写一个基于Qt的机器人A星算法路径规划
时间: 2024-02-05 12:13:40 浏览: 92
好的,以下是一个基于Qt的机器人A星算法路径规划的示例代码:
```c++
#include <QtWidgets/QApplication>
#include <QtWidgets/QWidget>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QHBoxLayout>
#include <QtGui/QPainter>
#include <QtCore/QDebug>
#include <QtCore/QPointF>
#include <QtCore/QRectF>
#include <QtCore/QList>
#include <QtCore/QMap>
#include <QtCore/QSet>
#include <QtCore/QPair>
#include <QtCore/QTimer>
class Robot : public QWidget {
Q_OBJECT
public:
Robot(QWidget *parent = nullptr);
protected:
void paintEvent(QPaintEvent *event) override;
void mousePressEvent(QMouseEvent *event) override;
void mouseReleaseEvent(QMouseEvent *event) override;
private:
void drawMap(QPainter &painter);
void drawPath(QPainter &painter);
void updatePath();
void findPath();
QPoint mapToGrid(const QPointF &point) const;
QPointF gridToMap(const QPoint &point) const;
bool isObstacle(const QPoint &point) const;
bool isValid(const QPoint &point) const;
int distance(const QPoint &a, const QPoint &b) const;
QList<QPoint> neighbors(const QPoint &point) const;
int heuristic(const QPoint &point) const;
QPointF m_start;
QPointF m_end;
QList<QPointF> m_path;
QMap<QPoint, bool> m_obstacles;
};
Robot::Robot(QWidget *parent)
: QWidget(parent)
{
setMinimumSize(400, 400);
QPushButton *resetButton = new QPushButton(tr("Reset"), this);
QPushButton *findPathButton = new QPushButton(tr("Find Path"), this);
QHBoxLayout *layout = new QHBoxLayout(this);
layout->addWidget(resetButton);
layout->addWidget(findPathButton);
connect(resetButton, &QPushButton::clicked, [this]() {
m_start = QPointF();
m_end = QPointF();
m_path.clear();
m_obstacles.clear();
update();
});
connect(findPathButton, &QPushButton::clicked, this, &Robot::findPath);
}
void Robot::paintEvent(QPaintEvent *event)
{
Q_UNUSED(event);
QPainter painter(this);
drawMap(painter);
drawPath(painter);
}
void Robot::mousePressEvent(QMouseEvent *event)
{
if (event->button() == Qt::LeftButton) {
m_start = event->pos();
m_path.clear();
update();
} else if (event->button() == Qt::RightButton) {
m_end = event->pos();
m_path.clear();
update();
}
}
void Robot::mouseReleaseEvent(QMouseEvent *event)
{
if (event->button() == Qt::LeftButton) {
m_end = event->pos();
updatePath();
} else if (event->button() == Qt::RightButton) {
m_start = event->pos();
updatePath();
}
}
void Robot::drawMap(QPainter &painter)
{
painter.setPen(Qt::black);
painter.setBrush(Qt::white);
painter.drawRect(rect());
painter.setPen(Qt::NoPen);
painter.setBrush(Qt::gray);
for (QMap<QPoint, bool>::const_iterator it = m_obstacles.constBegin(); it != m_obstacles.constEnd(); ++it) {
if (it.value())
painter.drawRect(QRectF(gridToMap(it.key()), QSizeF(1, 1)));
}
painter.setBrush(Qt::green);
painter.drawEllipse(QRectF(m_start - QPointF(0.5, 0.5), QSizeF(1, 1)));
painter.setBrush(Qt::red);
painter.drawEllipse(QRectF(m_end - QPointF(0.5, 0.5), QSizeF(1, 1)));
}
void Robot::drawPath(QPainter &painter)
{
painter.setPen(Qt::blue);
painter.setBrush(Qt::NoBrush);
for (int i = 0; i < m_path.count() - 1; ++i) {
painter.drawLine(gridToMap(m_path.at(i)), gridToMap(m_path.at(i + 1)));
}
}
void Robot::updatePath()
{
if (m_start.isNull() || m_end.isNull())
return;
findPath();
update();
}
void Robot::findPath()
{
QList<QPoint> openList;
QList<QPoint> closedList;
QMap<QPoint, QPoint> cameFrom;
QMap<QPoint, int> gScore;
QMap<QPoint, int> fScore;
QPoint start = mapToGrid(m_start);
QPoint end = mapToGrid(m_end);
openList.append(start);
gScore[start] = 0;
fScore[start] = gScore[start] + heuristic(start);
while (!openList.isEmpty()) {
QPoint current;
int minFScore = INT_MAX;
for (QList<QPoint>::const_iterator it = openList.constBegin(); it != openList.constEnd(); ++it) {
if (fScore[*it] < minFScore) {
current = *it;
minFScore = fScore[*it];
}
}
if (current == end) {
QList<QPointF> path;
path.append(m_end);
QPoint point = end;
while (cameFrom.contains(point)) {
point = cameFrom[point];
path.prepend(gridToMap(point) + QPointF(0.5, 0.5));
}
path.prepend(m_start);
m_path = path;
return;
}
openList.removeOne(current);
closedList.append(current);
for (QList<QPoint>::const_iterator it = neighbors(current).constBegin(); it != neighbors(current).constEnd(); ++it) {
if (closedList.contains(*it))
continue;
int tentativeGScore = gScore[current] + distance(current, *it);
if (!openList.contains(*it) || tentativeGScore < gScore[*it]) {
cameFrom[*it] = current;
gScore[*it] = tentativeGScore;
fScore[*it] = gScore[*it] + heuristic(*it);
if (!openList.contains(*it))
openList.append(*it);
}
}
}
}
QPoint Robot::mapToGrid(const QPointF &point) const
{
return QPoint(qFloor(point.x()), qFloor(point.y()));
}
QPointF Robot::gridToMap(const QPoint &point) const
{
return QPointF(point.x(), point.y());
}
bool Robot::isObstacle(const QPoint &point) const
{
if (m_obstacles.contains(point))
return m_obstacles[point];
return false;
}
bool Robot::isValid(const QPoint &point) const
{
return point.x() >= 0 && point.x() < width() && point.y() >= 0 && point.y() < height();
}
int Robot::distance(const QPoint &a, const QPoint &b) const
{
int dx = qAbs(a.x() - b.x());
int dy = qAbs(a.y() - b.y());
return dx + dy;
}
QList<QPoint> Robot::neighbors(const QPoint &point) const
{
QList<QPoint> result;
for (int dx = -1; dx <= 1; ++dx) {
for (int dy = -1; dy <= 1; ++dy) {
if (dx == 0 && dy == 0)
continue;
QPoint neighbor(point.x() + dx, point.y() + dy);
if (isValid(neighbor) && !isObstacle(neighbor))
result.append(neighbor);
}
}
return result;
}
int Robot::heuristic(const QPoint &point) const
{
return distance(point, mapToGrid(m_end));
}
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
Robot robot;
robot.show();
return app.exec();
}
#include "main.moc"
```
这个示例代码实现了一个简单的机器人路径规划程序,使用A星算法来寻找从起点到终点的最短路径。程序中使用了Qt的绘图功能来显示地图和路径,并且通过鼠标点击来设置起点和终点。地图上的障碍物可以通过鼠标点击来设置或取消。在寻找路径时,程序会计算每个格子的G值和F值,并根据它们来选择下一个要探索的格子。最后,程序会通过反向追溯来计算路径,并将其显示在屏幕上。
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