DWORD WINAPI producer(LPVOID) { for (int i = 0; i < 10; i++) { cout << "put " << i << "\t"; bool ok = b.put(i); if (ok) cout << "ok"; else cout << "failed"; cout << endl; } return 0; }什么意思

时间: 2024-04-25 10:27:25 浏览: 5
这段代码是一个生产者线程的实现,其中: - DWORD WINAPI 是 Windows API 中线程函数的类型定义; - LPVOID 是指向任意类型数据的指针类型; - for 循环的循环次数为 10; - cout 语句用于输出信息,put i 表示将 i 放入某个缓冲区; - b.put(i) 是一个函数调用,表示将 i 放入缓冲区 b 中,并返回一个 bool 类型的值,表示成功或失败; - if-else 语句用于根据返回值输出相应的信息; - 最后返回值为 0。 这段代码实现了一个生产者线程,可以将数据放入一个缓冲区中。
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#include<iostream> #include<Windows.h> #include <iomanip> #include <math.h> using namespace std; float x=0; DWORD WINAPI Thread1(LPVOID lpParameter); DWORD WINAPI Thread2(LPVOID lpParameter); void f1() { int i=10; while(i--) cout<<"i="<<i<<endl; } void f2() { int j=20; while(j--) cout<<"j="<<j<<endl; } int main() { cout<<"主线程已启动"<<endl; //f1(); //f2(); HANDLE hThread1=CreateThread(NULL,0,Thread1,NULL,0,NULL);//启动线程1 HANDLE hThread2=CreateThread(NULL,0,Thread2,NULL,0,NULL);//启动线程2 CloseHandle(hThread1);//关闭线程1 CloseHandle(hThread2);//关闭线程2 int i=25; while(i--) { cout<<"主线程运行中"<<endl; Sleep(100);//延时0.1s } //CloseHandle(hThread1);//关闭线程1 //CloseHandle(hThread2);//关闭线程2 system("pause");//暂停防止程序退出 return 0; } DWORD WINAPI Thread1(LPVOID lpParameter) { // cout<<"线程1已启动"<<endl; // //int i=5; // //while(i--) // //{ // //cout<<"线程1运行中"<<endl; //cout<<"i1="<<i<<endl; //Sleep(100);//延时0.1s // //} int i=0; while(i<101) { x=x+0.02; i++; Sleep(100);//延时0.1s } return 0; } DWORD WINAPI Thread2(LPVOID lpParameter) { // cout<<"线程2已启动"<<endl; // //int i=100; // //while(i--) // //{ // //cout<<"线程2运行中"<<endl; ////cout<<setw(i*10)<<"*"<<endl; //cout<<"i2="<<i<<endl; //Sleep(100);//延时0.1s // //} int i=0; while(x<=2.0) { //cout<<setw(30*sin(x))<<"*"<<endl; cout<<x<<endl; Sleep(100);//延时0.1s } return 0; }在所给线程代码的基础上,修改: (1)一个线程负责数的变化,从0变到4*3.14159,步长为0.02; (2)一个线程负责读取系统时间; (3)一个线程负责将数的正弦、余弦与正要值计算并显示,同时显示系统时间; (4)步长停顿100ms。 要求:用console程序。

好的,你的要求是让我修改所给的多线程代码。根据你的要求,我对代码进行了如下修改: ```cpp #include<iostream> #include<Windows.h> #include <iomanip> #include <math.h> using namespace std; float x = 0; SYSTEMTIME st; DWORD WINAPI Thread1(LPVOID lpParameter); DWORD WINAPI Thread2(LPVOID lpParameter); DWORD WINAPI Thread3(LPVOID lpParameter); int main() { cout << "主线程已启动" << endl; HANDLE hThread1 = CreateThread(NULL, 0, Thread1, NULL, 0, NULL);//启动线程1 HANDLE hThread2 = CreateThread(NULL, 0, Thread2, NULL, 0, NULL);//启动线程2 HANDLE hThread3 = CreateThread(NULL, 0, Thread3, NULL, 0, NULL);//启动线程3 CloseHandle(hThread1);//关闭线程1 CloseHandle(hThread2);//关闭线程2 CloseHandle(hThread3);//关闭线程3 int i = 25; while (i--) { cout << "主线程运行中" << endl; Sleep(100);//延时0.1s } system("pause");//暂停防止程序退出 return 0; } DWORD WINAPI Thread1(LPVOID lpParameter) { while (x <= 4 * 3.14159) { x += 0.02; Sleep(100);//延时0.1s } return 0; } DWORD WINAPI Thread2(LPVOID lpParameter) { while (1) { GetLocalTime(&st); Sleep(1000);//延时1s } } DWORD WINAPI Thread3(LPVOID lpParameter) { while (1) { float s = sin(x); float c = cos(x); float t = tan(x); cout << "sin(x)=" << s << ", cos(x)=" << c << ", tan(x)=" << t << endl; cout << "System Time: " << st.wHour << ":" << st.wMinute << ":" << st.wSecond << endl; cout << endl; Sleep(100);//延时0.1s } return 0; } ``` 我添加了一个新的线程Thread3,负责计算sin(x)、cos(x)和tan(x)的值,并输出系统时间。同时,Thread2负责获取系统时间。Thread1则负责将x的值从0逐渐增加到4*3.14159,步长为0.02。 请注意,因为Thread3和Thread2都是无限循环的线程,所以程序需要手动结束。

#include <windows.h> #include <iostream> using namespace std; const int N = 5; // 进程数 int count = 0; // 计数器 HANDLE mutex = CreateMutex(NULL, FALSE, NULL); // 互斥量 HANDLE barrier = CreateEvent(NULL, TRUE, FALSE, NULL); // 屏障 DWORD WINAPI Process(LPVOID lpParam) { int id = ((int)lpParam); cout << "Process " << id << " arrived at barrier." << endl; WaitForSingleObject(mutex, INFINITE); count++; ReleaseMutex(mutex); if (count == N) { cout << "All processes arrived at barrier, releasing barrier." << endl; SetEvent(barrier); } WaitForSingleObject(barrier, INFINITE); cout << "Process " << id << " starts the next phase of work." << endl; return 0; } DWORD WINAPI Broadcast(LPVOID lpParam) { WaitForSingleObject(mutex, INFINITE); cout << "Broadcast process started." << endl; ReleaseMutex(mutex); SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST); WaitForSingleObject(barrier, INFINITE); cout << "Broadcast process releasing all processes." << endl; ReleaseMutex(mutex); for (int i = 0; i < N; i++) { ReleaseSemaphore((HANDLE)lpParam, 1, NULL); } return 0; } int main() { HANDLE threads[N]; DWORD threadIds[N]; HANDLE sem = CreateSemaphore(NULL, 0, N, NULL); int ids[N]; for (int i = 0; i < N; i++) { ids[i] = i; threads[i] = CreateThread(NULL, 0, Process, &ids[i], 0, &threadIds[i]); if (threads[i] == NULL) { return 1; } } HANDLE broadcastThread = CreateThread(NULL, 0, Broadcast, sem, 0, NULL); if (broadcastThread == NULL) { return 1; } WaitForMultipleObjects(N, threads, TRUE, INFINITE); WaitForSingleObject(mutex, INFINITE); cout << "All processes completed." << endl; ReleaseMutex(mutex); return 0; }将此代码中的线程替换成进程

将线程替换成进程需要进行如下修改: 1. 需要将代码中的线程函数 Process 改为进程函数 ProcessProc,并修改其参数类型为 LPVOID。 2. 需要将代码中的 Broadcast 线程函数改为进程函数 BroadcastProc,并修改其参数类型为 LPVOID。 3. 需要使用 CreateProcess 函数创建进程,而不是使用 CreateThread 函数创建线程。 4. 进程间通信需要使用共享内存、命名管道或信号量等机制,而不是使用互斥量和事件等线程同步机制。 下面是修改后的代码示例: #include <windows.h> #include <iostream> using namespace std; const int N = 5; // 进程数 int count = 0; // 计数器 HANDLE mutex; // 互斥量 HANDLE barrier; // 屏障 HANDLE sem; // 信号量 DWORD WINAPI ProcessProc(LPVOID lpParam) { int id = *((int*)lpParam); cout << "Process " << id << " arrived at barrier." << endl; WaitForSingleObject(mutex, INFINITE); count++; ReleaseMutex(mutex); if (count == N) { cout << "All processes arrived at barrier, releasing barrier." << endl; SetEvent(barrier); } WaitForSingleObject(barrier, INFINITE); cout << "Process " << id << " starts the next phase of work." << endl; ReleaseSemaphore(sem, 1, NULL); return 0; } DWORD WINAPI BroadcastProc(LPVOID lpParam) { cout << "Broadcast process started." << endl; WaitForSingleObject(barrier, INFINITE); cout << "Broadcast process releasing all processes." << endl; for (int i = 0; i < N; i++) { ReleaseSemaphore(sem, 1, NULL); } return 0; } int main() { mutex = CreateMutex(NULL, FALSE, NULL); barrier = CreateEvent(NULL, TRUE, FALSE, NULL); sem = CreateSemaphore(NULL, 0, N, NULL); HANDLE processes[N]; int ids[N]; for (int i = 0; i < N; i++) { ids[i] = i; STARTUPINFO si; PROCESS_INFORMATION pi; ZeroMemory(&si, sizeof(si)); si.cb = sizeof(si); ZeroMemory(&pi, sizeof(pi)); if (!CreateProcess(NULL, "Process.exe", NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi)) { return 1; } processes[i] = pi.hProcess; CloseHandle(pi.hThread); } STARTUPINFO si; PROCESS_INFORMATION pi; ZeroMemory(&si, sizeof(si)); si.cb = sizeof(si); ZeroMemory(&pi, sizeof(pi)); if (!CreateProcess(NULL, "Broadcast.exe", NULL, NULL, FALSE, 0, NULL, NULL, &si, &pi)) { return 1; } HANDLE broadcastProcess = pi.hProcess; CloseHandle(pi.hThread); WaitForMultipleObjects(N, processes, TRUE, INFINITE); cout << "All processes completed." << endl; CloseHandle(mutex); CloseHandle(barrier); CloseHandle(sem); for (int i = 0; i < N; i++) { CloseHandle(processes[i]); } CloseHandle(broadcastProcess); return 0; } 注意:上述代码中的 Process.exe 和 Broadcast.exe 是需要单独编译生成的进程可执行文件。在 Process.exe 中运行 ProcessProc 函数,在 Broadcast.exe 中运行 BroadcastProc 函数。可以使用 Visual Studio 或者其它 C++ 编译器进行编译。

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#include <windows.h> #include <iostream> using namespace std; const int N = 5; // 进程数 int count = 0; // 计数器 HANDLE mutex = CreateMutex(NULL, FALSE, NULL); // 互斥量 HANDLE barrier = CreateEvent(NULL, TRUE, FALSE, NULL); // 屏障 DWORD WINAPI Process(LPVOID lpParam) { int id = *((int*)lpParam); cout << "Process " << id << " arrived at barrier." << endl; WaitForSingleObject(mutex, INFINITE); count++; ReleaseMutex(mutex); if (count == N) { cout << "All processes arrived at barrier, releasing barrier." << endl; SetEvent(barrier); } WaitForSingleObject(barrier, INFINITE); cout << "Process " << id << " starts the next phase of work." << endl; return 0; } DWORD WINAPI Broadcast(LPVOID lpParam) { WaitForSingleObject(mutex, INFINITE); cout << "Broadcast process started." << endl; ReleaseMutex(mutex); SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST); WaitForSingleObject(barrier, INFINITE); cout << "Broadcast process releasing all processes." << endl; ReleaseMutex(mutex); for (int i = 0; i < N; i++) { ReleaseSemaphore((HANDLE)lpParam, 1, NULL); } return 0; } int main() { HANDLE threads[N]; DWORD threadIds[N]; HANDLE sem = CreateSemaphore(NULL, 0, N, NULL); int ids[N]; for (int i = 0; i < N; i++) { ids[i] = i; threads[i] = CreateThread(NULL, 0, Process, &ids[i], 0, &threadIds[i]); if (threads[i] == NULL) { return 1; } } HANDLE broadcastThread = CreateThread(NULL, 0, Broadcast, sem, 0, NULL); if (broadcastThread == NULL) { return 1; } WaitForMultipleObjects(N, threads, TRUE, INFINITE); WaitForSingleObject(mutex, INFINITE); cout << "All processes completed." << endl; ReleaseMutex(mutex); return 0; }

#define _WINSOCK_DEPRECATED_NO_WARNINGS #define _CRT_SECURE_NO_WARNINGS #include <stdio.h> #include <stdlib.h> #include <string.h> #include <WinSock2.h> #ifndef MSG_NOSIGNAL #define MSG_NOSIGNAL 0 #endif #pragma comment(lib, "ws2_32.lib") #define MAX_CLIENTS 10 #define MAX_BUFFER_SIZE 50 SOCKET clientSockets[MAX_CLIENTS]; // 客户端套接字数组 int numClients = 0; // 客户端数量 DWORD WINAPI ClientThread(LPVOID lpParam) { SOCKET clientSocket = *(SOCKET*)lpParam; char recvBuf[MAX_BUFFER_SIZE]; while (1) { int ret = recv(clientSocket, recvBuf, MAX_BUFFER_SIZE, 0); if (ret <= 0) { break; } // 将消息广播给所有客户端 for (int i = 0; i < numClients; i++) { send(clientSockets[i], recvBuf, strlen(recvBuf) + 1, MSG_NOSIGNAL); } } // 客户端断开连接,从套接字数组中移除 for (int i = 0; i < numClients; i++) { if (clientSockets[i] == clientSocket) { for (int j = i; j < numClients - 1; j++) { clientSockets[j] = clientSockets[j + 1]; } break; } } numClients--; closesocket(clientSocket); return 0; } int main() { WORD wVersionRequested; WSADATA wsaData; int err; wVersionRequested = MAKEWORD(1, 1); err = WSAStartup(wVersionRequested, &wsaData); if (err != 0) { return -1; } if (LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1) { WSACleanup(); return -1; } SOCKET sockSrv = socket(AF_INET, SOCK_STREAM, 0); SOCKADDR_IN addrSrv; addrSrv.sin_addr.S_un.S_addr = htonl(INADDR_ANY); addrSrv.sin_family = AF_INET; addrSrv.sin_port = htons(6000); bind(sockSrv, (SOCKADDR*)&addrSrv, sizeof(SOCKADDR)); listen(sockSrv, 5); printf("服务器已启动,等待客户端连接...\n"); while (1) { SOCKADDR_IN addrClient; int len = sizeof(SOCKADDR); SOCKET sockConn = accept(sockSrv, (SOCKADDR*)&addrClient, &len); printf("客户端 %s:%d 已连接\n", inet_ntoa(addrClient.sin_addr), ntohs(addrClient.sin_port)); // 将新的客户端套接字添加到数组中 clientSockets[numClients++] = sockConn; // 创建线程处理客户端消息 HANDLE hThread = CreateThread(NULL, 0, ClientThread, &sockConn, 0, NULL); CloseHandle(hThread); } closesocket(sockSrv); WSACleanup(); return 0; }

仔细分析下列代码:#include <stdio.h> #include <stdlib.h> #include <windows.h> #define N 5 #define LEFT (i + N - 1) % N #define RIGHT (i + 1) % N #define THINKING 0 #define HUNGRY 1 #define EATING 2 #define MAX_EATING_TIMES 3 int state[N]; // 每个哲学家的状态 HANDLE mutex; // 互斥锁 HANDLE s[N]; // 条件变量 int eating_times[N]; // 每个哲学家已经就餐的次数 void test(int i) { if (state[i] == HUNGRY && state[LEFT] != EATING && state[RIGHT] != EATING) { state[i] = EATING; eating_times[i]++; printf("哲学家 %d 拿到筷子开始进餐,已经就餐了 %d 次\n", i, eating_times[i]); ReleaseSemaphore(s[i], 1, NULL); } } void pickup(int i) { WaitForSingleObject(mutex, INFINITE); state[i] = HUNGRY; printf("哲学家 %d 饥饿了,开始思考和拿起左手边的筷子\n", i); test(i); ReleaseMutex(mutex); WaitForSingleObject(s[i], INFINITE); } void putdown(int i) { WaitForSingleObject(mutex, INFINITE); state[i] = THINKING; printf("哲学家 %d 放下筷子,开始思考\n", i); test(LEFT); test(RIGHT); ReleaseMutex(mutex); } DWORD WINAPI philosopher(LPVOID lpParam) { int i = (int)lpParam; while (eating_times[i] < MAX_EATING_TIMES) { Sleep(rand() % 5000 + 1000); // 思考一段时间 pickup(i); Sleep(rand() % 5000 + 1000); // 进餐一段时间 putdown(i); } return 0; } int main() { int i; HANDLE thread[N]; srand(GetTickCount()); mutex = CreateMutex(NULL, FALSE, NULL); for (i = 0; i < N; i++) { s[i] = CreateSemaphore(NULL, 0, 1, NULL); state[i] = THINKING; eating_times[i] = 0; } for (i = 0; i < N; i++) { thread[i] = CreateThread(NULL, 0, philosopher, (LPVOID)i, 0, NULL); if (thread[i] == NULL) { printf("创建线程失败!\n"); return 0; } } WaitForMultipleObjects(N, thread, TRUE, INFINITE); CloseHandle(mutex); for (i = 0; i < N; i++) { CloseHandle(s[i]); } return 0; }

服务器端代码#define _WINSOCK_DEPRECATED_NO_WARNINGS #define _CRT_SECURE_NO_WARNINGS #include <stdio.h> #include <stdlib.h> #include <string.h> #include <WinSock2.h> #ifndef MSG_NOSIGNAL #define MSG_NOSIGNAL 0 #endif #pragma comment(lib,"ws2_32.lib") SOCKET g_clientSockets[10]; int g_clientCount = 0; DWORD WINAPI ClientThread(LPVOID lpParam) { SOCKET clientSocket = (SOCKET)lpParam; char recvBuf[50], sendBuf[50]; while (1) { // 接收客户端消息并处理 int ret = recv(clientSocket, recvBuf, 50, 0); if (ret <= 0) { break; } printf("Received message from client: %s\n", recvBuf); // 转发消息给所有客户端 for (int i = 0; i < g_clientCount; i++) { if (g_clientSockets[i] != clientSocket) { send(g_clientSockets[i], recvBuf, strlen(recvBuf) + 1, 0); } } } // 关闭客户端套接字 closesocket(clientSocket); // 从全局变量中移除该客户端套接字 for (int i = 0; i < g_clientCount; i++) { if (g_clientSockets[i] == clientSocket) { g_clientCount--; memmove(&g_clientSockets[i], &g_clientSockets[i + 1], (g_clientCount - i) * sizeof(SOCKET)); break; } } return 0; } int main() { WORD wVersionRequested; WSADATA wsaData; int err; wVersionRequested = MAKEWORD(1, 1); err = WSAStartup(wVersionRequested, &wsaData); if (err != 0) { return -1; } if (LOBYTE(wsaData.wVersion) != 1 || HIBYTE(wsaData.wVersion) != 1) { WSACleanup(); return -1; } // 创建套接字并绑定到本地地址 SOCKET sockSrv = socket(AF_INET, SOCK_STREAM, 0); SOCKADDR_IN addrSrv; addrSrv.sin_family = AF_INET; addrSrv.sin_addr.S_un.S_addr = htonl(INADDR_ANY); addrSrv.sin_port = htons(6000); bind(sockSrv, (SOCKADDR*)&addrSrv, sizeof(SOCKADDR)); // 开始监听客户端连接请求 listen(sockSrv, 5); while (1) { // 接受客户端连接并处理消息 SOCKADDR_IN addrClient; int len = sizeof(SOCKADDR); SOCKET sockConn = accept(sockSrv, (SOCKADDR*)&addrClient, &len); // 将新连接的客户端套接字加入全局变量 g_clientSockets[g_clientCount++] = sockConn; // 创建新线程来处理该客户端的消息 HANDLE hThread = CreateThread(NULL, 0, ClientThread, &sockConn, 0, NULL); // 关闭线程句柄 CloseHandle(hThread); } closesocket(sockSrv); WSACleanup(); return 0; }

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