sword=123456 (failed)net::ERR_CONNECTION_REFUSED
时间: 2023-11-14 12:06:11 浏览: 36
错误信息“net::ERR_CONNECTION_REFUSED”表示连接被拒绝。这可能是由于目标服务器未响应或拒绝连接请求。在这种情况下,可能的原因是网络故障、服务器错误配置或服务器上的防火墙设置。您可以尝试以下步骤来解决这个问题:
1. 检查网络连接是否正常。确保您的设备已连接到互联网,并且网络连接稳定。
2. 检查目标服务器是否正常运行。尝试访问其他网站或服务,查看是否可以成功连接。如果其他网站或服务可以正常访问,那么问题很可能是目标服务器的问题。
3. 检查服务器配置。确保服务器的配置正确并且没有任何错误。您可以检查服务器日志文件以获取更多信息。
4. 检查防火墙设置。如果您的服务器上有防火墙,可能会阻止对特定端口的访问。请检查服务器的防火墙设置,并确保允许与目标服务器的通信。
相关问题
class Character: def__init__(self,name,health,power): self.name=name self.health=health self.power=power def attack(self,other): pass def get_status(self): return f"{self.name}:Health={self.health},Power={self.power}" class Human(Character): def__init__(self,name,health,power,weapon=None): super().init__(name,health,power) self.weapon=weapon def attack(self,other): if self.weapon is not None: print(f"{self.name}uses{self.weapon}to attack{other.name}!") other.health-=self.power+5 else: print(f"{self.name}punches{other.name}!") other.health-=self.power def equip_weapon(self,weapon): self.weapon=weapon class Beast(Character): def__init__(self,name,health,power): super().init__(name,health,power) def attack(self,other): print(f"{self,other}bites{other.name}!") other.health-=self.power human1=Human("Bob",100,10) human2=Human("Alice",120,8,"Sword") beast1=Beast("Tiger",80,15) import random while True: attacker,defender=random.sample([human1,human2,beast1],2) print(f"{attacker.name}attacks{defender.name}!") attacker.attack(defender) print(defender.get_atatus()) if defender.health<=0: print(f"{defender.name}is defeated!") break
好的,我看到您的代码中有一些拼写错误和缩进问题。以下是修改后的代码:
```
class Character:
def __init__(self, name, health, power):
self.name = name
self.health = health
self.power = power
def attack(self, other):
pass
def get_status(self):
return f"{self.name}: Health={self.health}, Power={self.power}"
class Human(Character):
def __init__(self, name, health, power, weapon=None):
super().__init__(name, health, power)
self.weapon = weapon
def attack(self, other):
if self.weapon is not None:
print(f"{self.name} uses {self.weapon} to attack {other.name}!")
other.health -= self.power + 5
else:
print(f"{self.name} punches {other.name}!")
other.health -= self.power
def equip_weapon(self, weapon):
self.weapon = weapon
class Beast(Character):
def __init__(self, name, health, power):
super().__init__(name, health, power)
def attack(self, other):
print(f"{self.name} bites {other.name}!")
other.health -= self.power
human1 = Human("Bob", 100, 10)
human2 = Human("Alice", 120, 8, "Sword")
beast1 = Beast("Tiger", 80, 15)
import random
while True:
attacker, defender = random.sample([human1, human2, beast1], 2)
print(f"{attacker.name} attacks {defender.name}!")
attacker.attack(defender)
print(defender.get_status())
if defender.health <= 0:
print(f"{defender.name} is defeated!")
break
```
修改后的代码中,我主要做了以下几个方面的修改:
1. 将原来的 `def__init__` 修改为了 `def __init__`,修复了拼写错误。
2. 在 `Human` 和 `Beast` 类的 `__init__` 方法中,将 `super().init__` 修改为了 `super().__init__`,修复了拼写错误。
3. 在 `Human` 和 `Beast` 类的 `attack` 方法中,修改了字符串的格式,使其更加易读。
4. 在 `while` 循环中,修改了 `if` 语句中的缩进,使程序能够正确运行。
SWORD32 packetShadowNotifyCallback (VOID *pArg, SDDM_PTABLE pTable, SDDM_SAFEHANDLE hObj, VOIDPTR dataPtr, WORD32 keyLen, WORD32 totalLen, WORD32 op) { WORD32 dwRet = ROSNG_SUCCESS; SDDM_LPP_PACKET_KEY *pPacketKey = NULL; SDDM_LPP_PACKET *pPacketValue = NULL; BYTE* pPacketVar = NULL; LPP_SDDM_ENV *pSddmEnv = (LPP_SDDM_ENV *)pArg; if((NULL == pSddmEnv) || (NULL == pTable) || (NULL == dataPtr) || (0 == keyLen) || (0 == totalLen)) { return ROSNG_PARAM_ERROR; } dwRet = packetShadowSddmDecode(dataPtr, keyLen, totalLen, &pPacketKey, &pPacketValue, &pPacketVar); if(ROSNG_SUCCESS != dwRet) { pSddmEnv->packetShadowDecodeErr++; ROSNG_TRACE_WARNING("packetShadowSddmDecode failed.\n"); return ROSNG_PARAM_ERROR; } if(SDDM_NOTIFY_UPDATE == op) { /* op==更新条目: 读取数据,走添加或者更新本地数据流程 */ dwRet = packetShadowUpdate(pTable, hObj, pPacketKey, pPacketValue, pPacketVar); if(ROSNG_SUCCESS != dwRet) { pSddmEnv->packetShadowUpdateErr++; ROSNG_TRACE_WARNING("packetShadowUpdate failed.\n"); return ROSNG_PARAM_ERROR; } } else if(SDDM_NOTIFY_DELETE == op) { /* op==删除条目: 读取数据,走删除流程 */ dwRet = packetShadowDelete(pPacketKey, pPacketValue); if(ROSNG_SUCCESS != dwRet) { pSddmEnv->packetShadowDeleteErr++; ROSNG_TRACE_WARNING("packetShadowDelete failed.\n"); return ROSNG_PARAM_ERROR; } } else { XOS_ASSERT(0); return ROSNG_PARAM_ERROR; } return dwRet; } 给这个函数用c语言写一个ft测试用例
以下是一个简单的测试用例,测试了函数的返回值和一些输入参数的有效性:
```
#include <stdio.h>
#include <assert.h>
#include "your_header_file.h"
int main() {
// 初始化一些参数
LPP_SDDM_ENV sddmEnv;
SDDM_PTABLE pTable = NULL;
SDDM_SAFEHANDLE hObj = NULL;
VOIDPTR dataPtr = NULL;
WORD32 keyLen = 0;
WORD32 totalLen = 0;
WORD32 op = 0;
// 测试传入 NULL 参数的情况
assert(packetShadowNotifyCallback(NULL, pTable, hObj, dataPtr, keyLen, totalLen, op) == ROSNG_PARAM_ERROR);
assert(packetShadowNotifyCallback(&sddmEnv, NULL, hObj, dataPtr, keyLen, totalLen, op) == ROSNG_PARAM_ERROR);
assert(packetShadowNotifyCallback(&sddmEnv, pTable, NULL, dataPtr, keyLen, totalLen, op) == ROSNG_PARAM_ERROR);
assert(packetShadowNotifyCallback(&sddmEnv, pTable, hObj, NULL, keyLen, totalLen, op) == ROSNG_PARAM_ERROR);
// 测试传入 0 参数的情况
assert(packetShadowNotifyCallback(&sddmEnv, pTable, hObj, dataPtr, 0, totalLen, op) == ROSNG_PARAM_ERROR);
assert(packetShadowNotifyCallback(&sddmEnv, pTable, hObj, dataPtr, keyLen, 0, op) == ROSNG_PARAM_ERROR);
assert(packetShadowNotifyCallback(&sddmEnv, pTable, hObj, dataPtr, 0, 0, op) == ROSNG_PARAM_ERROR);
// TODO: 测试其他情况,例如 SDDM_NOTIFY_UPDATE 和 SDDM_NOTIFY_DELETE
printf("All tests passed!\n");
return 0;
}
```
需要注意的是,这个测试用例只覆盖了一些基本情况,你可能需要测试更多的情况来确保你的代码正确无误。