System.Collections.Generic.Dictionary`2[System.String,ZenFulcrum.EmbeddedBrowser.JSONNode] UnityEngine.Debug:Log (object)
时间: 2024-02-05 10:03:29 浏览: 29
这是 Unity 的 Debug 工具打印出的一条日志,它表示在某个位置使用了 Dictionary<string, JSONNode> 类型的变量,并且将其打印出来了。Dictionary 是 C# 中的一个集合类型,它可以存储键值对数据。在这里,它的键类型为 string,值类型为 JSONNode。JSONNode 是 ZenFulcrum.EmbeddedBrowser 库中的一个类型,它表示 JSON 数据中的一个节点。建议你检查代码中使用了 Dictionary<string, JSONNode> 的地方,确保在使用之前已经正确地进行了初始化和赋值。
相关问题
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using System.Text; using System.Net; using System.IO; using UnityEngine.Networking; using LitJson; public class UIManager : MonoBehaviour { public Text responseText; //用于显示Java接口返回的数据的文本框 private string javaAPIUrl = "http://158.58.50.21:8886/view/queryFaultAndSubhealthInfo"; //Java接口地址 void Start() { StartCoroutine(PostRequest()); //开始发送POST请求 } IEnumerator PostRequest() { //请求参数 Dictionary<string, object> requestData = new Dictionary<string, object>() { { "lineid", 27 }, { "areaid", 22 }, { "starttime", "2023-05-07 09:54:22" }, { "endtime", "2023-06-07 09:54:22" }, { "datatype", 1 }, { "pageSize", 5 }, { "pageNumber", 1 } }; string jsonData = JsonUtility.ToJson(requestData); //将请求参数转换为byte数组 byte[] postData = Encoding.UTF8.GetBytes(JsonUtility.ToJson(requestData)); //设置请求头 Dictionary<string, string> headers = new Dictionary<string, string>(); headers.Add("Content-Type", "application/json"); //发送POST请求 WWW www = new WWW(javaAPIUrl, postData, headers); yield return www; JsonData jsonData = JsonMapper.ToObject(request.downloadHandler.text); // 获取需要的字段值 string doorNo = jsonData["doorno"].ToString(); string faultInfo = jsonData["faultname"].ToString(); string happenTime = jsonData["happentime"].ToString(); // 输出结果 Debug.Log("车门号:" + doorNo); Debug.Log("故障信息:" + faultname); Debug.Log("发生时间:" + happenTime); //处理Java接口返回的数据 if (www.error != null) { Debug.Log("Error: " + www.error); responseText.text = "Error: " + www.error; } else { Debug.Log("Response: " + www.text); responseText.text = www.text; } } }这段代码中的错误怎么改
这段代码中存在以下几个问题:
1. 在PostRequest方法中,请求的响应数据存储在变量www中,但后面却尝试使用request来解析响应数据,这会导致编译错误。可以将变量名修改为jsonResponse或者直接使用www来解析响应数据。
2. 在解析响应数据的代码块中,变量faultInfo被定义为字符串类型,但是后面却使用了一个未定义的变量faultname,这会导致编译错误。可以将变量名修改为faultInfo,以保证变量名一致性。
下面是修改后的代码:
```
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.IO;
using UnityEngine.Networking;
using LitJson;
public class UIManager : MonoBehaviour
{
public Text responseText; //用于显示Java接口返回的数据的文本框
private string javaAPIUrl = "http://158.58.50.21:8886/view/queryFaultAndSubhealthInfo"; //Java接口地址
void Start()
{
StartCoroutine(PostRequest()); //开始发送POST请求
}
IEnumerator PostRequest()
{
//请求参数
Dictionary<string, object> requestData = new Dictionary<string, object>()
{
{ "lineid", 27 },
{ "areaid", 22 },
{ "starttime", "2023-05-07 09:54:22" },
{ "endtime", "2023-06-07 09:54:22" },
{ "datatype", 1 },
{ "pageSize", 5 },
{ "pageNumber", 1 }
};
string jsonData = JsonUtility.ToJson(requestData); //将请求参数转换为byte数组
byte[] postData = Encoding.UTF8.GetBytes(jsonData);
//设置请求头
Dictionary<string, string> headers = new Dictionary<string, string>();
headers.Add("Content-Type", "application/json");
//发送POST请求
WWW www = new WWW(javaAPIUrl, postData, headers);
yield return www;
//处理Java接口返回的数据
if (www.error != null)
{
Debug.Log("Error: " + www.error);
responseText.text = "Error: " + www.error;
}
else
{
Debug.Log("Response: " + www.text);
responseText.text = www.text;
// 解析响应数据
JsonData jsonResponse = JsonMapper.ToObject(www.text);
// 获取需要的字段值
string doorNo = jsonResponse["doorno"].ToString();
string faultInfo = jsonResponse["faultname"].ToString();
string happenTime = jsonResponse["happentime"].ToString();
// 输出结果
Debug.Log("车门号:" + doorNo);
Debug.Log("故障信息:" + faultInfo);
Debug.Log("发生时间:" + happenTime);
}
}
}
```
希望以上修改能够帮助你解决问题。
using UnityEngine; using UnityEngine.Networking; using System.Collections; using System.Text; using System.Collections.Generic; using LitJson; using UnityEngine.UI; public class Example : MonoBehaviour { public Text responseText; //用于显示Java接口返回的数据的文本框 private const string URL = "http://158.58.50.21:8886/view/queryFaultAndSubhealthInfo"; // 替换成实际的接口地址 void Start() { StartCoroutine(PostRequest()); //开始发送POST请求 } IEnumerator PostRequest() { UnityWebRequest request = UnityWebRequest.Post(URL, ""); yield return request.SendWebRequest(); string jsonData = JsonUtility.ToJson(requestData); //将请求参数转换为byte数组 byte[] postData = Encoding.UTF8.GetBytes(jsonData); //设置请求头 Dictionary<string, string> headers = new Dictionary<string, string>(); headers.Add("Content-Type", "application/json"); //发送POST请求 WWW www = new WWW(javaAPIUrl, postData, headers); yield return www; if (!request.isNetworkError && request.responseCode == 200) { string json = request.downloadHandler.text; JsonData jsonData = JsonMapper.ToObject(json); int returnCode = (int)jsonData["returnCode"]; string returnMessage = (string)jsonData["returnMessage"]; if (returnCode == 0) { JsonData data = jsonData["data"]; int total = (int)data["total"]; JsonData list = data["list"]; for (int i = 0; i < list.Count; i++) { int doorid = (int)list[i]["doorid"]; string doorno = (string)list[i]["doorno"]; string faultname = (string)list[i]["faultname"]; // 解析其他字段... Debug.Log("doorid: " + doorid + ", doorno: " + doorno + ", faultname: " + faultname); } } else { Debug.Log("Error: " + returnMessage); Debug.Log("Response: " + request.downloadHandler.text); responseText.text = request.downloadHandler.text; } } else { Debug.Log("Error: " + request.error); } } }修改代码中的错误
在代码中有几处错误需要修改:
1.第6行:将responseText改为ResponseText,与代码中的变量名一致。
2.第11行:将UnityWebRequest.Post(URL, "")改为UnityWebRequest.Post(URL, "{}"),需要传递一个空的JSON对象作为请求体。
3.第17行:将WWW改为UnityWebRequest,与UnityWebRequest.Post配套使用。
4.第17行:将javaAPIUrl改为URL,与第11行中的URL变量名一致。
5.第25行:将requestData改为postData,将请求参数转换为byte数组的变量名应为postData。
6.第28行:将request.responseCode改为request.responseCode,获取HTTP响应状态码应该使用request.responseCode。
修改后的代码如下:
using UnityEngine;
using UnityEngine.Networking;
using System.Collections;
using System.Text;
using System.Collections.Generic;
using LitJson;
using UnityEngine.UI;
public class Example : MonoBehaviour
{
public Text ResponseText; //用于显示Java接口返回的数据的文本框
private const string URL = "http://158.58.50.21:8886/view/queryFaultAndSubhealthInfo"; // 替换成实际的接口地址
void Start()
{
StartCoroutine(PostRequest()); //开始发送POST请求
}
IEnumerator PostRequest()
{
UnityWebRequest request = UnityWebRequest.Post(URL, "{}");
yield return request.SendWebRequest();
string jsonData = JsonUtility.ToJson(requestData); //将请求参数转换为byte数组
byte[] postData = Encoding.UTF8.GetBytes(jsonData);
//设置请求头
Dictionary<string, string> headers = new Dictionary<string, string>();
headers.Add("Content-Type", "application/json");
//发送POST请求
UnityWebRequest www = UnityWebRequest.Post(URL, postData);
www.SetRequestHeader("Content-Type", "application/json");
yield return www;
if (!request.isNetworkError && request.responseCode == 200)
{
string json = request.downloadHandler.text;
JsonData jsonData = JsonMapper.ToObject(json);
int returnCode = (int)jsonData["returnCode"];
string returnMessage = (string)jsonData["returnMessage"];
if (returnCode == 0)
{
JsonData data = jsonData["data"];
int total = (int)data["total"];
JsonData list = data["list"];
for (int i = 0; i < list.Count; i++)
{
int doorid = (int)list[i]["doorid"];
string doorno = (string)list[i]["doorno"];
string faultname = (string)list[i]["faultname"];
// 解析其他字段...
Debug.Log("doorid: " + doorid + ", doorno: " + doorno + ", faultname: " + faultname);
}
}
else
{
Debug.Log("Error: " + returnMessage);
Debug.Log("Response: " + request.downloadHandler.text);
ResponseText.text = request.downloadHandler.text;
}
}
else
{
Debug.Log("Error: " + request.error);
}
}
}