unity 连接串口,接受命令,发送命令
时间: 2023-07-25 20:15:15 浏览: 142
要在Unity中连接串口,接受命令和发送命令,可以按照以下步骤进行:
1. 引入System.IO.Ports命名空间,它包含了串口通信所需的类。
2. 创建SerialPort对象,指定串口名称、波特率、数据位、停止位和校验位等参数。
3. 打开串口,调用SerialPort对象的Open方法。
4. 编写接收命令的代码,在Unity中可以使用Update函数来实现,不断调用SerialPort对象的ReadLine方法读取串口数据。
5. 编写发送命令的代码,可以使用SerialPort对象的WriteLine方法发送数据。
具体实现代码如下:
```csharp
using System.IO.Ports;
public class SerialPortController : MonoBehaviour
{
SerialPort serialPort;
void Start()
{
// 创建SerialPort对象,指定串口名称、波特率、数据位、停止位和校验位等参数
serialPort = new SerialPort("COM1", 9600, Parity.None, 8, StopBits.One);
// 打开串口
serialPort.Open();
}
void Update()
{
// 接收命令
if (serialPort.BytesToRead > 0)
{
string command = serialPort.ReadLine();
Debug.Log("Received command: " + command);
// TODO: 处理接收到的命令
}
// 发送命令
if (Input.GetKeyDown(KeyCode.Space))
{
serialPort.WriteLine("Hello World");
Debug.Log("Sent command: Hello World");
}
}
void OnDestroy()
{
// 关闭串口
if (serialPort != null && serialPort.IsOpen)
{
serialPort.Close();
}
}
}
```
注意:在使用完SerialPort对象后,需要调用Close方法关闭串口,否则会导致串口被占用,无法再次打开。
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