写一个功能完整的C语言的俄罗斯方块代码
时间: 2024-05-13 15:14:54 浏览: 10
下面是一个简单的C语言俄罗斯方块代码,包含了游戏的基本功能:
```c
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#include <Windows.h>
#define WIDTH 10 // 游戏界面宽度
#define HEIGHT 20 // 游戏界面高度
#define BLOCK_SIZE 4 // 方块大小
#define EMPTY 0 // 空白格子
#define WALL 1 // 墙壁格子
#define BLOCK 2 // 方块格子
#define LEFT 75 // 左移键
#define RIGHT 77 // 右移键
#define DOWN 80 // 下移键
#define ROTATE 72 // 旋转键
int board[HEIGHT][WIDTH]; // 游戏界面
int block[BLOCK_SIZE][BLOCK_SIZE]; // 当前方块
int block_type; // 当前方块类型
int block_x, block_y; // 当前方块的位置
int score; // 得分
int game_over = 0; // 游戏结束标志
// 初始化游戏界面
void init_board() {
int i, j;
for (i = 0; i < HEIGHT; i++) {
for (j = 0; j < WIDTH; j++) {
if (j == 0 || j == WIDTH - 1 || i == HEIGHT - 1) {
board[i][j] = WALL;
} else {
board[i][j] = EMPTY;
}
}
}
}
// 生成新的方块
void new_block() {
int i, j;
block_type = rand() % 7;
for (i = 0; i < BLOCK_SIZE; i++) {
for (j = 0; j < BLOCK_SIZE; j++) {
switch (block_type) {
case 0:
block[i][j] = (i == 1 && j == 0) || (i == 1 && j == 1) || (i == 0 && j == 1) || (i == 0 && j == 2);
break;
case 1:
block[i][j] = (i == 0 && j == 0) || (i == 0 && j == 1) || (i == 1 && j == 1) || (i == 1 && j == 2);
break;
case 2:
block[i][j] = (i == 0 && j == 0) || (i == 1 && j == 0) || (i == 1 && j == 1) || (i == 1 && j == 2);
break;
case 3:
block[i][j] = (i == 0 && j == 1) || (i == 1 && j == 1) || (i == 1 && j == 0) || (i == 2 && j == 0);
break;
case 4:
block[i][j] = (i == 0 && j == 0) || (i == 1 && j == 0) || (i == 2 && j == 0) || (i == 2 && j == 1);
break;
case 5:
block[i][j] = (i == 0 && j == 1) || (i == 1 && j == 1) || (i == 2 && j == 1) || (i == 2 && j == 0);
break;
case 6:
block[i][j] = (i == 0 && j == 0) || (i == 0 && j == 1) || (i == 1 && j == 1) || (i == 1 && j == 2);
break;
}
}
}
block_x = WIDTH / 2 - 1;
block_y = 0;
// 检查是否有方块重叠
for (i = 0; i < BLOCK_SIZE; i++) {
for (j = 0; j < BLOCK_SIZE; j++) {
if (block[i][j] && board[block_y + i][block_x + j] != EMPTY) {
game_over = 1;
}
}
}
}
// 在界面上绘制方块
void draw_block(int x, int y) {
int i, j;
for (i = 0; i < BLOCK_SIZE; i++) {
for (j = 0; j < BLOCK_SIZE; j++) {
if (block[i][j] && y + i >= 0) {
gotoxy((x + j) * 2, y + i);
printf("■");
}
}
}
}
// 擦除方块
void erase_block(int x, int y) {
int i, j;
for (i = 0; i < BLOCK_SIZE; i++) {
for (j = 0; j < BLOCK_SIZE; j++) {
if (block[i][j] && y + i >= 0) {
gotoxy((x + j) * 2, y + i);
printf(" ");
}
}
}
}
// 在界面上绘制游戏界面
void draw_board() {
int i, j;
for (i = 0; i < HEIGHT; i++) {
for (j = 0; j < WIDTH; j++) {
gotoxy(j * 2, i);
switch (board[i][j]) {
case EMPTY:
printf(" ");
break;
case WALL:
printf("■");
break;
case BLOCK:
printf("■");
break;
}
}
}
}
// 向下移动方块
void move_down() {
int i, j;
erase_block(block_x, block_y);
for (i = 0; i < BLOCK_SIZE; i++) {
for (j = 0; j < BLOCK_SIZE; j++) {
if (block[i][j]) {
if (board[block_y + i + 1][block_x + j] != EMPTY) {
// 方块到达底部,将方块加入游戏界面中
board[block_y + i][block_x + j] = BLOCK;
}
}
}
}
if (!game_over) {
block_y++;
draw_block(block_x, block_y);
}
}
// 向左移动方块
void move_left() {
int i, j;
erase_block(block_x, block_y);
for (i = 0; i < BLOCK_SIZE; i++) {
for (j = 0; j < BLOCK_SIZE; j++) {
if (block[i][j]) {
if (board[block_y + i][block_x + j - 1] != EMPTY) {
// 方块不能再向左移动
return;
}
}
}
}
block_x--;
draw_block(block_x, block_y);
}
// 向右移动方块
void move_right() {
int i, j;
erase_block(block_x, block_y);
for (i = 0; i < BLOCK_SIZE; i++) {
for (j = 0; j < BLOCK_SIZE; j++) {
if (block[i][j]) {
if (board[block_y + i][block_x + j + 1] != EMPTY) {
// 方块不能再向右移动
return;
}
}
}
}
block_x++;
draw_block(block_x, block_y);
}
// 旋转方块
void rotate_block() {
int i, j, temp;
int new_block[BLOCK_SIZE][BLOCK_SIZE];
for (i = 0; i < BLOCK_SIZE; i++) {
for (j = 0; j < BLOCK_SIZE; j++) {
new_block[i][j] = block[i][j];
}
}
for (i = 0; i < BLOCK_SIZE; i++) {
for (j = 0; j < BLOCK_SIZE; j++) {
new_block[i][j] = block[BLOCK_SIZE - j - 1][i];
}
}
for (i = 0; i < BLOCK_SIZE; i++) {
for (j = 0; j < BLOCK_SIZE; j++) {
if (new_block[i][j] && board[block_y + i][block_x + j] != EMPTY) {
// 方块不能旋转
return;
}
}
}
for (i = 0; i < BLOCK_SIZE; i++) {
for (j = 0; j < BLOCK_SIZE; j++) {
block[i][j] = new_block[i][j];
}
}
erase_block(block_x, block_y);
draw_block(block_x, block_y);
}
// 消除满行
void remove_full_rows() {
int i, j, k;
for (i = HEIGHT - 2; i >= 0; i--) {
int full = 1;
for (j = 1; j < WIDTH - 1; j++) {
if (board[i][j] == EMPTY) {
full = 0;
break;
}
}
if (full) {
score++;
for (k = i; k > 0; k--) {
for (j = 1; j < WIDTH - 1; j++) {
board[k][j] = board[k - 1][j];
}
}
i++;
draw_board();
}
}
}
int main() {
srand(time(NULL));
init_board();
new_block();
draw_board();
while (!game_over) {
if (kbhit()) {
int key = getch();
switch (key) {
case LEFT:
move_left();
break;
case RIGHT:
move_right();
break;
case DOWN:
move_down();
break;
case ROTATE:
rotate_block();
break;
}
}
Sleep(1000);
move_down();
remove_full_rows();
if (game_over) {
gotoxy(0, HEIGHT + 1);
printf("Game Over! Score: %d", score);
}
}
return 0;
}
```
这个代码可能不是最优的,但是它包含了游戏的基本功能,例如初始化游戏界面、生成新方块、绘制方块和游戏界面、移动方块、旋转方块、消除满行等。可以作为一个基础的参考实现。