pyOpenGL 贴图
时间: 2023-10-31 15:58:37 浏览: 74
openGL贴图
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在 pyOpenGL 中使用贴图需要以下步骤:
1. 导入所需的模块:
```python
from PIL import Image
from OpenGL.GL import *
from OpenGL.GLUT import *
```
2. 加载贴图:
```python
def load_texture(filename):
image = Image.open(filename)
width, height = image.size
image_data = image.convert("RGBA").tobytes()
texture_id = glGenTextures(1)
glBindTexture(GL_TEXTURE_2D, texture_id)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data)
return texture_id
```
这个函数接受一个文件名,返回一个贴图 ID。它用 PIL 库加载图片,然后使用 glGenTextures() 函数创建一个贴图对象,把图片数据绑定到贴图对象上,最后返回贴图 ID。
3. 在渲染循环中应用贴图:
```python
def draw():
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
glBindTexture(GL_TEXTURE_2D, texture_id)
glBegin(GL_QUADS)
glTexCoord2f(0, 0)
glVertex3f(-1, -1, 0)
glTexCoord2f(1, 0)
glVertex3f(1, -1, 0)
glTexCoord2f(1, 1)
glVertex3f(1, 1, 0)
glTexCoord2f(0, 1)
glVertex3f(-1, 1, 0)
glEnd()
glutSwapBuffers()
```
glBindTexture() 函数把贴图对象绑定到当前的贴图单元上,glTexCoord2f() 函数指定每个顶点的纹理坐标,glVertex3f() 函数指定每个顶点的位置。最后使用 glutSwapBuffers() 函数交换前后缓冲区。
完整的代码如下:
```python
from PIL import Image
from OpenGL.GL import *
from OpenGL.GLUT import *
texture_id = None
def load_texture(filename):
image = Image.open(filename)
width, height = image.size
image_data = image.convert("RGBA").tobytes()
texture_id = glGenTextures(1)
glBindTexture(GL_TEXTURE_2D, texture_id)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image_data)
return texture_id
def draw():
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
glBindTexture(GL_TEXTURE_2D, texture_id)
glBegin(GL_QUADS)
glTexCoord2f(0, 0)
glVertex3f(-1, -1, 0)
glTexCoord2f(1, 0)
glVertex3f(1, -1, 0)
glTexCoord2f(1, 1)
glVertex3f(1, 1, 0)
glTexCoord2f(0, 1)
glVertex3f(-1, 1, 0)
glEnd()
glutSwapBuffers()
def main():
global texture_id
glutInit()
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
glutInitWindowSize(400, 400)
glutCreateWindow(b"PyOpenGL Example")
glEnable(GL_TEXTURE_2D)
glClearColor(0.0, 0.0, 0.0, 1.0)
glColor3f(1.0, 1.0, 1.0)
texture_id = load_texture("texture.png")
glutDisplayFunc(draw)
glutMainLoop()
if __name__ == "__main__":
main()
```
其中 texture.png 是贴图文件名,可以根据实际情况修改。
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