没有合适的资源?快使用搜索试试~ 我知道了~
首页游戏音频编程实战指南:资源管理与DSP技术详解
《游戏音频编程3:原则与实践》是一本由 Guy Somberg 编辑的专业书籍,专注于游戏音频开发领域,于2021年首次出版。该书由 CRC Press 发行,探讨了游戏音频开发中的核心概念和技术,包括音频资源管理、数字信号处理(DSP)编程、语音管线设计、以及一个创新的游戏音频层级模型——Patch Cable。在 Patch Cable 中,音频组件通过可配置的连接线进行交互,使得音频工程师能够灵活地构建和调整声音环境。 书中详尽地介绍了如何有效地管理和加载各种音效和音乐,确保在游戏运行时的性能优化。DSP编程部分深入讲解了音频信号处理的技术细节,如滤波、混响、均衡器等,这些都是实现高质量音频效果的关键。此外,作者还讨论了如何设计声部管理机制,即如何组织和协调游戏中的不同音源,如背景音乐、角色对话和环境声效,以创造沉浸式的游戏体验。 对于音频开发者来说,《GameAudioProgramming3》不仅提供了理论知识,还包含了大量的实用示例和项目指导,帮助读者将所学应用于实际开发过程中。版权方面,尽管书中引用了一些材料,但作者和出版社已尽力确保版权合规,但仍可能遗漏一些,因此提醒读者如发现版权问题,应及时通知以便后续修订。 该书适合对游戏音频技术感兴趣的程序员、音频设计师以及音频工程师阅读,无论是初学者还是经验丰富的专业人士,都能从中找到提升专业技能和深化理解的宝贵资源。通过学习这本书,读者可以掌握游戏音频开发的基础架构和高级技巧,从而提升游戏的整体音效品质。
资源详情
资源推荐
![](https://csdnimg.cn/release/download_crawler_static/87639067/bg10.jpg)
xv
Acknowledgments
Thanks to my contributors. Books like this don’t exist without your hard
work and expertise, and your determination to write it all down.
Thanks to Brian Fitzgerald, David Brevik, and Tyler Thompson, who
all gave me chances to prove myself and from whom I have learned a lot.
Thanks again to Thomas Buckeyne, who started me on my audio pro-
gramming journey.
Thanks to David Steinwedel, who was with me on my first big game
title, and whose partnership and friendship were both instrumental in
cementing my love of game audio programming.
Thanks once again to David Steinwedel, Jordan Stock, Andy Martin,
Pam Aranoff, Michael Kamper, Michael Csurics, and Erika Escamez—the
sound designers who have accompanied me on my audio programming
journey.
Thanks to Rick Adams, Jessica Vega, and the rest of the team at CRC
Press. I appreciate all of your hard work on my behalf in making this book
a reality.
And thanks to my wife Emily who is always helpful and supportive of
my work on this book.
![](https://csdnimg.cn/release/download_crawler_static/87639067/bg12.jpg)
xvii
Editor
Guy Somberg has been programming audio engines for his entire
career. From humble beginnings writing a low-level audio mixer for slot
machines, he quickly transitioned to writing game audio engines for all
manner of games. He has written audio engines that shipped AAA games
like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well
as smaller titles like Minion Master, Tales from the Borderlands, and
Game of Thrones. Guy has also given several talks at the Game Developer
Conference, the Audio Developer Conference, and CppCon.
When he’s not programming or writing game audio programming
books, he can be found at home reading, playing video games, and play-
ing the flute.
![](https://csdnimg.cn/release/download_crawler_static/87639067/bg14.jpg)
xix
Contributors
Aaron McLeran is a game audio veteran with AAA development experi-
ence as an interactive music composer, sound designer, and audio pro-
grammer for a number of award-winning games. He is currently the lead
audio programmer at Epic Games working on the audio engine for UE4.
Charlie Huguenard is a musician who learned how to code. For about
a decade, he’s made interactive experiences and tools for making inter-
active sound at companies like Facebook, Meow Wolf, Telltale Games,
Magic Leap, and Funomena. In his free time, he can be found poking
aroundthewilderness with a backpack and a hammock, taking in the
beauty of the Southwest from the highway, and narrowly avoiding injury
at one of the Bay Area’s many skate parks.
Ethan Geller is an audio programmer working on the Unreal Engine, which
is used by several games. Prior to working at Epic Games, Ethan worked
at Dolby and PlayStation, received his master’s degree from CCRMA
at Stanford, and went to undergrad for music composition at Indiana
University. Ethan’s primary research interests are HRTF personalization,
optimal filter design, and wave field capture/synthesis. He also plays drums.
Florian Füsslin had a 10-year music background when entering the game
industry with Crytek in 2006. During the past 14 years, he has contributed
to the audio pipeline of CRYENGINE and shipped all major Crytek titles
on multiple platforms, including the Crysis Franchise, Ryse: Son of Rome,
the VR titles The Climb and Robinson, and HUNT: Showdown. Being a ded-
icated gamer and living the passion for game audio, he is leading the audio
team in the role of an Audio Director. He is lecturing at the Hochschule
Darmstadt (h_da) and School of Audio Engineering in Frankfurt (SAE),
and has given talks at multiple international conferences.
剩余280页未读,继续阅读
![rar](https://img-home.csdnimg.cn/images/20210720083606.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://csdnimg.cn/download_wenku/file_type_ask_c1.png)
![](https://profile-avatar.csdnimg.cn/b1a6ea436ced43aa920386395449cb45_grayrail.jpg!1)
电子云与长程纠缠
- 粉丝: 3360
- 资源: 20
上传资源 快速赚钱
我的内容管理 展开
我的资源 快来上传第一个资源
我的收益
登录查看自己的收益我的积分 登录查看自己的积分
我的C币 登录后查看C币余额
我的收藏
我的下载
下载帮助
![](https://csdnimg.cn/release/wenkucmsfe/public/img/voice.245cc511.png)
最新资源
- 计算机人脸表情动画技术发展综述
- 关系数据库的关键字搜索技术综述:模型、架构与未来趋势
- 迭代自适应逆滤波在语音情感识别中的应用
- 概念知识树在旅游领域智能分析中的应用
- 构建is-a层次与OWL本体集成:理论与算法
- 基于语义元的相似度计算方法研究:改进与有效性验证
- 网格梯度多密度聚类算法:去噪与高效聚类
- 网格服务工作流动态调度算法PGSWA研究
- 突发事件连锁反应网络模型与应急预警分析
- BA网络上的病毒营销与网站推广仿真研究
- 离散HSMM故障预测模型:有效提升系统状态预测
- 煤矿安全评价:信息融合与可拓理论的应用
- 多维度Petri网工作流模型MD_WFN:统一建模与应用研究
- 面向过程追踪的知识安全描述方法
- 基于收益的软件过程资源调度优化策略
- 多核环境下基于数据流Java的Web服务器优化实现提升性能
资源上传下载、课程学习等过程中有任何疑问或建议,欢迎提出宝贵意见哦~我们会及时处理!
点击此处反馈
![](https://img-home.csdnimg.cn/images/20220527035711.png)
![](https://img-home.csdnimg.cn/images/20220527035711.png)
![](https://img-home.csdnimg.cn/images/20220527035111.png)
安全验证
文档复制为VIP权益,开通VIP直接复制
![](https://csdnimg.cn/release/wenkucmsfe/public/img/green-success.6a4acb44.png)