python 俄罗斯方块
时间: 2023-10-13 17:20:37 浏览: 83
Python 语言可以实现俄罗斯方块游戏,可以使用 Pygame 游戏开发库来实现。以下是一个简单的俄罗斯方块游戏的代码示例:
```python
import pygame
import random
# 初始化 Pygame
pygame.init()
# 游戏窗口大小
WINDOW_WIDTH = 600
WINDOW_HEIGHT = 800
# 方块大小
BLOCK_SIZE = 30
# 方块种类及其形状
BLOCKS = [
[
[(0,0,1), (1,0,1), (1,1,1)],
[(1,1,0), (1,0,0), (1,0,0)],
[(1,1,1), (1,0,0), (0,0,0)],
[(0,1,0), (0,1,0), (1,1,0)]
],
[
[(0,2,0), (0,2,0), (2,2,0)],
[(2,0,0), (2,2,0), (2,0,0)],
[(2,2,0), (0,2,0), (0,2,0)],
[(0,0,0), (2,2,0), (0,2,2)]
],
[
[(3,3,0), (0,3,3), (0,0,0)],
[(0,3,0), (3,3,0), (3,0,0)],
[(0,0,0), (3,3,0), (0,3,3)],
[(0,3,0), (3,3,0), (3,0,0)]
],
[
[(0,4,4), (4,4,0), (0,0,0)],
[(4,0,0), (4,4,0), (0,4,0)],
[(0,0,0), (0,4,4), (4,4,0)],
[(4,0,0), (4,4,0), (0,4,0)]
],
[
[(5,5,5,5)],
[(5,0,0,0), (5,0,0,0), (5,0,0,0), (5,0,0,0)],
[(5,5,5,5)],
[(5,0,0,0), (5,0,0,0), (5,0,0,0), (5,0,0,0)]
]
]
# 方块种类数量
BLOCK_TYPES = len(BLOCKS)
# 游戏区域大小
GAME_AREA_WIDTH = BLOCK_SIZE * 10
GAME_AREA_HEIGHT = BLOCK_SIZE * 20
# 游戏区域左上角坐标
GAME_AREA_X = int((WINDOW_WIDTH - GAME_AREA_WIDTH) / 2)
GAME_AREA_Y = int((WINDOW_HEIGHT - GAME_AREA_HEIGHT) / 2)
# 颜色列表
COLORS = [
(0,0,0),
(255,0,0),
(0,255,0),
(0,0,255),
(255,255,0),
(255,0,255),
(0,255,255),
(255,255,255)
]
# 创建游戏窗口
window = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT))
# 创建游戏区域表格
game_area = [[0] * 10 for i in range(20)]
# 当前方块位置及形状
cur_block_x = 4
cur_block_y = 0
cur_block_type = random.randint(0, BLOCK_TYPES - 1)
cur_block_rotation = 0
# 下落速度
speed = 10
clock = pygame.time.Clock()
# 游戏循环
while True:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
# 处理键盘输入
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
cur_block_x -= 1
elif keys[pygame.K_RIGHT]:
cur_block_x += 1
elif keys[pygame.K_DOWN]:
cur_block_y += 1
elif keys[pygame.K_UP]:
cur_block_rotation = (cur_block_rotation + 1) % 4
# 绘制游戏区域
window.fill(COLORS[0])
for i in range(10):
for j in range(20):
if game_area[j][i] != 0:
pygame.draw.rect(window, COLORS[game_area[j][i]], (GAME_AREA_X + i * BLOCK_SIZE, GAME_AREA_Y + j * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
# 绘制当前方块
cur_block = BLOCKS[cur_block_type][cur_block_rotation]
for i in range(3):
for j in range(3):
if cur_block[i][j] != 0:
pygame.draw.rect(window, COLORS[cur_block[i][j]], (GAME_AREA_X + (cur_block_x + j) * BLOCK_SIZE, GAME_AREA_Y + (cur_block_y + i) * BLOCK_SIZE, BLOCK_SIZE, BLOCK_SIZE))
# 检查是否可以下落方块
can_move = True
for i in range(3):
for j in range(3):
if cur_block[i][j] != 0:
if cur_block_y + i >= 20 or game_area[cur_block_y + i][cur_block_x + j] != 0:
can_move = False
break
if not can_move:
break
# 下落方块
if can_move:
cur_block_y += 1
else:
# 将方块加入游戏区域
for i in range(3):
for j in range(3):
if cur_block[i][j] != 0:
game_area[cur_block_y + i][cur_block_x + j] = cur_block_type + 1
# 生成新方块
cur_block_x = 4
cur_block_y = 0
cur_block_type = random.randint(0, BLOCK_TYPES - 1)
cur_block_rotation = 0
# 检查是否有满行
for i in range(20):
if sum(game_area[i]) == 10:
# 删除满行
for j in range(i, 0, -1):
game_area[j] = game_area[j-1].copy()
game_area[0] = [0] * 10
# 更新屏幕
pygame.display.update()
# 控制下落速度
clock.tick(speed)
```
这段代码使用 Pygame 创建游戏窗口,并在游戏区域中绘制方块。游戏中的方块有多种形状,可以在游戏循环中不断地下落,并且可以通过键盘控制方块的移动和旋转。当方块落到底部或与其他方块重叠时,将其加入游戏区域,并检查是否有满行需要消除。这样就实现了一个简单的俄罗斯方块游戏。
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