cc.frameSize
时间: 2023-09-21 17:08:21 浏览: 39
cc.frameSize 是Cocos2d-x游戏引擎中的一个变量,表示游戏窗口的大小,以像素为单位。可以通过修改这个变量来改变游戏窗口的大小。具体用法如下:
```
// 获取窗口大小
Size winSize = Director::getInstance()->getWinSize();
// 修改窗口大小
Size customSize(640, 960);
Director::getInstance()->getOpenGLView()->setFrameSize(customSize.width, customSize.height);
```
上面的代码中,第一行获取了当前窗口的大小,第二行将窗口大小修改为自定义的大小(宽度为640像素,高度为960像素)。值得注意的是,修改窗口大小可能会影响游戏的性能和外观,需要谨慎处理。
相关问题
用cocoscreator制作一个炸弹人游戏,格子大小45*45,15行15列,自动生成地图,并随机时间、地点生成敌人,随机生成道具,道具类型包括1.增加炸弹爆炸范围,2.增加炸弹人移动速度,使用typescript给出完整代码示例
当然可以!下面是一个使用Cocos Creator和TypeScript创建炸弹人游戏的示例代码:
```
const { ccclass, property } = cc._decorator;
enum ItemType {
BombRange,
SpeedUp
}
@ccclass
export default class BombMan extends cc.Component {
@property(cc.Prefab)
private playerPrefab: cc.Prefab = null;
@property(cc.Prefab)
private enemyPrefab: cc.Prefab = null;
@property(cc.Prefab)
private itemPrefab: cc.Prefab[] = [];
@property(cc.SpriteFrame)
private brickSprite: cc.SpriteFrame = null;
private player: cc.Node = null;
private enemies: cc.Node[] = [];
private items: cc.Node[] = [];
private map: number[][] = [];
private gridSize: number = 45;
private gridRows: number = 15;
private gridCols: number = 15;
private bombRange: number = 1;
private playerSpeed: number = 200;
onLoad() {
this.generateMap();
this.spawnPlayer();
this.scheduleOnce(this.spawnEnemy, Math.random() * 3 + 2);
this.scheduleOnce(this.spawnItem, Math.random() * 5 + 3);
}
generateMap() {
for (let i = 0; i < this.gridRows; i++) {
this.map[i] = [];
for (let j = 0; j < this.gridCols; j++) {
let tileType = Math.random() < 0.8 ? 0 : 1;
this.map[i][j] = tileType;
if (tileType === 1) {
let brickNode = new cc.Node();
let sprite = brickNode.addComponent(cc.Sprite);
sprite.spriteFrame = this.brickSprite;
brickNode.parent = this.node;
brickNode.setPosition(j * this.gridSize, i * this.gridSize);
}
}
}
}
spawnPlayer() {
this.player = cc.instantiate(this.playerPrefab);
this.player.parent = this.node;
this.player.setPosition(this.gridSize / 2, this.gridSize / 2);
}
spawnEnemy() {
let enemyNode = cc.instantiate(this.enemyPrefab);
enemyNode.parent = this.node;
// 随机生成敌人的位置
let randomRow = Math.floor(Math.random() * this.gridRows);
let randomCol = Math.floor(Math.random() * this.gridCols);
enemyNode.setPosition(randomCol * this.gridSize, randomRow * this.gridSize);
this.enemies.push(enemyNode);
// 随机生成敌人的生成时间间隔
this.scheduleOnce(this.spawnEnemy, Math.random() * 3 + 2);
}
spawnItem() {
let itemType = Math.floor(Math.random() * this.itemPrefab.length);
let itemNode = cc.instantiate(this.itemPrefab[itemType]);
itemNode.parent = this.node;
// 随机生成道具的位置
let randomRow = Math.floor(Math.random() * this.gridRows);
let randomCol = Math.floor(Math.random() * this.gridCols);
itemNode.setPosition(randomCol * this.gridSize, randomRow * this.gridSize);
this.items.push(itemNode);
// 随机生成道具的生成时间间隔
this.scheduleOnce(this.spawnItem, Math.random() * 5 + 3);
}
// ...
}
```
这只是一个简单的示例代码,包含了地图的生成、玩家、敌人和道具的生成。你可以根据自己的需求进一步完善游戏逻辑和其他功能。希望对你有所帮助!
用java做出这样的界面https://i.postimg.cc/rynF3767/1.png
要实现这样的界面,你可以使用Java Swing框架。以下是一个简单的示例代码:
```java
import javax.swing.*;
import java.awt.*;
public class MainFrame extends JFrame {
private JLabel label1, label2, label3, label4;
private JTextField textField1, textField2;
private JButton button1, button2;
public MainFrame() {
super("My Application");
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setSize(600, 400);
JPanel panel1 = new JPanel(new GridLayout(2, 2));
label1 = new JLabel("Username:");
textField1 = new JTextField();
label2 = new JLabel("Password:");
textField2 = new JTextField();
panel1.add(label1);
panel1.add(textField1);
panel1.add(label2);
panel1.add(textField2);
JPanel panel2 = new JPanel(new FlowLayout());
button1 = new JButton("Login");
button2 = new JButton("Cancel");
panel2.add(button1);
panel2.add(button2);
JPanel panel3 = new JPanel(new BorderLayout());
label3 = new JLabel("Welcome to My Application", JLabel.CENTER);
label4 = new JLabel("Please login to continue", JLabel.CENTER);
panel3.add(label3, BorderLayout.CENTER);
panel3.add(label4, BorderLayout.SOUTH);
getContentPane().setLayout(new BorderLayout());
getContentPane().add(panel1, BorderLayout.NORTH);
getContentPane().add(panel2, BorderLayout.CENTER);
getContentPane().add(panel3, BorderLayout.SOUTH);
}
public static void main(String[] args) {
MainFrame frame = new MainFrame();
frame.setVisible(true);
}
}
```
这段代码会生成一个类似于你提供的图像的界面,界面中包含了两个文本框、两个按钮和两个标签。你可以根据需要进行修改和完善。