int CheckWin(int board[BOARD_SIZE][BOARD_SIZE],int x,int y, int player) { int dx[8]={-1,0,1,1,1,0,-1,-1}; int dy[8]={-1,-1,-1,0,1,1,1,0}; for(int i=0;i<8;i++) { int count=0; int tx=x, ty=y; while(count<5&&tx>=0&&tx<BOARD_SIZE&&ty>=0&&ty<BOARD_SIZE&&board[tx][ty]==player) { count++; tx+=dx[i]; ty+=dy[i]; } if(count==5) { return 1; } } return 0; }解释这段代码
时间: 2024-03-15 08:41:30 浏览: 77
这段代码是一个函数,名为`CheckWin`,用于判断给定的棋盘上的某个位置是否能够使当前玩家获胜。其输入参数为一个二维数组`board`表示棋盘,两个整数`x`和`y`表示当前下棋位置,一个整数`player`表示当前玩家的编号。函数返回值为整数类型,如果当前下棋位置能够使当前玩家获胜则返回1,否则返回0。
该函数通过遍历8个方向(上、上右、右、下右、下、下左、左、上左)来确定是否存在连续的5个该玩家的棋子,如果存在则说明当前下棋位置能够使该玩家获胜。其中,变量`dx`和`dy`表示每个方向的行和列的偏移量,`count`表示当前方向上已经有多少个相同的棋子,`tx`和`ty`表示从当前下棋位置开始向该方向遍历时的行和列的坐标。如果在遍历过程中,到达了边界或者遇到了不是该玩家的棋子,则停止遍历该方向。最后,如果在任意一个方向上找到了连续的5个该玩家的棋子,则返回1表示当前下棋位置能够使该玩家获胜。
相关问题
mport java.util.Scanner; public class Gomoku { private static final int BOARD_SIZE = 15; private static final int EMPTY = 0; private static final int PLAYER = 1; private static final int COMPUTER = 2; private static final int[] DX = {0, 1, 1, 1}; private static final int[] DY = {1, 0, 1, -1}; private static int[][] board = new int[BOARD_SIZE][BOARD_SIZE]; private static boolean isGameOver = false; private static int winner = EMPTY; private static Scanner scanner = new Scanner(System.in); private static void initBoard() { for (int i = 0; i < BOARD_SIZE; i++) { for (int j = 0; j < BOARD_SIZE; j++) { board[i][j] = EMPTY; } } }
这段代码是一个五子棋游戏的Java实现,其中定义了一些常量,如棋盘大小(15x15)、空白格(EMPTY)、玩家棋子(PLAYER)、电脑棋子(COMPUTER)等。同时,定义了一个二维数组board,用于表示棋盘上每个位置的状态(空白、玩家棋子或电脑棋子)。initBoard()函数用于初始化棋盘,将每个位置的状态设置为EMPTY。isGameOver和winner变量用于记录游戏是否结束和胜利者。Scanner对象用于获取玩家输入。
用VS 2017并且运用easy-x编写一个五子棋带有悔棋和认输功能的代码
好的,下面是一个简单的五子棋游戏的代码示例,主要实现了棋盘绘制、落子、悔棋和认输等功能。注意,以下代码仅供参考,你需要根据实际情况进行修改和完善。
```c++
#include <graphics.h>
#include <conio.h>
#include <stack>
using namespace std;
const int BOARD_SIZE = 15; // 棋盘大小
const int CELL_SIZE = 40; // 棋盘格子大小
const int BOARD_LEFT = 50; // 棋盘左上角坐标
const int BOARD_TOP = 50;
enum class ChessType { NONE, BLACK, WHITE }; // 棋子类型
enum class GameState { PLAYING, BLACK_WIN, WHITE_WIN, DRAW }; // 游戏状态
class ChessBoard {
public:
ChessBoard() {
init();
}
void init() {
memset(board_, 0, sizeof(board_));
current_player_ = ChessType::BLACK;
game_state_ = GameState::PLAYING;
undo_stack_.clear();
}
void draw() {
cleardevice();
setbkcolor(WHITE);
setfillcolor(RGB(232, 189, 109));
solidrectangle(BOARD_LEFT, BOARD_TOP, BOARD_LEFT + BOARD_SIZE * CELL_SIZE, BOARD_TOP + BOARD_SIZE * CELL_SIZE);
setlinecolor(BLACK);
for (int i = 0; i < BOARD_SIZE; ++i) {
line(BOARD_LEFT, BOARD_TOP + i * CELL_SIZE, BOARD_LEFT + (BOARD_SIZE - 1) * CELL_SIZE, BOARD_TOP + i * CELL_SIZE);
line(BOARD_LEFT + i * CELL_SIZE, BOARD_TOP, BOARD_LEFT + i * CELL_SIZE, BOARD_TOP + (BOARD_SIZE - 1) * CELL_SIZE);
}
for (int i = 0; i < BOARD_SIZE; ++i) {
for (int j = 0; j < BOARD_SIZE; ++j) {
int x = BOARD_LEFT + i * CELL_SIZE;
int y = BOARD_TOP + j * CELL_SIZE;
if (board_[i][j] == ChessType::BLACK) {
setfillcolor(BLACK);
solidcircle(x, y, CELL_SIZE / 2 - 2);
} else if (board_[i][j] == ChessType::WHITE) {
setfillcolor(WHITE);
solidcircle(x, y, CELL_SIZE / 2 - 2);
}
}
}
settextcolor(BLACK);
settextstyle(20, 0, _T("Consolas"));
outtextxy(BOARD_LEFT, BOARD_TOP + BOARD_SIZE * CELL_SIZE + 10, _T("按 R 键重新开始游戏,Q 键退出游戏"));
outtextxy(BOARD_LEFT, BOARD_TOP + BOARD_SIZE * CELL_SIZE + 40, _T("按 U 键悔棋,S 键认输"));
}
void putChess(int x, int y) {
if (game_state_ != GameState::PLAYING) {
return;
}
if (x < 0 || x >= BOARD_SIZE || y < 0 || y >= BOARD_SIZE) {
return;
}
if (board_[x][y] != ChessType::NONE) {
return;
}
board_[x][y] = current_player_;
undo_stack_.push({x, y, current_player_});
if (checkWin(x, y)) {
game_state_ = (current_player_ == ChessType::BLACK) ? GameState::BLACK_WIN : GameState::WHITE_WIN;
} else if (checkDraw()) {
game_state_ = GameState::DRAW;
} else {
current_player_ = (current_player_ == ChessType::BLACK) ? ChessType::WHITE : ChessType::BLACK;
}
}
bool checkWin(int x, int y) {
int dx[4] = {1, 0, 1, 1};
int dy[4] = {0, 1, 1, -1};
for (int i = 0; i < 4; ++i) {
int count = 1;
for (int j = 1; j <= 4; ++j) {
int nx = x + j * dx[i];
int ny = y + j * dy[i];
if (nx < 0 || nx >= BOARD_SIZE || ny < 0 || ny >= BOARD_SIZE || board_[nx][ny] != current_player_) {
break;
}
++count;
}
for (int j = 1; j <= 4; ++j) {
int nx = x - j * dx[i];
int ny = y - j * dy[i];
if (nx < 0 || nx >= BOARD_SIZE || ny < 0 || ny >= BOARD_SIZE || board_[nx][ny] != current_player_) {
break;
}
++count;
}
if (count >= 5) {
return true;
}
}
return false;
}
bool checkDraw() {
for (int i = 0; i < BOARD_SIZE; ++i) {
for (int j = 0; j < BOARD_SIZE; ++j) {
if (board_[i][j] == ChessType::NONE) {
return false;
}
}
}
return true;
}
void undo() {
if (!undo_stack_.empty()) {
auto last_move = undo_stack_.top();
undo_stack_.pop();
board_[last_move.x][last_move.y] = ChessType::NONE;
current_player_ = last_move.player;
game_state_ = GameState::PLAYING;
}
}
void resign() {
if (game_state_ == GameState::PLAYING) {
game_state_ = (current_player_ == ChessType::BLACK) ? GameState::WHITE_WIN : GameState::BLACK_WIN;
}
}
ChessType getCurrentPlayer() const {
return current_player_;
}
GameState getGameState() const {
return game_state_;
}
private:
struct Move {
int x;
int y;
ChessType player;
};
ChessType board_[BOARD_SIZE][BOARD_SIZE]; // 棋盘数组
ChessType current_player_; // 当前玩家
GameState game_state_; // 游戏状态
stack<Move> undo_stack_; // 悔棋记录
};
int main() {
initgraph(BOARD_LEFT + BOARD_SIZE * CELL_SIZE + 200, BOARD_TOP + BOARD_SIZE * CELL_SIZE, SHOWCONSOLE);
setbkcolor(WHITE);
ChessBoard board;
while (true) {
board.draw();
if (board.getGameState() != GameState::PLAYING) {
TCHAR msg[100];
if (board.getGameState() == GameState::BLACK_WIN) {
_stprintf_s(msg, _T("黑方胜利"));
} else if (board.getGameState() == GameState::WHITE_WIN) {
_stprintf_s(msg, _T("白方胜利"));
} else {
_stprintf_s(msg, _T("平局"));
}
MessageBox(NULL, msg, _T("游戏结束"), MB_OK);
board.init();
continue;
}
if (board.getCurrentPlayer() == ChessType::BLACK) {
outtextxy(BOARD_LEFT + BOARD_SIZE * CELL_SIZE + 10, BOARD_TOP, _T("黑方下棋"));
} else {
outtextxy(BOARD_LEFT + BOARD_SIZE * CELL_SIZE + 10, BOARD_TOP, _T("白方下棋"));
}
int x = -1;
int y = -1;
if (_kbhit()) {
int ch = _getch();
if (ch == 'q' || ch == 'Q') {
break;
} else if (ch == 'r' || ch == 'R') {
board.init();
continue;
} else if (ch == 'u' || ch == 'U') {
board.undo();
continue;
} else if (ch == 's' || ch == 'S') {
board.resign();
continue;
} else if (ch == ' ') {
POINT pt;
GetCursorPos(&pt);
ScreenToClient(GetForegroundWindow(), &pt);
x = (pt.x - BOARD_LEFT + CELL_SIZE / 2) / CELL_SIZE;
y = (pt.y - BOARD_TOP + CELL_SIZE / 2) / CELL_SIZE;
}
}
if (x >= 0 && y >= 0) {
board.putChess(x, y);
}
Sleep(10);
}
closegraph();
return 0;
}
```
运行以上代码,可以看到一个简单的五子棋游戏界面,支持悔棋、认输等功能。
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