_DOWN;
}
break;
case 'a':
if (snake_direction != SNAKE_RIGHT) {
snake_direction = SNAKE_LEFT;
}
break;
case 'd':
if (snake_direction != SNAKE_LEFT) {
snake_direction = SNAKE_RIGHT;
}
break;
case 'r':
if (game_state == GAME_OVER) {
game_state = GAME_START;
snake_length = 4;
init();
}
break;
}
}
void timer(int value)
{
if (game_state == GAME_START) {
move_snake(); // 移动蛇
}
glutPostRedisplay();
glutTimerFunc(100, timer, 0);
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT);
glutCreateWindow("Snake Game");
glClearColor(1.0, 1.0, 1.0, 0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, WINDOW_WIDTH, 0, WINDOW_HEIGHT);
init();
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutTimerFunc(100, timer, 0);
glutMainLoop();
return 0;
}
```
这个代码实现了简单的贪吃蛇游戏功能,包括蛇的移动、食物的生成、碰撞检测等。你可以根据自己的需要进一步完善游戏功能,例如添加声音效果、增加游戏难度等。
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