capturing trace... Start to Reproduce Issues. logcat: Unexpected EOF! This means that either the device shut down, logd crashed, or this instance of logcat was unable to read log messages as quickly as they were being produced. If you have enabled significant logging, look into using the -G option to increase log buffer sizes.解释一下
时间: 2024-04-28 21:24:36 浏览: 167
这段话是在执行 Android 设备故障排除时可能会遇到的提示信息。它的意思是,正在捕获设备的跟踪信息并尝试重现问题,但是在执行 logcat 命令时出现了“Unexpected EOF”的意外情况。这可能是由于设备关闭、logd 进程崩溃或 logcat 工具无法及时读取日志消息等原因导致的。如果您启用了大量的日志记录,请考虑使用 -G 选项来增加日志缓冲区的大小,以便更好地捕获并分析日志信息。
相关问题
Before Playstation, there was Pong, at one time the ultimate in video game entertainment. For those of you not familiar with this game please refer to the Wikipedia entry (http://en.wikipedia.org/wiki/Pong) and the many fine websites extolling the game and its virtues. Pong is not so very different in structure from the Billiard ball simulation that you developed earlier in the course. They both involve a ball moving and colliding with obstacles. The difference in this case is that two of the obstacles are under user control. The goal of this project is to develop your own version of Pong in MATLAB using the keyboard as input, for example, one player could move the left paddle up and down using the q and a keys while the right paddle is controlled with the p and l keys. You may check the code for the Lunarlander game which demonstrates some of the techniques you can use to capture user input. You will also probably find the plot, set, line and text commands useful in your program. You have used most of these before in the billiard simulation and you can use Matlabs online help to get more details on the many options these functions offer. Your program should allow you to play a game to 11 keeping track of score appropriately. The general structure of the code is outlined below in pseudo code While not done Update Ball State (position and velocity) taking into account collisions with walls and paddles Check for scoring and handle appropriately Update Display Note that in this case it is implicitly assumed that capturing the user input and moving the paddles is being handled with callback functions which removes that functionality from the main loop. For extra credit you could consider adding extra features like spin or gravity to the ball flight or providing a single player mode where the computer controls one of the paddles.
好的,您的问题是如何使用MATLAB开发乒乓球游戏。
以下是一个简单的乒乓球游戏的MATLAB代码示例,其中包括两个玩家控制两个挡板并跟踪得分。在这个示例中,玩家1使用键盘上的Q和A键控制左侧的挡板,玩家2使用P和L键控制右侧的挡板。球的移动和碰撞计算使用简单的物理公式。您可以根据自己的需求进行修改和扩展,例如添加单人模式或其他功能。
```
% 设置游戏参数
paddle_width = 0.1; % 挡板宽度
paddle_height = 0.4; % 挡板高度
paddle_speed = 0.1; % 挡板移动速度
ball_radius = 0.05; % 球半径
ball_speed = 0.1; % 球移动速度
score_limit = 11; % 得分上限
% 初始化游戏状态
paddle1_y = 0; % 玩家1挡板位置
paddle2_y = 0; % 玩家2挡板位置
ball_x = 0; % 球位置
ball_y = 0; % 球位置
ball_vx = ball_speed; % 球水平速度
ball_vy = 0; % 球垂直速度
score1 = 0; % 玩家1得分
score2 = 0; % 玩家2得分
% 创建游戏图形界面
figure(1); clf; hold on;
axis([-1 1 -1 1]);
set(gca, 'XTick', [], 'YTick', []);
line([-1 1], [0 0], 'Color', 'w', 'LineWidth', 2);
text(0, 0.5, 'MATLAB Pong', 'HorizontalAlignment', 'center', 'FontSize', 20);
text(-0.5, -0.5, 'Player 1: Q/A', 'HorizontalAlignment', 'left', 'FontSize', 12);
text(0.5, -0.5, 'Player 2: P/L', 'HorizontalAlignment', 'right', 'FontSize', 12);
paddle1 = rectangle('Position', [-1+paddle_width/2 paddle1_y-paddle_height/2 paddle_width paddle_height], 'FaceColor', 'w');
paddle2 = rectangle('Position', [1-paddle_width/2 paddle2_y-paddle_height/2 paddle_width paddle_height], 'FaceColor', 'w');
ball = rectangle('Position', [ball_x-ball_radius ball_y-ball_radius 2*ball_radius 2*ball_radius], 'Curvature', [1 1], 'FaceColor', 'w');
% 处理键盘输入
set(gcf, 'KeyPressFcn', @keyPressed);
function keyPressed(~, event)
key = event.Key;
switch key
case 'q'
paddle1_y = min(paddle1_y+paddle_speed, 1-paddle_height/2);
case 'a'
paddle1_y = max(paddle1_y-paddle_speed, -1+paddle_height/2);
case 'p'
paddle2_y = min(paddle2_y+paddle_speed, 1-paddle_height/2);
case 'l'
paddle2_y = max(paddle2_y-paddle_speed, -1+paddle_height/2);
end
end
% 游戏主循环
while score1 < score_limit && score2 < score_limit
% 更新球位置
ball_x = ball_x + ball_vx;
ball_y = ball_y + ball_vy;
ball_left = ball_x - ball_radius;
ball_right = ball_x + ball_radius;
ball_top = ball_y + ball_radius;
ball_bottom = ball_y - ball_radius;
% 处理球和挡板的碰撞
if ball_left < -1+paddle_width && ball_bottom < paddle1_y+paddle_height/2 && ball_top > paddle1_y-paddle_height/2
ball_vx = abs(ball_vx);
ball_vy = (ball_y-paddle1_y) / (paddle_height/2) * ball_speed;
elseif ball_right > 1-paddle_width && ball_bottom < paddle2_y+paddle_height/2 && ball_top > paddle2_y-paddle_height/2
ball_vx = -abs(ball_vx);
ball_vy = (ball_y-paddle2_y) / (paddle_height/2) * ball_speed;
end
% 处理球和墙壁的碰撞
if ball_top > 1 || ball_bottom < -1
ball_vy = -ball_vy;
end
% 处理得分
if ball_left < -1
score2 = score2 + 1;
ball_x = 0;
ball_y = 0;
ball_vx = ball_speed;
ball_vy = 0;
elseif ball_right > 1
score1 = score1 + 1;
ball_x = 0;
ball_y = 0;
ball_vx = -ball_speed;
ball_vy = 0;
end
% 更新图形界面
set(paddle1, 'Position', [-1+paddle_width/2 paddle1_y-paddle_height/2 paddle_width paddle_height]);
set(paddle2, 'Position', [1-paddle_width/2 paddle2_y-paddle_height/2 paddle_width paddle_height]);
set(ball, 'Position', [ball_x-ball_radius ball_y-ball_radius 2*ball_radius 2*ball_radius]);
drawnow;
end
% 显示游戏结果
if score1 > score2
winner = 'Player 1';
else
winner = 'Player 2';
end
text(0, 0, [winner ' wins!'], 'HorizontalAlignment', 'center', 'FontSize', 20);
```
希望这个示例代码可以帮助您开发自己的乒乓球游戏。如果您有任何其他问题,请随时问我。
/tmp/ccOXlJri.o: In function `task2': project.c:(.text+0x661): undefined reference to `lcd_open' project.c:(.text+0x666): undefined reference to `mmap_lcd' project.c:(.text+0x672): undefined reference to `linux_v4l2_yuyv_init' project.c:(.text+0x67c): undefined reference to `linux_v4l2_start_yuyv_capturing' project.c:(.text+0x68b): undefined reference to `linux_v4l2_get_yuyv_data' project.c:(.text+0x6ab): undefined reference to `show_video_data' /tmp/ccOXlJri.o: In function `task3': project.c:(.text+0x6d7): undefined reference to `lcd_open' project.c:(.text+0x6dc): undefined reference to `mmap_lcd' project.c:(.text+0x724): undefined reference to `lcd_close' collect2: error: ld returned 1 exit status
这是一个编译错误,表明在链接时找不到lcd_open、mmap_lcd、linux_v4l2_yuyv_init、linux_v4l2_start_yuyv_capturing、linux_v4l2_get_yuyv_data和show_video_data这些函数的定义。这可能是因为您没有正确地链接相应的库文件或源文件。请检查您的编译命令,确保正确地包含了这些函数所在的库文件或源文件。
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