qt写程序用Concurrent机制定时使用多线程向12个服务端发送udp的心跳包,异步检测服务端是否能通讯
时间: 2024-03-20 11:42:41 浏览: 91
QTcp服务端与客户端通讯示例
好的,针对您的问题,我可以提供一个简单的示例代码,以供参考:
```c++
#include <QtCore>
#include <QtNetwork>
class HeartbeatSender : public QObject
{
Q_OBJECT
public:
explicit HeartbeatSender(const QHostAddress &address, quint16 port, QObject *parent = nullptr)
: QObject(parent), m_address(address), m_port(port)
{
}
void start()
{
QTimer *timer = new QTimer(this);
connect(timer, &QTimer::timeout, this, &HeartbeatSender::sendHeartbeat);
timer->start(5000); // 定时器间隔为5秒
}
signals:
void serverAlive(const QHostAddress &address, quint16 port);
void serverDead(const QHostAddress &address, quint16 port);
private:
void sendHeartbeat()
{
QUdpSocket *socket = new QUdpSocket(this);
connect(socket, &QUdpSocket::readyRead, this, &HeartbeatSender::readDatagram);
QByteArray datagram = "Heartbeat";
socket->writeDatagram(datagram.data(), datagram.size(), m_address, m_port);
}
void readDatagram()
{
QUdpSocket *socket = qobject_cast<QUdpSocket *>(sender());
if (socket) {
while (socket->hasPendingDatagrams()) {
QByteArray datagram;
datagram.resize(socket->pendingDatagramSize());
QHostAddress sender;
quint16 senderPort;
socket->readDatagram(datagram.data(), datagram.size(), &sender, &senderPort);
if (sender == m_address && senderPort == m_port) {
emit serverAlive(sender, senderPort);
}
}
}
}
private:
QHostAddress m_address;
quint16 m_port;
};
class HeartbeatManager : public QObject
{
Q_OBJECT
public:
explicit HeartbeatManager(QObject *parent = nullptr)
: QObject(parent)
{
}
void addServer(const QHostAddress &address, quint16 port)
{
HeartbeatSender *sender = new HeartbeatSender(address, port, this);
connect(sender, &HeartbeatSender::serverAlive, this, &HeartbeatManager::handleServerAlive);
connect(sender, &HeartbeatSender::serverDead, this, &HeartbeatManager::handleServerDead);
m_senders.append(sender);
sender->start();
}
signals:
void serverAlive(const QHostAddress &address, quint16 port);
void serverDead(const QHostAddress &address, quint16 port);
private slots:
void handleServerAlive(const QHostAddress &address, quint16 port)
{
emit serverAlive(address, port);
}
void handleServerDead(const QHostAddress &address, quint16 port)
{
emit serverDead(address, port);
}
private:
QList<HeartbeatSender *> m_senders;
};
int main(int argc, char *argv[])
{
QCoreApplication app(argc, argv);
HeartbeatManager manager;
manager.addServer(QHostAddress("192.168.1.1"), 1234);
manager.addServer(QHostAddress("192.168.1.2"), 1234);
manager.addServer(QHostAddress("192.168.1.3"), 1234);
// 添加更多服务端
QObject::connect(&manager, &HeartbeatManager::serverAlive, [](const QHostAddress &address, quint16 port) {
qDebug() << "Server" << address.toString() << ":" << port << "is alive";
});
QObject::connect(&manager, &HeartbeatManager::serverDead, [](const QHostAddress &address, quint16 port) {
qDebug() << "Server" << address.toString() << ":" << port << "is dead";
});
return app.exec();
}
#include "main.moc"
```
上面的示例代码中,我们定义了一个 `HeartbeatSender` 类来负责向单个服务端发送UDP心跳包,并且在接收到服务端的响应后发出信号来通知 `HeartbeatManager` 类。
`HeartbeatManager` 类则负责管理多个 `HeartbeatSender` 实例,并且在接收到 `HeartbeatSender` 发出的信号后,发出自己的信号来通知上层代码。
在 `main` 函数中,我们创建了一个 `HeartbeatManager` 实例,并添加了三个服务端的地址和端口号。然后,我们通过连接 `HeartbeatManager` 的信号来处理服务端的状态变化。
希望这个示例代码可以对您有所帮助。如果您还有任何问题,请随时追问。
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