WebGL 编程入门指南

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WebGL 入门指南 WebGL 是一种基于web的三维图形技术,允许开发者在web浏览器中创建交互式的3D图形。以下是 Tony Parisi 的书籍 "WebGL: Up and Running" 的知识点总结: 一、WebGL 的历史和发展 * WebGL 的前身是 OpenGL ES,一个基于 OpenGL 的移动设备图形API * 2007年,Mozilla 和 Opera 浏览器开始开发 WebGL * 2011年,WebGL 1.0 发布,成为 W3C 推荐标准 二、WebGL 的技术架构 * WebGL 基于 OpenGL ES 2.0,使用 JavaScript 和 HTML5 实现 * WebGL 使用 WebGLContext 对象管理图形渲染 * WebGL 支持多种图形格式,包括 3D 模型、纹理和 vertex 日期 三、WebGL 的应用场景 * 游戏开发:WebGL 可以创建交互式的 3D 游戏 * 可视化工具:WebGL 可以用于科学计算、数据可视化和远程医疗等领域 * 广告和营销:WebGL 可以用于创建交互式的广告和营销材料 四、WebGL 的开发工具 * WebGL 编辑器:包括三维建模工具、材质编辑器和动画编辑器 * WebGL 库:包括 Three.js、A-Frame 和 Babylon.js 等 * WebGL 框架:包括 PlayCanvas 和 Verold 等 五、WebGL 的优点和挑战 * 优点:跨平台、交互式、实时渲染和高质量图形 * 挑战:浏览器兼容性、性能优化和安全性问题 六、WebGL 的未来发展 * WebGL 2.0:支持多线程渲染、compute shaders 和更多的图形功能 * WebGL 和虚拟现实(VR)/增强现实(AR)的结合 * WebGL 在物联网(IoT)和人工智能(AI)领域的应用 WebGL 是一个功能强大且高速发展的技术,具有广泛的应用前景和发展潜力。
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eBook Details: Paperback: 230 pages Publisher: O’Reilly Media; 1st edition (August 27, 2012) Language: English ISBN-10: 144932357X ISBN-13: 978-1449323578 eBook Description: WebGL: Up and Running Understand core 3D graphics concepts and how to implement them in WebGL Create WebGL sample pages as you learn, and build a racing game application in the final chapter Get to know the Three.js open source library in detail Develop working knowledge of graphics rendering, texturing, animation, interaction, and behaviors Seamlessly integrate 3D graphics with other content on the page Learn the tools, file formats, and techniques for developing robust and secure applications in a production environment WebGL: Building 3D Graphics for the Web: Up and Running Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL. You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript and have familiarity with JQuery and Ajax this book will help you gain a working knowledge of WebGL through clear and simple examples. Understand core 3D graphics concepts and how to implement them in WebGL Create WebGL sample pages as you learn, and build a racing game application in the final chapter Get to know the Three.js open source library in detail Develop working knowledge of graphics rendering, texturing, animation, interaction, and behaviors Seamlessly integrate 3D graphics with other content on the page Learn the tools, file formats, and techniques for developing robust and secure applications in a production environment WebGL: Building 3D Graphics for the Web: Up and Running Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL. You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript and have familiarity with JQuery and Ajax this book will help you gain a working knowledge of WebGL through clear and simple examples.