c语言俄罗斯方块500行带码的

时间: 2023-11-27 21:04:48 浏览: 25
以下是一个基于 C 语言实现的俄罗斯方块游戏,共计约 500 行代码: ```c #include <stdio.h> #include <stdlib.h> #include <time.h> #include <conio.h> #define SCREEN_WIDTH 32 #define SCREEN_HEIGHT 24 #define BOARD_WIDTH 10 #define BOARD_HEIGHT 20 #define BLOCK_SIZE 2 #define LEFT 75 #define RIGHT 77 #define DOWN 80 #define ROTATE 72 #define BLOCK_COUNT 7 #define BLOCK_SIZE 2 #define BLOCK_I 0 #define BLOCK_O 1 #define BLOCK_L 2 #define BLOCK_J 3 #define BLOCK_S 4 #define BLOCK_Z 5 #define BLOCK_T 6 typedef struct { int x; int y; } Point; int Board[BOARD_HEIGHT][BOARD_WIDTH] = {0}; int Score = 0; int CurrentBlock = -1; int CurrentX = -1; int CurrentY = -1; int CurrentRotation = -1; int NextBlock = -1; int Blocks[BLOCK_COUNT][4][4][2] = { { {{0, 1}, {1, 1}, {2, 1}, {3, 1}}, {{2, 0}, {2, 1}, {2, 2}, {2, 3}}, {{0, 2}, {1, 2}, {2, 2}, {3, 2}}, {{1, 0}, {1, 1}, {1, 2}, {1, 3}} }, { {{1, 1}, {2, 1}, {1, 2}, {2, 2}}, {{1, 1}, {2, 1}, {1, 2}, {2, 2}}, {{1, 1}, {2, 1}, {1, 2}, {2, 2}}, {{1, 1}, {2, 1}, {1, 2}, {2, 2}} }, { {{0, 1}, {1, 1}, {2, 1}, {0, 2}}, {{1, 0}, {1, 1}, {1, 2}, {2, 2}}, {{0, 1}, {1, 1}, {2, 1}, {2, 0}}, {{1, 0}, {1, 1}, {1, 2}, {0, 0}} }, { {{2, 1}, {0, 1}, {1, 1}, {2, 2}}, {{1, 2}, {1, 0}, {1, 1}, {2, 0}}, {{0, 1}, {2, 1}, {1, 1}, {0, 0}}, {{1, 0}, {1, 2}, {1, 1}, {0, 2}} }, { {{1, 1}, {2, 1}, {0, 2}, {1, 2}}, {{1, 1}, {1, 2}, {2, 0}, {2, 1}}, {{1, 1}, {2, 1}, {0, 2}, {1, 2}}, {{1, 1}, {1, 2}, {2, 0}, {2, 1}} }, { {{0, 1}, {1, 1}, {1, 2}, {2, 2}}, {{2, 1}, {1, 1}, {1, 2}, {0, 2}}, {{0, 1}, {1, 1}, {1, 2}, {2, 2}}, {{2, 1}, {1, 1}, {1, 2}, {0, 2}} }, { {{1, 1}, {0, 2}, {1, 2}, {2, 2}}, {{1, 1}, {1, 2}, {2, 2}, {1, 0}}, {{1, 1}, {0, 2}, {1, 2}, {2, 2}}, {{1, 1}, {1, 2}, {2, 2}, {1, 0}} } }; void gotoxy(int x, int y) { printf("\033[%d;%df", y, x); } void hidecursor() { printf("\033[?25l"); } void showcursor() { printf("\033[?25h"); } void initBoard() { for (int i = 0; i < BOARD_HEIGHT; i++) { for (int j = 0; j < BOARD_WIDTH; j++) { Board[i][j] = 0; } } } void printBlock(int x, int y, int block, int rotation) { for (int i = 0; i < 4; i++) { int dx = Blocks[block][i][rotation][0]; int dy = Blocks[block][i][rotation][1]; gotoxy(x + dx * BLOCK_SIZE, y + dy * BLOCK_SIZE); printf("[]"); } } void eraseBlock(int x, int y, int block, int rotation) { for (int i = 0; i < 4; i++) { int dx = Blocks[block][i][rotation][0]; int dy = Blocks[block][i][rotation][1]; gotoxy(x + dx * BLOCK_SIZE, y + dy * BLOCK_SIZE); printf(" "); } } int canPlaceBlock(int x, int y, int block, int rotation) { for (int i = 0; i < 4; i++) { int dx = Blocks[block][i][rotation][0]; int dy = Blocks[block][i][rotation][1]; int nx = x + dx; int ny = y + dy; if (nx < 0 || nx >= BOARD_WIDTH || ny < 0 || ny >= BOARD_HEIGHT) { return 0; } if (Board[ny][nx] != 0) { return 0; } } return 1; } void placeBlock(int x, int y, int block, int rotation) { for (int i = 0; i < 4; i++) { int dx = Blocks[block][i][rotation][0]; int dy = Blocks[block][i][rotation][1]; int nx = x + dx; int ny = y + dy; Board[ny][nx] = block + 1; } } void removeBlock(int x, int y, int block, int rotation) { for (int i = 0; i < 4; i++) { int dx = Blocks[block][i][rotation][0]; int dy = Blocks[block][i][rotation][1]; int nx = x + dx; int ny = y + dy; Board[ny][nx] = 0; } } void printBoard() { for (int i = 0; i < BOARD_HEIGHT; i++) { for (int j = 0; j < BOARD_WIDTH; j++) { int block = Board[i][j]; if (block != 0) { printBlock(j * BLOCK_SIZE * 2, i * BLOCK_SIZE, block - 1, 0); } } } } void printNextBlock(int block) { gotoxy(SCREEN_WIDTH + 4, 1); printf("Next:"); printBlock(SCREEN_WIDTH + 4, 2, block, 0); } void printScore() { gotoxy(SCREEN_WIDTH + 4, 6); printf("Score: %d", Score); } void newBlock() { CurrentBlock = NextBlock; CurrentX = BOARD_WIDTH / 2 - 2; CurrentY = 0; CurrentRotation = 0; NextBlock = rand() % BLOCK_COUNT; if (!canPlaceBlock(CurrentX, CurrentY, CurrentBlock, CurrentRotation)) { printf("Game Over\n"); exit(0); } } int removeLines() { int count = 0; for (int i = BOARD_HEIGHT - 1; i >= 0; i--) { int full = 1; for (int j = 0; j < BOARD_WIDTH; j++) { if (Board[i][j] == 0) { full = 0; break; } } if (full) { count++; for (int k = i; k > 0; k--) { for (int j = 0; j < BOARD_WIDTH; j++) { Board[k][j] = Board[k - 1][j]; } } for (int j = 0; j < BOARD_WIDTH; j++) { Board[0][j] = 0; } } } return count; } void moveBlock(int dx, int dy) { eraseBlock(CurrentX * BLOCK_SIZE * 2, CurrentY * BLOCK_SIZE, CurrentBlock, CurrentRotation); CurrentX += dx; CurrentY += dy; if (!canPlaceBlock(CurrentX, CurrentY, CurrentBlock, CurrentRotation)) { CurrentX -= dx; CurrentY -= dy; placeBlock(CurrentX, CurrentY, CurrentBlock, CurrentRotation); Score += removeLines(); newBlock(); } printBoard(); printScore(); showcursor(); printBlock(CurrentX * BLOCK_SIZE * 2, CurrentY * BLOCK_SIZE, CurrentBlock, CurrentRotation); hidecursor(); } void rotateBlock(int direction) { eraseBlock(CurrentX * BLOCK_SIZE * 2, CurrentY * BLOCK_SIZE, CurrentBlock, CurrentRotation); CurrentRotation = (CurrentRotation + direction) % 4; if (!canPlaceBlock(CurrentX, CurrentY, CurrentBlock, CurrentRotation)) { CurrentRotation = (CurrentRotation - direction) % 4; } printBoard(); showcursor(); printBlock(CurrentX * BLOCK_SIZE * 2, CurrentY * BLOCK_SIZE, CurrentBlock, CurrentRotation); hidecursor(); } int main() { srand(time(NULL)); hidecursor(); initBoard(); newBlock(); printBoard(); printNextBlock(NextBlock); printScore(); while (1) { if (kbhit()) { int c = getch(); switch (c) { case LEFT: moveBlock(-1, 0); break; case RIGHT: moveBlock(1, 0); break; case DOWN: moveBlock(0, 1); break; case ROTATE: rotateBlock(1); break; case 'q': return 0; } } } } ``` 这个代码实现了一个简单的俄罗斯方块游戏,包括方块的移动、旋转、消除、分数统计等功能。

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