Cleanup Blit UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset:OnDisable () (at Library/PackageCache/com.unity.render-pipelines.universal@12.1.11/Runtime/Data/UniversalRenderPipelineAsset.cs:513)这个报错什么意思
时间: 2024-04-06 09:29:48 浏览: 209
这个报错是指在 Unity 中使用 Universal Render Pipeline (URP) 时,在禁用 URP 资产时,发生了一个名为 "Cleanup Blit" 的错误。这通常是由于某些脚本或组件在使用 URP 资产之前被禁用或摧毁所致。您可以尝试检查您的脚本或组件是否正确使用 URP 资产,并确保在禁用或摧毁之前正确释放资源。另外,您可以尝试更新 Unity 版本或 URP 版本,以查看是否解决了该问题。
相关问题
No Cloud ProjectID Found for Analytics UnityEngine.Debug:LogError (object) Unity.Services.Analytics.AnalyticsServiceInstance:.ctor () (at E:/1111111/项目综合设计/Unity-Racing-car-master/Library/PackageCache/com.unity.services.analytics@4.0.1/Runtime/AnalyticsServiceInstance.cs:46) Unity.Services.Analytics.AnalyticsService:.cctor () (at E:/1111111/项目综合设计/Unity-Racing-car-master/Library/PackageCache/com.unity.services.analytics@4.0.1/Runtime/AnalyticsService.cs:7) UnityEngine.GameObject:AddComponent<Unity.Services.Analytics.Analytic
这是一个 Unity 应用程序中的错误信息。它提示创建 "AnalyticsServiceInstance" 实例时发生错误,原因是找不到 "ProjectID"。
这意味着在这个 Unity 应用程序中,没有找到用于分析的 "ProjectID"。这可能是因为这个 "ProjectID" 没有正确设置或者没有被正确传递给 "AnalyticsServiceInstance"。
建议检查你的代码,确保 "ProjectID" 正确设置并传递给 "AnalyticsServiceInstance"。
NullReferenceException: Object reference not set to an instance of an object BattleStageControl.OpenBattleRewardNext () (at Assets/0.C#/Battle/BattleStageControl.cs:102) BattleStageControl.OpenBattleReward () (at Assets/0.C#/Battle/BattleStageControl.cs:70) EventCenter.Broadcast (MeventType MeventType) (at Assets/0.C#/Common/EventCenter.cs:162) FuguiState.DeleteFugui02 (System.String site, System.String FuguiName) (at Assets/0.C#/Map/FuguiState.cs:231) EventCenter.Broadcast[T,X] (MeventType MeventType, T arg1, X arg2) (at Assets/0.C#/Common/EventCenter.cs:196) SaveDataManager.DeleteFugui01 (System.String site, System.String FuguiName) (at Assets/0.C#/Common/SaveDataManager.cs:517) EventCenter.Broadcast[T,X] (MeventType MeventType, T arg1, X arg2) (at Assets/0.C#/Common/EventCenter.cs:196) FuguiActionTriger.clickToDelete () (at Assets/0.C#/Battle/FuguiActionTriger.cs:519) UnityEngine.Events.InvokableCall.Invoke () (at <c6956609c5d74f5d8e6ed4e5e5f40cc2>:0) UnityEngine.Events.UnityEvent.Invoke () (at <c6956609c5d74f5d8e6ed4e5e5f40cc2>:0) UnityEngine.UI.Button.Press () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:70) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:114) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)什么意思
这是一个程序异常的错误信息,错误提示为 "对象引用未设置为对象实例",在程序中有一个对象没有被正确初始化,导致程序运行出错。具体的错误出现在Assets/0.C#/Battle/BattleStageControl.cs文件的第102行和第70行,以及其他几个文件中。需要检查代码中是否有未初始化的对象,并且进行修复。
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