写一个ns3的脚本
时间: 2024-02-28 22:53:45 浏览: 111
好的,我可以为您提供一个简单的ns3脚本,该脚本创建了一个简单的拓扑结构,包括两个节点和一个P2P通信信道。以下是该脚本:
```
#include "ns3/core-module.h"
#include "ns3/network-module.h"
#include "ns3/csma-module.h"
#include "ns3/internet-module.h"
#include "ns3/point-to-point-module.h"
using namespace ns3;
NS_LOG_COMPONENT_DEFINE ("FirstScriptExample");
int main (int argc, char *argv[])
{
Time::SetResolution (Time::NS);
LogComponentEnable ("UdpEchoClientApplication", LOG_LEVEL_INFO);
LogComponentEnable ("UdpEchoServerApplication", LOG_LEVEL_INFO);
NodeContainer nodes;
nodes.Create (2);
PointToPointHelper pointToPoint;
pointToPoint.SetDeviceAttribute ("DataRate", StringValue ("5Mbps"));
pointToPoint.SetChannelAttribute ("Delay", StringValue ("2ms"));
NetDeviceContainer devices;
devices = pointToPoint.Install (nodes);
InternetStackHelper stack;
stack.Install (nodes);
Ipv4AddressHelper address;
address.SetBase ("10.1.1.0", "255.255.255.0");
Ipv4InterfaceContainer interfaces = address.Assign (devices);
UdpEchoServerHelper echoServer (9);
ApplicationContainer serverApps = echoServer.Install (nodes.Get (1));
serverApps.Start (Seconds (1.0));
serverApps.Stop (Seconds (10.0));
UdpEchoClientHelper echoClient (interfaces.GetAddress (1), 9);
echoClient.SetAttribute ("MaxPackets", UintegerValue (1));
echoClient.SetAttribute ("Interval", TimeValue (Seconds (1.0)));
echoClient.SetAttribute ("PacketSize", UintegerValue (1024));
ApplicationContainer clientApps = echoClient.Install (nodes.Get (0));
clientApps.Start (Seconds (2.0));
clientApps.Stop (Seconds (10.0));
Simulator::Run ();
Simulator::Destroy ();
return 0;
}
```
该脚本使用了ns3的核心模块、网络模块、CSMA模块、Internet模块和Point-to-Point模块。它创建了两个节点和一个P2P通信信道,并在节点上安装了UDP Echo Server和UDP Echo Client应用程序。Echo Server应用程序在第二个节点上运行,Echo Client应用程序在第一个节点上运行。客户端应用程序发送一个UDP数据包到服务器,并等待服务器的响应。整个过程将在时间轴上模拟。
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