using UnityEngine; using UnityEngine.UI; public class PanelMatchController : MonoBehaviour { public ImagePanelController imagePanelController; public bool[] isPanelMatched = new bool[16]; // 记录每个面板是否与对应的按钮匹配 public Image imageA; // 图片 a 对象 private void Start() { // 订阅面板点击事件 imagePanelController.OnPanelClick += OnPanelClick; } private void OnPanelClick(int index) { // 判断当前面板是否已经匹配 if (isPanelMatched[index]) { return; } // 标记当前面板已经匹配 isPanelMatched[index] = true; // 判断所有面板是否已经匹配 bool allMatch = true; for (int i = 1; i < 17; i++) { if (!isPanelMatched[i]) { allMatch = false; break; } } if (allMatch) { // 显示图片 a imageA.gameObject.SetActive(true); } } }以上代码报错IndexOutOfRangeException: Index was outside the bounds of the array. PanelMatchController.OnPanelClick (System.Int32 index) (at Assets/horse/a1/PanelMatchController.cs:19) ImagePanelController.OnButtonClick (System.Int32 index) (at Assets/horse/a1/ImagePanelController.cs:118) ImagePanelController+<>c__DisplayClass10_0.<Start>b__1 () (at Assets/horse/a1/ImagePanelController.cs:24) UnityEngine.Events.InvokableCall.Invoke () (at <28d694a2939e4826992577f826717d3b>:0) UnityEngine.Events.UnityEvent.Invoke () (at <28d694a2939e4826992577f826717d3b>:0) UnityEngine.UI.Button.Press () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:70) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:114) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:514)
时间: 2023-07-14 10:13:53 浏览: 50
这个错误是因为数组越界了,可能是因为你的 isPanelMatched 数组的大小只有 16,但是在 OnPanelClick 方法中的 index 参数可能超过了这个范围。你可以检查一下 OnPanelClick 方法中的 index 参数是否正确,如果不正确,可以修改为正确的范围。另外,你可以在 OnPanelClick 方法中先进行一次范围检查,判断 index 是否超出了数组的范围,如果超出了,就不进行后续的操作,避免出现数组越界的错误。
相关问题
using UnityEngine; using UnityEngine.UI; public class PanelMatchController : MonoBehaviour { public ImagePanelController imagePanelController; public bool[] isPanelMatched = new bool[16]; // 记录每个面板是否与对应的按钮匹配 public Image imageA; // 图片 a 对象 private void Start() { // 订阅面板点击事件 imagePanelController.OnPanelClick += OnPanelClick; } private void OnPanelClick(int index) { // 判断当前面板是否已经匹配 if (isPanelMatched[index]) { return; } // 标记当前面板已经匹配 isPanelMatched[index] = true; // 判断所有面板是否已经匹配 bool allMatch = true; for (int i = 1; i < 17; i++) { if (!isPanelMatched[i]) { allMatch = false; break; } } if (allMatch) { // 显示图片 a imageA.gameObject.SetActive(true); } } }以上代码报错IndexOutOfRangeException: Index was outside the bounds of the array. PanelMatchController.OnPanelClick (System.Int32 index) (at Assets/horse/a1/PanelMatchController.cs:19) ImagePanelController.OnButtonClick (System.Int32 index) (at Assets/horse/a1/ImagePanelController.cs:118) ImagePanelController+<>c__DisplayClass10_0.<Start>b__1 () (at Assets/horse/a1/ImagePanelController.cs:24) UnityEngine.Events.InvokableCall.Invoke () (at <28d694a2939e4826992577f826717d3b>:0) UnityEngine.Events.UnityEvent.Invoke () (at <28d694a2939e4826992577f826717d3b>:0) UnityEngine.UI.Button.Press () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:70) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:114) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:514)请帮我修改代码
在代码的第13行,将数组的大小由16改为17,因为数组的下标从0开始计数,所以数组大小应该是17。
修改后的代码如下:
```
using UnityEngine;
using UnityEngine.UI;
public class PanelMatchController : MonoBehaviour
{
public ImagePanelController imagePanelController;
public bool[] isPanelMatched = new bool[17]; // 记录每个面板是否与对应的按钮匹配
public Image imageA; // 图片 a 对象
private void Start()
{
// 订阅面板点击事件
imagePanelController.OnPanelClick += OnPanelClick;
}
private void OnPanelClick(int index)
{
// 判断当前面板是否已经匹配
if (isPanelMatched[index])
{
return;
}
// 标记当前面板已经匹配
isPanelMatched[index] = true;
// 判断所有面板是否已经匹配
bool allMatch = true;
for (int i = 1; i < 17; i++)
{
if (!isPanelMatched[i])
{
allMatch = false;
break;
}
}
if (allMatch)
{
// 显示图片 a
imageA.gameObject.SetActive(true);
}
}
}
```
using DG.Tweening; using UnityEngine; using UnityEngine.UI; public class FadeCanvas : MonoBehaviour { public FadeEventSO fadeEvent; public Image fadeImage; private void OnEnable() { fadeEvent.OnEventRaised += OnFadeEvent; } private void OnDisable() { fadeEvent.OnEventRaised -= OnFadeEvent; } private void OnFadeEvent(Color target, float duration,bool fadeIn) { fadeImage.DOBlendableColor(target, duration); },帮我修改这个代码
根据您提供的代码,这段代码主要用于实现画布的淡入淡出效果。如果您需要修改这段代码,可以根据以下几点进行修改:
1. 修改事件触发方式。这段代码使用了 ScriptableObject 和 UnityEvent 实现了事件的触发,如果您需要使用其他的方式触发该事件,可以对 OnFadeEvent 方法进行修改。
2. 修改淡入淡出效果。这段代码使用了 DOTween 插件实现了淡入淡出效果。如果您需要修改淡入淡出的方式,可以对 OnFadeEvent 方法中的代码进行修改。
下面是一个修改过的代码示例:
```csharp
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
public class FadeCanvas : MonoBehaviour
{
public Image fadeImage;
public float fadeDuration = 1f;
private bool isFading = false;
public void FadeIn(Color target)
{
Fade(target, fadeDuration, true);
}
public void FadeOut(Color target)
{
Fade(target, fadeDuration, false);
}
private void Fade(Color target, float duration, bool fadeIn)
{
if (isFading) return;
isFading = true;
fadeImage.enabled = true;
fadeImage.color = fadeIn ? target : Color.clear;
fadeImage.DOColor(fadeIn ? Color.clear : target, duration)
.OnComplete(() =>
{
fadeImage.enabled = !fadeIn;
isFading = false;
});
}
}
```
这个代码将 FadeEventSO 去掉了,使用了 FadeIn 和 FadeOut 方法来控制淡入淡出效果。您可以调用这两个方法来控制画布的淡入淡出效果。同时,这个代码也对淡出效果进行了修改,让其在动画播放完毕后自动隐藏画布。