python两个一维数组先叉乘再点乘
时间: 2023-07-26 08:44:29 浏览: 145
可以使用numpy库实现两个一维数组的叉乘和点乘。
叉乘可以使用numpy的cross函数实现:
```python
import numpy as np
a = np.array([1, 2, 3])
b = np.array([4, 5, 6])
c = np.cross(a, b)
print(c)
```
输出结果为:
```
[-3 6 -3]
```
点乘可以使用numpy的dot函数实现:
```python
import numpy as np
a = np.array([1, 2, 3])
b = np.array([4, 5, 6])
c = np.dot(a, b)
print(c)
```
输出结果为:
```
32
```
需要注意的是,叉乘的结果是一个向量,而点乘的结果是一个标量。
相关问题
用python设计一个三维向量类Vector3D,包含三维向量的一些基本运算,如加法、减法以及点乘、叉乘。如v1 = (1, 2, 3),v2 = (4, 5, 6),运行效果如图1所示。
好的,我可以帮你编写这个程序。以下是代码实现:
```python
class Vector3D:
def __init__(self, x, y, z):
self.x = x
self.y = y
self.z = z
def __add__(self, other):
return Vector3D(self.x + other.x, self.y + other.y, self.z + other.z)
def __sub__(self, other):
return Vector3D(self.x - other.x, self.y - other.y, self.z - other.z)
def dot(self, other):
return self.x * other.x + self.y * other.y + self.z * other.z
def cross(self, other):
return Vector3D(self.y * other.z - self.z * other.y,
self.z * other.x - self.x * other.z,
self.x * other.y - self.y * other.x)
v1 = Vector3D(1, 2, 3)
v2 = Vector3D(4, 5, 6)
print("v1 + v2 =", v1 + v2)
print("v1 - v2 =", v1 - v2)
print("v1 · v2 =", v1.dot(v2))
print("v1 × v2 =", v1.cross(v2))
```
运行后的结果如下:
```
v1 + v2 = <Vector3D object at 0x7f811f8e4a90>
v1 - v2 = <Vector3D object at 0x7f811f8e4a90>
v1 · v2 = 32
v1 × v2 = <Vector3D object at 0x7f811f8e4b20>
```
其中,`__init__`方法用于初始化向量的三个分量,`__add__`和`__sub__`方法用于实现向量的加法和减法,`dot`方法用于计算向量的点乘,`cross`方法用于计算向量的叉乘。
我们创建了两个`Vector3D`对象`v1`和`v2`,分别传入`(1, 2, 3)`和`(4, 5, 6)`作为参数,并调用`__add__`和`__sub__`方法,打印出向量的加法和减法结果。接着,我们调用`dot`方法和`cross`方法,打印出向量的点乘和叉乘结果。
设计一个三维向量类 Vector3D,包含三维向量的一些基本运算,如加法、减法以及点乘、叉乘。如V1= (1,2,3),v2= (4,5,6),运行python
代码如下:
```python
class Vector3D:
def __init__(self, x, y, z):
self.x = x
self.y = y
self.z = z
def __add__(self, other):
return Vector3D(self.x + other.x, self.y + other.y, self.z + other.z)
def __sub__(self, other):
return Vector3D(self.x - other.x, self.y - other.y, self.z - other.z)
def dot(self, other):
return self.x * other.x + self.y * other.y + self.z * other.z
def cross(self, other):
x = self.y * other.z - self.z * other.y
y = self.z * other.x - self.x * other.z
z = self.x * other.y - self.y * other.x
return Vector3D(x, y, z)
def __str__(self):
return f"({self.x}, {self.y}, {self.z})"
v1 = Vector3D(1, 2, 3)
v2 = Vector3D(4, 5, 6)
print(f"v1 = {v1}")
print(f"v2 = {v2}")
print(f"v1 + v2 = {v1 + v2}")
print(f"v1 - v2 = {v1 - v2}")
print(f"v1 · v2 = {v1.dot(v2)}")
print(f"v1 × v2 = {v1.cross(v2)}")
```
输出结果为:
```
v1 = (1, 2, 3)
v2 = (4, 5, 6)
v1 + v2 = (5, 7, 9)
v1 - v2 = (-3, -3, -3)
v1 · v2 = 32
v1 × v2 = (-3, 6, -3)
```
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