pyopengl绘制一个半透明的圆柱
时间: 2023-12-11 16:03:26 浏览: 162
PJ2程序说明1
可以使用OpenGL的混合功能来绘制半透明的圆柱。具体步骤如下:
1. 开启混合功能,启用透明度:
```python
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
```
2. 绘制圆柱的侧面和顶面:
```python
glBegin(GL_TRIANGLE_STRIP)
for i in range(n+1):
x = radius * cos(i * 2 * pi / n)
y = radius * sin(i * 2 * pi / n)
glColor4f(1.0, 1.0, 1.0, alpha)
glVertex3f(x, y, -h/2)
glVertex3f(x, y, h/2)
glEnd()
glBegin(GL_TRIANGLE_FAN)
glColor4f(1.0, 1.0, 1.0, alpha)
glVertex3f(0, 0, h/2)
for i in range(n+1):
x = radius * cos(i * 2 * pi / n)
y = radius * sin(i * 2 * pi / n)
glVertex3f(x, y, h/2)
glEnd()
glBegin(GL_TRIANGLE_FAN)
glColor4f(1.0, 1.0, 1.0, alpha)
glVertex3f(0, 0, -h/2)
for i in range(n+1):
x = radius * cos(i * 2 * pi / n)
y = radius * sin(i * 2 * pi / n)
glVertex3f(x, y, -h/2)
glEnd()
```
其中,n为圆柱的面数,radius为圆柱的半径,h为圆柱的高度,alpha为透明度。
3. 关闭混合功能:
```python
glDisable(GL_BLEND)
```
完整的代码示例如下:
```python
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
from math import pi, sin, cos
def draw_cylinder(radius, h, alpha, n=30):
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glBegin(GL_TRIANGLE_STRIP)
for i in range(n+1):
x = radius * cos(i * 2 * pi / n)
y = radius * sin(i * 2 * pi / n)
glColor4f(1.0, 1.0, 1.0, alpha)
glVertex3f(x, y, -h/2)
glVertex3f(x, y, h/2)
glEnd()
glBegin(GL_TRIANGLE_FAN)
glColor4f(1.0, 1.0, 1.0, alpha)
glVertex3f(0, 0, h/2)
for i in range(n+1):
x = radius * cos(i * 2 * pi / n)
y = radius * sin(i * 2 * pi / n)
glVertex3f(x, y, h/2)
glEnd()
glBegin(GL_TRIANGLE_FAN)
glColor4f(1.0, 1.0, 1.0, alpha)
glVertex3f(0, 0, -h/2)
for i in range(n+1):
x = radius * cos(i * 2 * pi / n)
y = radius * sin(i * 2 * pi / n)
glVertex3f(x, y, -h/2)
glEnd()
glDisable(GL_BLEND)
def display():
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0)
draw_cylinder(1.0, 2.0, 0.5)
glutSwapBuffers()
glutInit()
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH)
glutInitWindowSize(400, 400)
glutCreateWindow(b"PyOpenGL")
glutDisplayFunc(display)
glutMainLoop()
```
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