用C++实现经典的贪吃蛇游戏;要求:积分计算、游戏开始后允许“新游戏、暂停、继续”、蛇运行速度可调节
时间: 2023-08-12 07:03:28 浏览: 46
好的,我会尽力回答你的问题。首先,实现经典的贪吃蛇游戏需要考虑以下几个方面:
1. 游戏界面的设计与绘制
2. 蛇的运动与碰撞检测
3. 食物的生成与碰撞检测
4. 游戏积分的计算与显示
5. 游戏控制的响应与处理
下面是一个简单的实现,仅供参考:
```c++
#include <iostream>
#include <conio.h>
#include <windows.h>
#include <ctime>
using namespace std;
const int WIDTH = 40; // 游戏界面宽度
const int HEIGHT = 20; // 游戏界面高度
const int SPEED[5] = { 200, 150, 100, 75, 50 }; // 蛇的运动速度
const int MAX_SCORE = 99999; // 最高分数
const int MAX_LENGTH = 100; // 蛇的最大长度
enum Direction { UP, DOWN, LEFT, RIGHT }; // 蛇的运动方向
struct Point // 点的结构体
{
int x, y;
};
struct Snake // 蛇的结构体
{
int length;
int score;
int speed;
Point head;
Point body[MAX_LENGTH];
Direction direction;
};
struct Food // 食物的结构体
{
Point position;
};
void gotoxy(int x, int y) // 光标跳转
{
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);
}
void initGame(Snake& snake, Food& food) // 初始化游戏
{
srand((unsigned)time(NULL)); // 随机数种子
snake.length = 3; // 初始长度为3
snake.score = 0; // 初始得分为0
snake.speed = SPEED[0]; // 初始速度为最慢
snake.direction = RIGHT; // 初始方向为向右
snake.head.x = WIDTH / 2;
snake.head.y = HEIGHT / 2;
for (int i = 0; i < snake.length; i++) // 初始蛇的位置
{
snake.body[i].x = snake.head.x - i;
snake.body[i].y = snake.head.y;
}
food.position.x = rand() % (WIDTH - 2) + 1; // 随机生成食物位置
food.position.y = rand() % (HEIGHT - 2) + 1;
}
void drawMap() // 绘制游戏界面
{
for (int i = 0; i < HEIGHT; i++)
{
for (int j = 0; j < WIDTH; j++)
{
if (i == 0 || i == HEIGHT - 1 || j == 0 || j == WIDTH - 1)
cout << "#"; // 边框
else
cout << " ";
}
cout << endl;
}
}
void drawSnake(Snake snake) // 绘制蛇
{
gotoxy(snake.head.x, snake.head.y);
cout << "@";
for (int i = 0; i < snake.length; i++)
{
gotoxy(snake.body[i].x, snake.body[i].y);
cout << "*";
}
}
void drawFood(Food food) // 绘制食物
{
gotoxy(food.position.x, food.position.y);
cout << "$";
}
void updateScore(Snake snake) // 更新分数
{
gotoxy(WIDTH + 2, 2);
cout << "Score: " << snake.score;
}
void updateSpeed(Snake snake) // 更新速度
{
gotoxy(WIDTH + 2, 4);
cout << "Speed: " << snake.speed;
}
void updateLength(Snake& snake) // 更新长度
{
if (snake.length < MAX_LENGTH)
snake.length++;
}
void updateDirection(Snake& snake, char input) // 更新方向
{
switch (input)
{
case 'w':
case 'W':
if (snake.direction != DOWN)
snake.direction = UP;
break;
case 's':
case 'S':
if (snake.direction != UP)
snake.direction = DOWN;
break;
case 'a':
case 'A':
if (snake.direction != RIGHT)
snake.direction = LEFT;
break;
case 'd':
case 'D':
if (snake.direction != LEFT)
snake.direction = RIGHT;
break;
default:
break;
}
}
void updateHead(Snake& snake) // 更新蛇头位置
{
switch (snake.direction)
{
case UP:
snake.head.y--;
break;
case DOWN:
snake.head.y++;
break;
case LEFT:
snake.head.x--;
break;
case RIGHT:
snake.head.x++;
break;
default:
break;
}
}
void updateBody(Snake& snake) // 更新蛇身位置
{
for (int i = snake.length - 1; i > 0; i--)
{
snake.body[i].x = snake.body[i - 1].x;
snake.body[i].y = snake.body[i - 1].y;
}
snake.body[0].x = snake.head.x;
snake.body[0].y = snake.head.y;
}
bool isHitWall(Snake snake) // 判断是否撞墙
{
if (snake.head.x == 0 || snake.head.x == WIDTH - 1 ||
snake.head.y == 0 || snake.head.y == HEIGHT - 1)
return true;
return false;
}
bool isHitBody(Snake snake) // 判断是否撞身体
{
for (int i = 0; i < snake.length; i++)
{
if (snake.head.x == snake.body[i].x && snake.head.y == snake.body[i].y)
return true;
}
return false;
}
bool isEatFood(Snake& snake, Food food) // 判断是否吃到食物
{
if (snake.head.x == food.position.x && snake.head.y == food.position.y)
{
updateLength(snake);
snake.score += 10;
if (snake.score > MAX_SCORE)
snake.score = MAX_SCORE;
for (int i = 0; i < snake.length; i++)
{
if (food.position.x == snake.body[i].x && food.position.y == snake.body[i].y)
{
food.position.x = rand() % (WIDTH - 2) + 1;
food.position.y = rand() % (HEIGHT - 2) + 1;
i = -1;
}
}
return true;
}
return false;
}
void gameLoop() // 游戏循环
{
Snake snake;
Food food;
initGame(snake, food);
drawMap();
drawSnake(snake);
drawFood(food);
updateScore(snake);
updateSpeed(snake);
while (true)
{
if (_kbhit()) // 检测键盘输入
{
char input = _getch();
if (input == 27) // 按下ESC键退出游戏
break;
else if (input == ' ') // 按下空格键暂停/继续游戏
{
while (true)
{
if (_kbhit())
{
input = _getch();
if (input == ' ')
break;
}
Sleep(100);
}
}
else if (input == '1' || input == '2' || input == '3' || input == '4' || input == '5') // 调节速度
{
int level = input - '0' - 1;
snake.speed = SPEED[level];
updateSpeed(snake);
}
else
updateDirection(snake, input);
}
updateHead(snake);
updateBody(snake);
if (isHitWall(snake) || isHitBody(snake)) // 判断游戏结束
{
gotoxy(WIDTH / 2 - 4, HEIGHT / 2);
cout << "Game Over!";
break;
}
if (isEatFood(snake, food)) // 判断是否吃到食物
{
drawFood(food);
updateScore(snake);
}
drawSnake(snake);
Sleep(snake.speed);
}
}
int main()
{
gameLoop();
return 0;
}
```
这是一个基本的实现,还有很多可以改进的地方,比如增加游戏音效、添加障碍物、优化蛇的移动方式等等。希望能对你有所帮助。
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