用c#写一个进入场景渐现1秒之后等待2秒后再渐隐1秒结束后跳转到“场景五”的代码
时间: 2024-02-06 09:12:08 浏览: 60
以下是使用C#编写的代码,可以实现进入场景渐现、等待、渐隐并跳转到指定场景:
```csharp
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneTransition : MonoBehaviour
{
public string sceneName; // 指定跳转的场景名称
public float fadeInTime = 1.0f; // 渐现时间
public float waitTime = 2.0f; // 等待时间
public float fadeOutTime = 1.0f; // 渐隐时间
private void Start()
{
StartCoroutine(Transition());
}
private IEnumerator Transition()
{
yield return StartCoroutine(FadeIn(fadeInTime)); // 渐现
yield return new WaitForSeconds(waitTime); // 等待
yield return StartCoroutine(FadeOut(fadeOutTime)); // 渐隐
SceneManager.LoadScene(sceneName); // 跳转到指定场景
}
private IEnumerator FadeIn(float time)
{
CanvasGroup canvasGroup = GetComponent<CanvasGroup>();
if (canvasGroup == null)
{
canvasGroup = gameObject.AddComponent<CanvasGroup>();
}
canvasGroup.alpha = 0;
while (canvasGroup.alpha < 1)
{
canvasGroup.alpha += Time.deltaTime / time;
yield return null;
}
canvasGroup.alpha = 1;
}
private IEnumerator FadeOut(float time)
{
CanvasGroup canvasGroup = GetComponent<CanvasGroup>();
if (canvasGroup == null)
{
canvasGroup = gameObject.AddComponent<CanvasGroup>();
}
while (canvasGroup.alpha > 0)
{
canvasGroup.alpha -= Time.deltaTime / time;
yield return null;
}
canvasGroup.alpha = 0;
}
}
```
将上述代码添加到一个空物体上,并将物体的`CanvasGroup`组件的`alpha`属性设为0,即可实现进入场景渐现、等待、渐隐并跳转到指定场景的效果。注意修改代码中的`sceneName`变量以指定跳转的场景名称。
阅读全文