写一个python程序:电脑相机实时采集视频流,已知采集的视频流的一相机坐标点p(x,y,z),利用python-opengl渲染一个正方体,并将正方体的中心放在p点。注意将渲染的正方体和摄像头采集的视频流放在一个窗口
时间: 2023-11-22 09:57:02 浏览: 123
以下是一个简单的示例程序,可以实现电脑相机实时采集视频流,用OpenGL渲染一个正方体,并将正方体的中心放在指定的坐标点上。
```python
import cv2
import numpy as np
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
# 相机坐标点
camera_coord = (0, 0, -5)
# 正方体顶点坐标
vertices = np.array([
[-1, -1, -1],
[ 1, -1, -1],
[ 1, 1, -1],
[-1, 1, -1],
[-1, -1, 1],
[ 1, -1, 1],
[ 1, 1, 1],
[-1, 1, 1],
], dtype=np.float32)
# 正方体面的顶点索引
faces = np.array([
[0, 1, 2, 3],
[1, 5, 6, 2],
[5, 4, 7, 6],
[4, 0, 3, 7],
[3, 2, 6, 7],
[0, 4, 5, 1],
], dtype=np.int32)
# 正方体颜色
colors = np.array([
[1, 0, 0],
[0, 1, 0],
[0, 0, 1],
[1, 1, 0],
[0, 1, 1],
[1, 0, 1],
], dtype=np.float32)
def draw_cube():
glBegin(GL_QUADS)
for i in range(len(faces)):
glColor3fv(colors[i])
for j in faces[i]:
glVertex3fv(vertices[j])
glEnd()
def display():
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glEnable(GL_DEPTH_TEST)
# 绘制视频流
ret, frame = cap.read()
if ret:
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glTranslatef(0, 0, -1)
glRotatef(180, 0, 1, 0)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, frame.shape[1], frame.shape[0], 0, GL_BGR, GL_UNSIGNED_BYTE, frame)
glBegin(GL_QUADS)
glTexCoord2f(0, 0); glVertex3f(-1, -1, 0)
glTexCoord2f(1, 0); glVertex3f( 1, -1, 0)
glTexCoord2f(1, 1); glVertex3f( 1, 1, 0)
glTexCoord2f(0, 1); glVertex3f(-1, 1, 0)
glEnd()
# 绘制正方体
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
glTranslatef(*camera_coord)
draw_cube()
glutSwapBuffers()
def reshape(width, height):
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluPerspective(45, width/height, 0.1, 100)
glMatrixMode(GL_MODELVIEW)
if __name__ == '__main__':
# 打开相机
cap = cv2.VideoCapture(0)
# 初始化OpenGL窗口
glutInit()
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
glutInitWindowSize(640, 480)
glutCreateWindow("Real-time Video with 3D Cube")
# 绑定回调函数
glutDisplayFunc(display)
glutReshapeFunc(reshape)
# 初始化OpenGL
glClearColor(0, 0, 0, 0)
glEnable(GL_TEXTURE_2D)
# 开始主循环
glutMainLoop()
# 释放资源
cap.release()
```
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