private void SendBarcode() { IntPtr hWnd = FindWindow(null, "TR-5001 > debugbox PVer:0 () C:\\etr5x\\debugbox\\ [ID=1] Ver=2.71A3 DEMO"); //测试软件的窗口标题 if (hWnd != IntPtr.Zero) { SetForegroundWindow(hWnd); SendKeys.Send(txt_barcode.Text); SendKeys.Send("{ENTER}"); this.txt_barcode.Clear(); } }怎么控制条码不能直接扫到ICT测试软件条码框,而要通过c#窗体应用程序才能发过去
时间: 2024-02-15 19:26:58 浏览: 165
这段代码实现的是将文本框中的条码发送到指定窗口的条码框中。如果想要控制条码不能直接扫到ICT测试软件条码框,可以在文本框中添加一些限制条件,例如:
1.限制扫描枪的输入模式为键盘模拟输入模式,这样扫描枪扫描到的条码就会自动输入到当前焦点的文本框中,而不是直接输入到ICT测试软件的条码框中。
2.在文本框的KeyPress事件中添加一些逻辑判断,例如判断输入的字符是否是数字、字母等,或者判断输入的字符串长度是否符合要求等。
3.在文本框的LostFocus事件中添加一些逻辑判断,例如判断输入的条码是否符合要求等,如果不符合要求则清空文本框中的内容,避免错误的条码被发送到ICT测试软件的条码框中。
通过以上措施,可以有效地控制条码不能直接扫到ICT测试软件条码框,而要通过c#窗体应用程序才能发过去。
相关问题
private void SendBarcode() { IntPtr hWnd = FindWindow(null, "TR-5001 > debugbox PVer:0 () C:\etr5x\debugbox\ [ID=1] Ver=2.71A3 DEMO"); //测试软件的窗口标题 if (hWnd != IntPtr.Zero) { SetForegroundWindow(hWnd); SendKeys.Send(txt_barcode.Text); SendKeys.Send("{ENTER}"); this.txt_barcode.Clear(); } }怎么控制条码不能直接扫到ICT测试软件条码框,而要通过c#窗体应用程序才能发过去c#语言实现
可以在文本框的TextChanged事件中添加逻辑判断,当文本框中的内容发生变化时,判断内容是否符合要求,如果符合要求则执行发送条码的操作,否则不执行任何操作。
示例代码如下:
```
private void txt_barcode_TextChanged(object sender, EventArgs e)
{
string barcode = txt_barcode.Text.Trim();
if (IsValidBarcode(barcode))
{
SendBarcodeToWindow(barcode);
}
else
{
// 文本框中的条码不符合要求,不执行任何操作
}
}
private bool IsValidBarcode(string barcode)
{
// 判断条码是否符合要求,例如判断长度、格式等
// 如果符合要求,返回true,否则返回false
}
private void SendBarcodeToWindow(string barcode)
{
// 发送条码到指定窗口的条码框中
IntPtr hWnd = FindWindow(null, "TR-5001 > debugbox PVer:0 () C:\etr5x\debugbox\ [ID=1] Ver=2.71A3 DEMO");
if (hWnd != IntPtr.Zero)
{
SetForegroundWindow(hWnd);
SendKeys.Send(barcode);
SendKeys.Send("{ENTER}");
txt_barcode.Clear();
}
}
```
在IsValidBarcode方法中,可以根据实际需求添加条码的验证逻辑;在SendBarcodeToWindow方法中,可以根据实际需求修改发送条码的逻辑。
Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.3f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\32.0.0\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.3f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.3f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-31\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.3f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platforms\android-32\package.xml. Probably the SDK is read-only Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.3.3f1c1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\tools\package.xml. Probably the SDK is read-only > Task :launcher:preBuild UP-TO-DATE > Task :unityLibrary:preBuild UP-TO-DATE > Task :launcher:preReleaseBuild UP-TO-DATE > Task :unityLibrary:preReleaseBuild UP-TO-DATE > Task :unityLibrary:compileReleaseAidl NO-SOURCE > Task :launcher:generateReleaseBuildConfig > Task :launcher:compileReleaseAidl NO-SOURCE > Task :launcher:javaPreCompileRelease > Task :launcher:generateReleaseResValues > Task :launcher:createReleaseCompatibleScreenManifests > Task :launcher:extractDeepLinksRelease > Task :launcher:extractProguardFiles > Task :launcher:mergeReleaseJniLibFolders > Task :unityLibrary:mergeReleaseJniLibFolders > Task :unityLibrary:compileReleaseRenderscript NO-SOURCE > Task :unityLibrary:generateReleaseBuildConfig > Task :unityLibrary:generateReleaseResValues > Task :unityLibrary:generateReleaseResources > Task :unityLibrary:packageReleaseResources > Task :unityLibrary:parseReleaseLocalResources > Task :unityLibrary:javaPreCompileRelease > Task :unityLibrary:mergeReleaseShaders > Task :unityLibrary:compileReleaseShaders NO-SOURCE > Task :unityLibrary:generateReleaseAssets UP-TO-DATE > Task :unityLibrary:processReleaseManifest > Task :unityLibrary:mergeReleaseNativeLibs > Task :unityLibrary:packageReleaseAssets > Task :unityLibrary:stripReleaseDebugSymbols > Task :unityLibrary:packageReleaseRenderscript NO-SOURCE > Task :unityLibrary:prepareLintJarForPublish > Task :unityLibrary:prepareReleaseArtProfile > Task :unityLibrary:processReleaseJavaRes > Task :unityLibrary:extractDeepLinksRelease > Task :unityLibrary:writeReleaseAarMetadata > Task :unityLibrary:compileReleaseLibraryResources > Task :unityLibrary:writeReleaseLintModelMetadata > Task :unityLibrary:bundleLibResRelease > Task :unityLibrary:mergeReleaseJavaResource > Task :unityLibrary:copyReleaseJniLibsProjectAndLocalJars > Task :unityLibrary:copyReleaseJniLibsProjectOnly > Task :launcher:compileReleaseRenderscript NO-SOURCE > Task :launcher:generateReleaseResources > Task :launcher:checkReleaseAarMetadata > Task :unityLibrary:generateReleaseRFile > Task :unityLibrary:extractReleaseAnnotations > Task :unityLibrary:compileReleaseJavaWithJavac > Task :unityLibrary:mergeReleaseGeneratedProguardFiles > Task :unityLibrary:mergeReleaseConsumerProguardFiles > Task :unityLibrary:syncReleaseLibJars > Task :unityLibrary:bundleReleaseLocalLintAar > Task :unityLibrary:bundleLibRuntimeToJarRelease > Task :unityLibrary:bundleLibCompileToJarRelease > Task :unityLibrary:createFullJarRelease > Task :launcher:processReleaseMainManifest FAILED See http://g.co/androidstudio/manifest-merger for more information about the manifest merger. > Task :launcher:mergeReleaseResources 42 actionable tasks: 42 executed UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
这个错误提示表明你的Android SDK是只读的,导致Unity无法写入相关文件。解决这个问题的方法是确保你对Android SDK目录具有写入权限。你可以尝试以下方法:
1. 确保你以管理员身份运行Unity编辑器。在开始菜单中找到Unity并右键单击,选择"以管理员身份运行"。
2. 检查Android SDK目录的属性,确保它没有被设置为只读。右键单击Android SDK目录,选择"属性",然后取消选中"只读"属性。
3. 如果你的Android SDK目录位于Program Files文件夹中,Windows的安全性设置可能会阻止写入。你可以尝试将Android SDK移动到非受限制的位置,例如C:\AndroidSDK。
4. 另外,你还可以尝试在Unity中手动设置Android SDK路径。在Unity编辑器中,选择"Edit"(编辑)> "Preferences"(首选项),然后在"External Tools"(外部工具)选项卡中手动指定正确的Android SDK路径。
如果以上方法仍然无法解决问题,请确保你的操作系统和Unity版本都是最新的,并尝试重新安装Android SDK。如果问题仍然存在,你可能需要在Unity论坛或其他相关社区寻求更进一步的帮助和支持。
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